I must say, this looks really nice. Keep up the good work and welcome to Omni! ^3^
What is this coded in?That's also what I was wondering, because it doesn't look like Basic (no flickering at all) but it doesn't seem that fast for Axe. Mine's speed is actually annoying due to blur.
What is this coded in?
I looks great.
I coded it in Axe. Yes, looking at the gif again it does seem a little slow, which I'm hoping to work on soon. I'll be looking on the optimization page, because I have a lot of pixel tests for collision.What is this coded in?That's also what I was wondering, because it doesn't look like Basic (no flickering at all) but it doesn't seem that fast for Axe. Mine's speed is actually annoying due to blur.
(http://img.ourl.ca/Crappy%20Bird.gif)
But nice job on the game overall, you got some basics like gravity and such :)
If you are using pixel tests, try only testing the pixels around the bird if you haven't already. It makes things much faster.I do. I test 2 spots around the bird to make sure the game detects impact. I am going to be working on converting the PxlTests to {Y*12+L6+(X/8)}e(X^8). It might not make the game a lot faster, but it'll add room for more features possibly.
Do you redraw the entire screen every frame? That can slow things down too. At first I thought it was xLIB/Celtic III, since I saw the Busy indicator, but it seemed a bit too fast to be hybrid BASIC.I do redraw the entire screen. I was actually thinking about that during school today about methods of only redrawing the game.
I have a suggestion for a new feature: grayscale.Yeah, and four levels of greyscale.
/me runs
I was thinking of adding grayscale. Just need to figure out how to do it exactly. I know how to do grayscale just need to think about how I'll implement it into my game. Version 1.2.1 is soon to come out :DI have a suggestion for a new feature: grayscale.Yeah, and four levels of greyscale.
/me runs
/me runs
More seriously, I made mine with four levels of grey so that it's not like the others, then changed it into 3 to motivate JWinslow23, but I don't think we should release 17 games that are exactly the same ;)
Looks nice, but I was wondering if you could make it so that pipes don't disappear instantly at the end of the screen and instead gradually disappear into the edge? JWinslow's game had the opposite problem: Pipes appeared instantly to the right. :P Also maybe make it scroll at 2 pixels intervals so it's faster.