Omnimaga
Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: LincolnB on November 11, 2011, 07:09:04 pm
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I've spent the last four or five days screwing around with Zedd Physics Library, and I have to say, I really really really like it. It's SO EASY! What I've made so far, in less than a week, would normally have taken months, literally, and it still wouldn't have worked right.
It took me exactly two days to figure out how to configure tilemaps, write a good tilemap masking program, and add objects. Oh yeah, and in a blatant Graviter-rip off move, I added gravity switching. :D
(http://img.removedfromgame.com/imgs/first_zedd_prog.gif)
So I got bored with that, so I figure out ropes, moving platforms, and a full buoyancy simulation, with a pool of water on the bottom here. Two more days work:
(http://img.removedfromgame.com/imgs/second_zedd_prog.gif)
And then I got bored in physics class earlier today, so I made this 3d looking thing that's kinda dumb but whatever, I'll post it anyways.
(http://img.removedfromgame.com/imgs/3d looking thing.gif)
Yep, there ya go. PM me if you want the executables or the source.
Btw, Builderboy or leafiness0, I want to significantly decrease the elasticity. How would I go about that?
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O.O this is WAY cool :D
I'm gunna have to learn how to do zedd sometime... :D
EDIT: wait, you're in 10th grade... <_<
EDIT #2: your middle name starts with a w? (yes, I got it :P)
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haha yeah, it's an xkcd I modified: http://xkcd.com/519/
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lol that makes sense now, you just changed perl to zedd :D
but anyway, I'll say it again: these are AWESOME! ;D
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Wow looks nice, I wonder how easy it would be to make a full game? How large is it by the way?
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Amazing :D I'm so pleased you got all of these things working this easily! That was EXACTLY the goal I had in mind when making Zedd, making it super super easy for people to make physics based games. ^^ Excellent job!
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I cant send ropelib and momentum (?) to my calc... D:
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Im going to try zedd now.
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I cant send ropelib and momentum (?) to my calc... D:
What error do you get? Is it the same as with some old games by Darl181? I forgot what caused it.
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That was caused by wabbitemu failing while exporting files iirc.
Unless he's using a year-old version :P
I've been considering using Zedd for Essence, might make the enemies easier to manage (possibly among a new idea or two)..hmm.
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Amazing :D I'm so pleased you got all of these things working this easily! That was EXACTLY the goal I had in mind when making Zedd, making it super super easy for people to make physics based games. ^^ Excellent job!
haha thank you. And hats off to you for making this engine!
Wow looks nice, I wonder how easy it would be to make a full game? How large is it by the way?
The first one is 4165 bytes, the second one is 5151 bytes, and the third one is 3430 bytes. They're all accompanied by a 768 byte appvar with screen data (not necessary, but looks prettier)
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To decrease elasticity, check in the last bit of zedd. You'll see a *-3//4 or something like that, change it to -1//4 or whatever you want to decrease elasticity.
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oh, ok. Thanks.
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I cant send ropelib and momentum (?) to my calc... D:
What error do you get? Is it the same as with some old games by Darl181? I forgot what caused it.
I do not get any error. The program just won't send (as with unsigned apps)
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sigh...TI-connect is a piece of shiz. Try clearing RAM, replacing batteries, re-downloading Zedd, re-sending, running as admin, etc.
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Use TiLP. It works for me but TI-Connect doesnt.