Author Topic: Formulum: Texas Instruments Version  (Read 23787 times)

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Offline DJ Omnimaga

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Re: Formulum: Texas Instruments Version
« Reply #150 on: December 05, 2010, 06:28:56 pm »
Cool to hear! So are you integrating Nemo's triangle solver in this?

Offline Munchor

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Re: Formulum: Texas Instruments Version
« Reply #151 on: December 05, 2010, 06:29:42 pm »
Cool to hear! So are you integrating Nemo's triangle solver in this?

Yes, but later. I haven't printed its code yet.
« Last Edit: December 05, 2010, 06:29:49 pm by ScoutDavid »

Offline Munchor

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Re: Formulum: Texas Instruments Version
« Reply #152 on: December 09, 2010, 06:15:22 pm »
NEW VERSION! 2.3!

After finding out Formulum for the NSpire had had 150 downloads in ticalc, I had to make a new one, here it is!

IMPORTANT: SAVE IT IN THE MyLib FOLDER

This program calculates and returns the whole formula resolution of geometry formulas, such as circle area, sphere volume, parallelepiped surface area, etc.

You access the formulas by pressing the library button, the press 5 for programs that are in the MyLib folder. Then, move to Formulum 2, choose one of the formulas, press enter, insert values and enjoy!


Change Log:
> Fixed Quadrangular Pyramid Volume bug;
> Added Trapezium Area;
> Added Triangle Area;
> Added Parallelepiped Surface Area;
> Added Cube Surface Area;
> Added Quadrangular Prism Volume;
> Added Quandrangular Pyramid Surface Area.

Quite a good change log to me :)

Offline DJ Omnimaga

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Re: Formulum: Texas Instruments Version
« Reply #153 on: December 09, 2010, 06:22:29 pm »
Nice to see an update! It seems pretty popular on ticalc :D

Also nice screenshot :D
« Last Edit: December 09, 2010, 06:25:06 pm by DJ Omnimaga »

Offline Munchor

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Re: Formulum: Texas Instruments Version
« Reply #154 on: December 10, 2010, 10:05:30 am »
Nice to see an update! It seems pretty popular on ticalc :D

Also nice screenshot :D

I finished uploading all my programs to ticalc, so I gotta make new ones :D

Offline DJ Omnimaga

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Re: Formulum: Texas Instruments Version
« Reply #155 on: December 10, 2010, 07:26:52 pm »
Yeah I noticed. Try to not upload stuff like quadratic solvers alone that were done many times before, though. :P

Offline Munchor

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Re: Formulum: Texas Instruments Version
« Reply #156 on: December 11, 2010, 07:01:17 am »
Yeah I noticed. Try to not upload stuff like quadratic solvers alone that were done many times before, though. :P

There are more matches for Mario than for quadratic, according to ticalc.org package manager, though.

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Re: Formulum: Texas Instruments Version
« Reply #157 on: December 12, 2010, 04:25:20 am »
O.O

What?

I am a bit scared to open these Mario files if that's the case. I wouldn't be surprised if some of these Mario games were actual quadratic solvers. X.x

Offline JosJuice

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Re: Formulum: Texas Instruments Version
« Reply #158 on: December 12, 2010, 04:41:10 am »
Maybe searching for quadratic won't find quadratic solvers with more clever/silly names (such as QuadSolv)?

Offline DJ Omnimaga

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Re: Formulum: Texas Instruments Version
« Reply #159 on: December 12, 2010, 05:34:24 am »
This, and I am certain many people spelled "quadratic" or "solver" wrong.

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Re: Formulum: Texas Instruments Version
« Reply #160 on: December 18, 2010, 06:55:41 am »
This, and I am certain many people spelled "quadratic" or "solver" wrong.

I still think that Mario Games are hidden Quadratic Solvers :o

Offline DJ Omnimaga

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Re: Formulum: Texas Instruments Version
« Reply #161 on: December 18, 2010, 02:36:45 pm »
I wouldn't be surprised. I know one RPG for the TI-89 had a quadratic solver mod, though. You had to type the answer right to deal damage to the enemy.