Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: SirCmpwn on October 13, 2010, 06:59:49 pm

Title: Fuel
Post by: SirCmpwn on October 13, 2010, 06:59:49 pm
Hello,
I will no longer be working on this project.  The source code is included if anyone wants to pick it up.
Title: Re: Fuel
Post by: DJ Omnimaga on October 14, 2010, 12:31:29 am
Woah that looks nice, too bad it died :(

I'll give this a try when I get some time.
Title: Re: Fuel
Post by: meishe91 on October 14, 2010, 02:23:26 am
Are the planes supposed to be grayscale (just asking because of the moving lines :P)? Sorry to hear you won't be working on it anymore though :( Hopefully someone can pick it up though :)
Title: Re: Fuel
Post by: DJ Omnimaga on October 14, 2010, 03:17:03 am
From what I remember the speed became the issue. I wish a solution could have been found, though, to keep it alive :(

Does it run at 15 Mhz btw?
Title: Re: Fuel
Post by: meishe91 on October 14, 2010, 03:25:33 am
Well wasn't this also created like quite a few versions ago? Maybe some new things could help, but I don't know. I don't remember the version it was on.

I would assume so, unless he was trying to make it universal so he was trying to push speed as much for 6MHz but that is what slowed down. He'd have to answer :(
Title: Re: Fuel
Post by: DJ Omnimaga on October 14, 2010, 03:43:58 am
I'm not sure anymore. I think this was his contest entry for a while, meaning version 0.2.6 or something. However, maybe you are right, idk. From a version to another, many things changed, but in some cases, it may not make any difference if a game is done using the latest version or an old one. Supersonic Ball would be perfectly fine with version 0.3.3.
Title: Re: Fuel
Post by: meishe91 on October 14, 2010, 03:48:34 am
Ya, I don't know. There might be new optimizations or something that could be done but ya. But I do think you're right about this being his contest entry originally, I think. Then it got to slow and such so he started work on AWTI (or TIAW?).
Title: Re: Fuel
Post by: DJ Omnimaga on October 14, 2010, 03:50:52 am
He lost AWTI progress (if I remember) then started working on this. later he revived AWTI and made Fuel a Cemetech-exclusive project. However, speed issues came up and he quit working on it.
Title: Re: Fuel
Post by: meishe91 on October 14, 2010, 03:56:46 am
Ah ok. Ya, I remember him losing some progress on AWTI. That all sounds about right.
Title: Re: Fuel
Post by: ztrumpet on October 14, 2010, 06:55:18 am
It looks nice, but I see why you had to cancel it.  I doubt if there's any more speed in it. :(
Title: Re: Fuel
Post by: SirCmpwn on October 14, 2010, 08:31:51 am
It is running at 15 MHz, and it is supposed to be grayscale, but speed issues were just too much.  It might be useful for anyone trying to use movable size lists.
Title: Re: Fuel
Post by: DJ Omnimaga on October 14, 2010, 09:45:18 am
Ouch x.x. I guess it might have been pushing Axe a bit too far, then. X.x

Also another thing that seemed to hinder you in that game is stuff moving faster when fewer enemies are on the screen. I heard some people had troubles with this and I even noticed some ticalc.org games did too, like Galaxian.
Title: Re: Fuel
Post by: shmibs on October 14, 2010, 11:07:00 am
anyone trying to use movable size lists.
hey, im doing just that! thanks! i love the explosion animations.
also, galaxian had speed issues?
Title: Re: Fuel
Post by: DJ Omnimaga on October 14, 2010, 05:22:10 pm
Yeah. When there were many ships at once on the screen it ran about 1.5x slower