If E<<0
...
can be optimized like that :If E.32768
.it is the plot . token
Also, everyCode: [Select]If E<<0
can be optimized like that :
...Code: [Select]If E.32768
.it is the plot . token
(this is mainly a speed optimization, don't know if it will save some bytes).
Anyway, seems pretty good version of Flappy :P
If E//32768
.Negative
End
Some of them worked...yet not the one with !If F (mostly due to command flow). :POf course it didn't work, now that I see it, it makes E-38→E after testing E<<0, which is not what you had at the beginning. Sorry about this one :(
Also, here's mine, modified to get similar features (parallax, 3 levels of grey). It only has two minor graphical glitches on the background at at the bottom of pipes. You can't get yours any faster/smaller ? :PNo fair...you use Asm...I use pure Axe...besides, I could...with some help... :P
(http://img.ourl.ca/FB3lvl.gif)
No fair...you use Asm...I use pure Axe...besides, I could...with some help... :PI was just kidding to motivate you :P
Besides, you couldn't fix the graphical glitches? :P Also, 2nd should be the unpause button instead of up.I didn't even try to fix them in fact :P
Thanks!No fair...you use Asm...I use pure Axe...besides, I could...with some help... :PI was just kidding to motivate you :P
Your game is really good as it is :)
Yeah, do that. I hate having to fly to unpause, especially when "unpausing" would cause my death. :PBesides, you couldn't fix the graphical glitches? :P Also, 2nd should be the unpause button instead of up.I didn't even try to fix them in fact :P
And yeah, I should add 2nd as an unpase button.
Haha ! I don't know, that works for me so I thought it might work for you too :PThanks!No fair...you use Asm...I use pure Axe...besides, I could...with some help... :PI was just kidding to motivate you :P
Your game is really good as it is :)
But next time, don't insult me to motivate me. :P
Yeah, do that. I hate having to fly to unpause, especially when "unpausing" would cause my death. :PTalking about weird acting keys, it seems like in your game, pressing jump makes the bird go up until we release the key (you keep it pressed, it keeps going up). But in the real game, it just jumps once, and keeping the key pressed for a long time is not meant to change anything.
Haha ! I don't know, that works for me so I thought it might work for you too :PThanks!No fair...you use Asm...I use pure Axe...besides, I could...with some help... :PI was just kidding to motivate you :P
Your game is really good as it is :)
But next time, don't insult me to motivate me. :PYeah, do that. I hate having to fly to unpause, especially when "unpausing" would cause my death. :PTalking about weird acting keys, it seems like in your game, pressing jump makes the bird go up until we release the key (you keep it pressed, it keeps going up). But in the real game, it just jumps once, and keeping the key pressed for a long time is not meant to change anything.
I like the parallax scrolling :D
Do you think you could make it so the blocks don't instantly appear on the right side of the screen, but rather gradually (scrolling into the screen)?
On an off-topic note, you should remove the game gif from your avatar and signature, because it's 1.5 MB large and many users use 3G or slow Internet to access the website. Try to get one that is like 100 KB or less (set capture to 1x scaling instead of 2 and frame rate to 9 FPS, then die on the second pipe and stop GIF capture).
Suggestion: Make it so that the same key is used to fly/jump as to confirm, else it can get a bit annoying to have to switch back and forth between 2nd and Enter. :P
You can also add denouncing.de·nounce
What I mean is that my code is nice to put between two menus or between the actual GAME and the "You lost" screen, etc. to avoid an "OK" key to be detected by the next one without letting the user any time to read/change options.
You don't need to. :P It's my fault for not being clear enough.
You could do what I did in Super Sonic Ball and add a 0.5 second delay when the Game Over screen appears. That way people won't spam ENTER through the score screen.Suggestion: Make it so that the same key is used to fly/jump as to confirm, else it can get a bit annoying to have to switch back and forth between 2nd and Enter. :P
And yet, if I try, and I press ENTER just as I'm dying (as often is done by people who don't time jumps), I won't see my score. :P
I've actually been trying to work out something with a "falling" animation at the end in order for there to be a delay, but I just can't do it, try as I might. I plan to have Pic2+8 as the picture of the bird (I didn't store Pic3 for optimization), and for the bird not to overwrite to background/pipes (yet, try as I might, it always does so). If anyone can help me, let me know.
Oh, and update tomorrow with updated pipe generation and graphics!
You could do what I did in Super Sonic Ball and add a 0.5 second delay when the Game Over screen appears. That way people won't spam ENTER through the score screen.Suggestion: Make it so that the same key is used to fly/jump as to confirm, else it can get a bit annoying to have to switch back and forth between 2nd and Enter. :P
And yet, if I try, and I press ENTER just as I'm dying (as often is done by people who don't time jumps), I won't see my score. :P
I've actually been trying to work out something with a "falling" animation at the end in order for there to be a delay, but I just can't do it, try as I might. I plan to have Pic2+8 as the picture of the bird (I didn't store Pic3 for optimization), and for the bird not to overwrite to background/pipes (yet, try as I might, it always does so). If anyone can help me, let me know.
Oh, and update tomorrow with updated pipe generation and graphics!
Delays = bad. Seriously, when I'm playing a game I like it when it's fast./me slaps Need for Speed on the PS3 :P
I like how you changed the pipes btw. They look better this way than with just rectangles. Also I don't know how I did it, but I managed to get 11 points O.O11? You get a bronze medal! :D
I think admins forgot to enable uploading or it doesn't work yet. Else, for full games there is always ticalc.org or Cemetech archives.I hate uploading to other places before omni... :P
Throw it in your public dropbox folder and cross link?I don't have a dropbox. :P
I hate that my version is now bigger than yours :P ...I really desperately need optimization!QuoteI think admins forgot to enable uploading or it doesn't work yet. Else, for full games there is always ticalc.org or Cemetech archives.I hate uploading to other places before omni... :P
The upload system should be working fine as far as I know. What issue are you having?For any file I tried to upload (including one that was literally one byte), it would tell me that an error has occurred posting the attachment.
I wonder if the new forum brought back the attachment restrictions built in by default in SMF? Maybe uploads are restricted to just a few types of files. On the site before the upgrade, any file extension was allowed.
Hayleia helped me optimize mine and I haven't updated it yet :P
Lol. Don't worry about it, yours is a great size considering grayscale and all that.
Wow. Thanks! That's meaningful, considering yours is one of the first AND most famous. ;DWell it's the most famous because it's the first one ;)
Well his game got featured there (http://www.ticalc.org/archives/news/articles/14/148/148558.html) ;):P
Oh dang XD I'll see what I can do!LOL. XD
(Also this Flappy clone is my favorite so far for the 84+. Hayleia's next mainly due to the motion blur and ClrDraw's third)
Well it looks nice and finished now. :DWell, I'll just credit you.
Also thank you for crediting me. Props to Kindermoumoute though from who I learned this ddebounce code that I use everywhere. ;)
Problem report: we can't press the 2nd key twice quickly (yeah, looking for that easter egg :P I hope it's not just the "diamond medal")No, the Diamond medal isn't the Easter egg.
will the number be 42? :PFirst of all, numberS is plural. :P
will it be sqrt(-1) :trollface::P
1: sqrt(-1)NO! :P
2: 1/0
3: 42
:trollface:
:trollface:Well, thank you very much. :D
hahaha
but yeah, i don't know if i already said this, but your version of flappy bird is my favourite one :D
I'll try the new version, but you should make a new screenshot showing its new features, since the one in your sig is outdated (although make sure the new one is small too)First of all, I only added an Easter Egg; my 2.0 screenshot is pretty much how it looks now. :P