Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: Deep Toaster on June 27, 2011, 05:38:37 pm

Title: FP Animation Studio
Post by: Deep Toaster on June 27, 2011, 05:38:37 pm
I originally made this as a quick (ha, took me three days to make :P) utility to do the messy work of sprite animating for me for my contest entry, but then I realized that other people might find it useful too. So I decided to pretty it up a bit and release it as the FP Animation Studio (hope BorneGames doesn't mind me using their acronym).
Features
Controls
To doAnything else? Comments/suggestions are very welcome!

(http://clrhome.org/projects/fpas/fpas.gif)

(http://clrhome.org/projects/fpas/rotate.gif)

Download (http://clrhome.org/projects/fpas/FPAS.8xp)
Title: Re: FP Animation Studio
Post by: willrandship on June 27, 2011, 05:40:32 pm
I take it it's 12x8 and not 12x12 so the byte-to-sprite conversion is more straightforward and understandable? Looks nice!
Title: Re: FP Animation Studio
Post by: Deep Toaster on June 27, 2011, 05:41:05 pm
I take it it's 12x8 and not 12x12 so the byte-to-sprite conversion is more straightforward and understandable? Looks nice!

Just so it fits in two 8x8 sprites.
Title: Re: FP Animation Studio
Post by: shmibs on June 27, 2011, 06:00:55 pm
ooh, that looks useful. the dynamic previews are what really make me interested, because no other screen can get the lcd slow fade effect correctly so you can see what it will actually look like in the end.
Title: Re: FP Animation Studio
Post by: Deep Toaster on June 27, 2011, 06:06:38 pm
ooh, that looks useful. the dynamic previews are what really make me interested, because no other screen can get the lcd slow fade effect correctly so you can see what it will actually look like in the end.

What do you mean by "no other screen"?

I take it it's 12x8 and not 12x12 so the byte-to-sprite conversion is more straightforward and understandable? Looks nice!

Just so it fits in two 8x8 sprites.

By the way, this is what I meant by that (look at the gray canvas shape in the corner):

(http://clrhome.org/projects/fpas/rotating.gif)
Title: Re: FP Animation Studio
Post by: shmibs on June 27, 2011, 06:11:38 pm
'no other screen' as in bitmaps made into an animated gif displayed on a computer monitor, even if generated by wabbit, still won't accurately represent what that animation will look like on an actual calc lcd
Title: Re: FP Animation Studio
Post by: Darl181 on June 28, 2011, 12:29:01 am
Maybe he just used wabbit and captured it 12-level grayscale?

Looks great ;D  It's like a sprite editor but specialized for animations.
Title: Re: FP Animation Studio
Post by: Deep Toaster on June 28, 2011, 12:35:50 am
Maybe he just used wabbit and captured it 12-level grayscale?

6-level. I've found that's the closest setting there is to a real calculator screen.

Looks great ;D  It's like a sprite editor but specialized for animations.

Exactly what it is :)
Title: Re: FP Animation Studio
Post by: shmibs on July 02, 2011, 12:23:01 am
um, i'm sort of being 404'd by that link. when is this being updated?
Title: Re: FP Animation Studio
Post by: aeTIos on July 02, 2011, 08:02:47 am
looks cool!
Title: Re: FP Animation Studio
Post by: ZippyDee on July 02, 2011, 09:49:05 am
This looks awesome!! This could definitely be a huge help for a lot of things in the future!

How about allowing for varying speed on the animation playback?
Title: Re: FP Animation Studio
Post by: TIfanx1999 on July 02, 2011, 10:50:27 am
It looks very nice! I'm impressed.

Suggestions:
Larger size sprites allowed. (perhaps 16x24 max?)
Variable amounts of frames allowed (2-4 perhaps).
Title: Re: FP Animation Studio
Post by: Deep Toaster on July 02, 2011, 01:49:14 pm
Thanks for the feedback! :D

um, i'm sort of being 404'd by that link. when is this being updated?

Whoops, sorry. Fixed.

How about allowing for varying speed on the animation playback?
Suggestions:
Larger size sprites allowed. (perhaps 16x24 max?)
Variable amounts of frames allowed (2-4 perhaps).

All planned (canvas size, frame speed, frame number).
Title: Re: FP Animation Studio
Post by: DJ Omnimaga on July 03, 2011, 02:06:38 am
Looks nice, but I don't understand the gray thing. You say something about how it's for 12x12 and 8x12 stuff, but between the gray stuff, only 6x6, 6x8 and 8x6 stuff appears to fit (unless I'm not seeing correctly?) ???
Title: Re: FP Animation Studio
Post by: Deep Toaster on July 03, 2011, 12:35:54 pm
Looks nice, but I don't understand the gray thing. You say something about how it's for 12x12 and 8x12 stuff, but between the gray stuff, only 6x6, 6x8 and 8x6 stuff appears to fit (unless I'm not seeing correctly?) ???

When it's set to vertical it's exactly 8x12, and when it rotates, it's still at least 8 wide and 8 high at the two ends. In the middle it might be smaller because that's where the two sprites overlap (minimum 6x6).