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First Fantasy: Mana Force 2020-2021 updates

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DJ Omnimaga:
Actually, most of the slowdown has been eliminated now. The problem is that due to how the code worked, the new hit points font routine would be executed even when not needed. That got fixed so now the slowdown is minimal. I also made sure that only the actual hit points get updated rather than displaying the entire window box/text over and over.

DJ Omnimaga:
Thanks to @Iambian 's new TI-OS custom font routine, a special version of First Fantasy taking advantage of his font hook to display actual sprites is now being worked on:

DJ Omnimaga:
Here is Final Fantasy: Mana Force version 3.0 for the TI-83 Premium CE and TI-84 Plus CE!



-You can now quit the game with CLEAR from the title screen.
-The game now uses single-color sprites instead of only ASCII art graphics.
-Text now uses a different font.
-Omega magic spell visuals have been updated
-Some magic icons were replaced
-There is now an animation before casting magic spells.
-Version number is now displayed at the bottom-right of the title screen.


Download link: https://tiplanet.org/forum/archives_voir.php?id=185757

Xeda112358:
That looks wonderful :0
I remember for the monochrome series, the precursor to Batlib actually used a font hook in a similar way. The programmer could use hex codes to create sprites on-the-fly for 0-9 and A-F (so 16 tiles) and then use the normal Output( command to draw a map. (That's actually why Batlib's first set of commands are font- and hex-oriented).

the_mad_joob:
Pretty cool, good job !

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