Author Topic: Fullrene  (Read 38119 times)

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Offline epic7

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Re: Fullrene
« Reply #45 on: November 30, 2011, 07:24:10 pm »
I saw just use
Fcdf()
In a later post, but since fcdf(1) was in the first post, I went with that

Offline epic7

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Re: Fullrene
« Reply #46 on: December 01, 2011, 03:40:25 pm »
KEEP GETTING RAM CLEARS

Offline Darl181

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Re: Fullrene
« Reply #47 on: December 01, 2011, 06:19:41 pm »
Just to clarify you only need the fcdf() in the beginning, nothing else.
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Offline epic7

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Re: Fullrene
« Reply #48 on: December 01, 2011, 08:08:38 pm »
I just used
#Axiom(FULLRENE)
Fcdf()

and it crashes

Is this another anti-83+BE program?
« Last Edit: December 01, 2011, 08:29:17 pm by epic7 »

Offline Yeong

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Re: Fullrene
« Reply #49 on: December 01, 2011, 09:06:35 pm »
I believe there is one for TI-83BE XD
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Offline epic7

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Re: Fullrene
« Reply #50 on: December 01, 2011, 09:15:29 pm »
I used it. Doesnt work.

At least RoboGun doesn't exceed the limit for dcs

Offline DJ Omnimaga

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Re: Fullrene
« Reply #51 on: February 25, 2012, 09:53:05 pm »
Feature suggestion: WabbitEmu and PindurTI compatibility.
« Last Edit: February 25, 2012, 09:53:16 pm by DJ_O »

Offline Builderboy

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Re: Fullrene
« Reply #52 on: February 25, 2012, 10:16:52 pm »
Shouldn't that be the other way around?  If it works on the calculator, it should work on the emulator.  If it doesn't, I would think it would be a feature request for the emulator instead of the program, since the emulator is the one that is not working properly.

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Re: Fullrene
« Reply #53 on: February 25, 2012, 10:25:00 pm »
Good point. +1 Builderboy
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Re: Fullrene
« Reply #54 on: February 25, 2012, 10:28:05 pm »
Shouldn't that be the other way around?  If it works on the calculator, it should work on the emulator.  If it doesn't, I would think it would be a feature request for the emulator instead of the program, since the emulator is the one that is not working properly.
Yeah maybe, but Buckeye claims it works fine on his end, so I think he won't be fixing that issue anytime soon. :S

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Re: Fullrene
« Reply #55 on: February 25, 2012, 10:31:47 pm »
Hmm ThePenguin probably should work directly with Buckeye to find out why it doesn't work for some people.

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Re: Fullrene
« Reply #56 on: February 25, 2012, 11:22:22 pm »
That could work, too.

Offline thepenguin77

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Re: Fullrene
« Reply #57 on: March 25, 2012, 05:54:22 pm »
Rejoice all of you over-sized axe program designers, I actually fixed this! The fix came when I figured out a way to change the universal flash exploit so that it wouldn't corrupt OS. The result of my change was a drastically smaller universal flash exploit, and, one that didn't crash.

The reason Fullrene was crashing in the past was that the old unlock routine actually wrote to the OS. This went unnoticed for a very long time. But the problem is that after a write goes out to flash, you have to wait a while before flash will start working again. This also went unnoticed in the routine until I slightly changed it. I had the program return slightly too early and it caught the calculator off guard. The result was a crash that didn't happen in wabbitemu and was virtually untraceable.

But, here it is. 78 bytes for the r version and 123 for the regular one. Be sure to check the first post if you think you can optimize it. ;D

Also, if you want the new unlock routines, just ask me for them. I'd attach them here, but that feels a little dangerous. (It's only 75 bytes :D)


Edit:
    Just put Fcdf() or Fcdf()r very early in your program to use them. Preferably, don't force quit after you use it.
« Last Edit: March 25, 2012, 05:55:32 pm by thepenguin77 »
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Offline DJ Omnimaga

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Re: Fullrene
« Reply #58 on: March 25, 2012, 06:26:29 pm »
Glad to see an update. Question: Will this actually fix Fullrene compatibility with WabbitEmu?

Offline thepenguin77

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Re: Fullrene
« Reply #59 on: March 25, 2012, 07:06:17 pm »
Fullrene has always worked on Wabbitemu. The problem was that it didn't work on some 83+BE's.
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