Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: TsiJiang on June 20, 2006, 05:44:00 am

Title: game idea
Post by: TsiJiang on June 20, 2006, 05:44:00 am
is it possible to make a fighting game for the z80 series using xlib?
if so why hasn't any1 made one yet or even started one?
Title: game idea
Post by: Dragon__lance on June 20, 2006, 05:51:00 am
i guess it is, but it sounds a lot easier than it does to program it. I believe ningamaster on MC forums started an xlib boxing game, but besides that, i dunno... :)smile.gif It would be cool though, maybe someone will do it?
Title: game idea
Post by: DJ Omnimaga on June 20, 2006, 06:07:00 am
moved to project and ideas
Title: game idea
Post by: Alex on June 22, 2006, 06:09:00 am
[removed]
Title: game idea
Post by: DJ Omnimaga on June 22, 2006, 06:20:00 am
alex the project idea section is here for letting ppl posting game idea they cant necessarly make or doesnt want to work on (post removed)
Title: game idea
Post by: Alex on June 22, 2006, 07:04:00 am
Kevin, why censor me for? My post was friendly, and it was only a suggestion. I said that calcs lack fighter games, and that if he would develop a fighting game it has the potential to get really popular. I did not have the slightest intention to disturb anyone.

One of the reasons I think that there aren't many fighter games out there is because of:

- XLib is not fast enough for such fast-paced games and/or
- there is more work involved in making a good fighter game than you would think, just take all the separate animations for every character and you should get an idea :knight:knight3.gif

- Alex
Title: game idea
Post by: DJ Omnimaga on June 22, 2006, 07:17:00 am
i deleted the post because it said why not making the game yourself, because it defy the point of a program idea section on a forum, which is meant to pass the cake  
Title: game idea
Post by: Liazon on June 22, 2006, 08:37:00 am
QuoteBegin-Alex+Jun 22 2006, 01:04 PM-->
QUOTE (Alex @ Jun 22 2006, 01:04 PM)
Kevin, why censor me for? My post was friendly, and it was only a suggestion. I said that calcs lack fighter games, and that if he would develop a fighting game it has the potential to get really popular. I did not have the slightest intention to disturb anyone.

One of the reasons I think that there aren't many fighter games out there is because of:

- XLib is not fast enough for such fast-paced games and/or
- there is more work involved in making a good fighter game than you would think, just take all the separate animations for every character and you should get an idea :knight:knight3.gif

- Alex  

 Even in C it's daunting *shudders*

But if you've got a lot of experience, it oughta be cake.
Title: game idea
Post by: Alex on June 22, 2006, 01:49:00 pm
Trust me, I considered tackling such a project and decided against it - walking animations, hitting animations, injured animations, animations for every special move... that's tens if not hundreds of hand-drawn sprites - it's more suitable for a team project rather than a single job. I'd love to see Streets of Rage on a calc someday though. :)smile.gif

- Alex
Title: game idea
Post by: Zeromus on June 22, 2006, 01:58:00 pm
it's easy, you have diffrent AIs, and let them at the character, you can use a follow AI, then an attack AI, then an defend AI, and this is all quick, if I had my old calc working with all the files I'd upload my fighting game I was doing
Title: game idea
Post by: Dragon__lance on June 22, 2006, 03:36:00 pm
yeah, it would be, but the sprites are hard, and as Alex mentioned, LOTS of frames  o.oblink.gif
Title: game idea
Post by: Liazon on June 23, 2006, 12:43:00 am
QuoteBegin-Alex+Jun 22 2006, 07:49 PM-->
QUOTE (Alex @ Jun 22 2006, 07:49 PM)
Trust me, I considered tackling such a project and decided against it - walking animations, hitting animations, injured animations, animations for every special move... that's tens if not hundreds of hand-drawn sprites - it's more suitable for a team project rather than a single job. I'd love to see Streets of Rage on a calc someday though. :)smile.gif

- Alex

Did you ever consider using TestCollide16x() from ExtGraph?  It's remarkably fast for collision detection between sprites.  I think it'd make some of the stuff easier for a SSB type game.

edit: and as for sprites, you could always get them from someone else who's really  talented at pixel art.
Title: game idea
Post by: TsiJiang on June 23, 2006, 07:50:00 am
how big of a game did you all think i was talking about...
THINK SMALLER!
Title: game idea
Post by: Spellshaper on June 23, 2006, 08:08:00 am
can't. think. smaller. must. make. epics!!!
*TILT*

T_T
Title: game idea
Post by: DJ Omnimaga on June 23, 2006, 12:02:00 pm
well we must think about "calc size" :Ptongue.gif
Title: game idea
Post by: Alex on June 23, 2006, 07:36:00 pm
QuoteBegin-Liazon+Jun 23 2006, 11:43 AM-->
QUOTE (Liazon @ Jun 23 2006, 11:43 AM)
QuoteBegin-Alex+Jun 22 2006, 07:49 PM-->
QUOTE (Alex @ Jun 22 2006, 07:49 PM)
Trust me, I considered tackling such a project and decided against it - walking animations, hitting animations, injured animations, animations for every special move... that's tens if not hundreds of hand-drawn sprites - it's more suitable for a team project rather than a single job. I'd love to see Streets of Rage on a calc someday though. :)smile.gif

- Alex

Did you ever consider using TestCollide16x() from ExtGraph?  It's remarkably fast for collision detection between sprites.  I think it'd make some of the stuff easier for a SSB type game.

edit: and as for sprites, you could always get them from someone else who's really  talented at pixel art.  

 I'm against using ripped graphics in my games. Collision is not a problem, like I said, all the animation sequences are. Once I finish my TI-Freakware entry and some other projects I had in mind I might make my last calc project, a monster-sized fighting game :)smile.gif

- Alex
Title: game idea
Post by: Liazon on June 24, 2006, 12:48:00 am
oh good luck then.