Author Topic: [Dead project] Flappy Bird in Axe !  (Read 9784 times)

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Offline TheCoder1998

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Re: Flappy Bird in Axe !
« Reply #15 on: February 19, 2014, 09:08:18 am »
could you post a screenshot of it in wabbitemu?
too lazy to check it out, and my usb cable is missing right now :P
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Offline ClrDraw

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Re: Flappy Bird in Axe !
« Reply #16 on: February 19, 2014, 10:43:15 am »
Quote
I couldn't upload it, but maybe this Wed or weekend.
Current size : 3427 bytes
Great, we can't wait :)

Quote
Oh and by the way, my highscore is 71   ;D
Waaaaat. Mine is 9 XD
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Offline Axeisareligion

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Re: Flappy Bird in Axe !
« Reply #17 on: February 19, 2014, 01:42:56 pm »
Nice concept I made one too check it out on youtube download link is coming soon
http://m.youtube.com/watch?v=220xFu-1Oic

Offline ISSOtm

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Re: Flappy Bird in Axe !
« Reply #18 on: February 20, 2014, 06:50:30 am »
Nice concept I made one too check it out on youtube download link is coming soon
http://m.youtube.com/watch?v=220xFu-1Oic
Yeah, your game seems quite nice, but I'll only point that your pipes may be too high then too low... (what's your highscore ?)

Also, awesome graphics ! You made the score counter really well !
I'll +1 your game !
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Offline ISSOtm

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Re: Flappy Bird in Axe !
« Reply #19 on: February 20, 2014, 10:47:18 am »
Okay, okay, I read the article...

Sry I'm french, I don't understand :P

I'll come with new screenshots, versions etc. on Week-Ends ONLY

Remember : I'm still at high school, and next year I have the A-Levels ; I also have to work.
Also, I'll update the first post each time.
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Offline ISSOtm

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Re: Flappy Bird in Axe !
« Reply #20 on: February 22, 2014, 01:54:45 pm »
Let's give the screenshot (1.4.2 TI-Bird)

Well, I can now give you the 1.4.2 Release !
(with an indented version, @Hayleia)

[EDIT for Sorunome :]
There is the n of Version missing on the title screen O.O
This because of a flag in the OS that allows or not the last column / row to be used ; each time you run a BASIC program, it is reseted.
But if you run this just after compiling with Axe, the "n" will appear (blame TI for this)

I'll fix this in 1.4.3
« Last Edit: February 23, 2014, 10:11:04 am by ISSOtm »
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Offline Sorunome

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Re: Flappy Bird in Axe !
« Reply #21 on: February 22, 2014, 02:30:31 pm »
There is the n of Version missing on the title screen O.O

THE GAME
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Offline ISSOtm

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Re: Flappy Bird in Axe !
« Reply #22 on: February 26, 2014, 04:10:55 am »
Well, I released a new version (1.4.3, I work hard on this game)

CHANGELOG
  • Added a "screwed-screen" effect sometimes (works only on 84+) -> Highscore : 84
  • Fixed some letters that didn't appear on the right of the screen
  • Now really supports the Super Speed mode (84+ only) -> Highscore : 62
  • Added a (skippable) animation on the score (as the highscore's one)
  • Released the LITE version (there may be some bugs)

As usual, the release will be posted the week-end :P
« Last Edit: February 26, 2014, 10:05:39 am by ISSOtm »
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Offline DJ Omnimaga

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Re: Flappy Bird in Axe !
« Reply #23 on: February 26, 2014, 10:45:55 pm »
What is screwed screen? Do you mean the screen becoming blue? Because that can damage the screen after a while. I think something else could as well, but I forgot what (it was some wavy effect that almost looked like 100 level grayscale) and it involved some screen voltages changes.

I need to try your game soon, though, since I haven't already.

EDIT: Nvm it seems safe. Also nice game, although the physics are a little weird and some chars in the text are missing. ???
« Last Edit: February 26, 2014, 11:46:06 pm by DJ Omnimaga »

Offline ISSOtm

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Re: Flappy Bird in Axe !
« Reply #24 on: February 27, 2014, 06:40:13 am »
The "screwed screen" uses Z-Address (ZInterval command) and random
If I say more I'll spoil...

The letters disappearing could be fixed by activating the fullScrnDraw flag, but I can't find the hex code for it...  :mad:
I tried to use Asm(FDCB2BD6), but it doesn't work...

The physics were even more weird before, I fixed it in 1.3.0

If you want, you can propose another version with better physics if you want, and also post it here !
« Last Edit: February 27, 2014, 06:56:59 am by ISSOtm »
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Offline chickendude

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Re: Flappy Bird in Axe !
« Reply #25 on: February 27, 2014, 04:01:51 pm »
Are you using TI-OS routines to draw the score? If you used sprites with your own sprite routine it would probably be much faster. Or another option would be just to flash the number on the screen every time you pass a pipe. The TI text routines are pretty slow.

Offline DJ Omnimaga

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Re: Flappy Bird in Axe !
« Reply #26 on: February 27, 2014, 09:23:48 pm »
The "screwed screen" uses Z-Address (ZInterval command) and random
If I say more I'll spoil...

The letters disappearing could be fixed by activating the fullScrnDraw flag, but I can't find the hex code for it...  :mad:
I tried to use Asm(FDCB2BD6), but it doesn't work...

The physics were even more weird before, I fixed it in 1.3.0

If you want, you can propose another version with better physics if you want, and also post it here !
Oh I see now. I didn't notice any z-address when I played for some reasons x.x.

Offline ISSOtm

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Re: Flappy Bird in Axe !
« Reply #27 on: March 01, 2014, 08:32:34 am »
Here is the 1.4.3 !
(wait while I'm making the readmes, maybe tomorrow ;))

[EDIT] Read next post, I finally had to do something else
« Last Edit: March 07, 2014, 09:39:43 am by ISSOtm »
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Offline ISSOtm

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Re: Flappy Bird in Axe !
« Reply #28 on: March 07, 2014, 04:55:56 am »
Hi everyone,

I got some problems with my account login (thanks to Eeems for debugging)

I won't make the 1.4.3 readmes, but it's available on Dropbox
Programmer ("always start, never finish")

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