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Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: pimathbrainiac on January 09, 2013, 08:56:19 am

Title: gCn + AXE = MOBA
Post by: pimathbrainiac on January 09, 2013, 08:56:19 am
In thought-process stages right now, but I have an idea for an AXE MOBA that uses gCn.

MOBAs are games such as League of Legends or DotA/DOTA 2

I am beginning an engine for the game now, and will need help (server, beta testers) in the future

So far, in terms of coding, I'm spriting and developing the engine

I recently posted this on Cemetech, and I will need programming minions to help me on this one, so I posted here!

I'm using the AXE gCn axiom located at: http://www.cemetech.net/programs/index.php?mode=file&path=/83plus/asm/shells/modules/CALCNet%20Axiom%20Beta%200.0.4.zip

Questions, helping hands, concerns? Comment below!

Edit: I am halting AXECHESS for now in order to focus on this.
Title: Re: gCn + AXE = MOBA
Post by: leafy on January 09, 2013, 11:20:43 am
That certainly seems like a massively ambitious project; you'll probably want to think this through carefully before you start.
Title: Re: gCn + AXE = MOBA
Post by: shmibs on January 09, 2013, 11:28:12 am
if you want people to help you out, it would also be a much better idea to first work out and test a method for synchronising two players movements via gcn, so you actually have something to show people, or people will just assume that you are proposing another of the thousands of "projects" that get a first post/new thread and then are dropped soon after when the time comes to actually write code. that sort of thing is ignored even more over on cemetech than it is here, too.
Title: Re: gCn + AXE = MOBA
Post by: Sorunome on January 09, 2013, 07:05:01 pm
I can help with server and serverside programming :D (If I don't lose interest)
And yeah, it looks like a huge project to me O.o
Title: Re: gCn + AXE = MOBA
Post by: TIfanx1999 on January 09, 2013, 10:28:21 pm
Cool idea. As the others have mentioned, sit down and plan things out first and test small things. It'll make it go a lot easier on you later on. :)
Title: Re: gCn + AXE = MOBA
Post by: pimathbrainiac on January 10, 2013, 09:36:03 am
I can help with server and serverside programming :D (If I don't lose interest)
And yeah, it looks like a huge project to me O.o

Thanks!!! I believe Cemetech actually hosts the whole gCn server, but if we can make a dedicated server, that would be awesome!!!

Cool idea. As the others have mentioned, sit down and plan things out first and test small things. It'll make it go a lot easier on you later on. :)

Currently I'm testing sending vars with the axiom.
Title: Re: gCn + AXE = MOBA
Post by: epic7 on January 10, 2013, 11:11:00 am
Seems huge O.O

I can also help with server-side stuffs if necessary.
Even though Sorunome is a god who could probably do it all by himself :P
Title: Re: gCn + AXE = MOBA
Post by: pimathbrainiac on January 10, 2013, 02:50:27 pm
Seems huge O.O

I can also help with server-side stuffs if necessary.
Even though Sorunome is a god who could probably do it all by himself :P

Dedicated servering would require the use of gCn in a unique way, I'm thinking, so you two should both do servers. Why? Because we need to use the gCn client and *gasp* modify it to connect to a server for matchmaking...

Update: Movement engine: almost done, screenies soon
gCn understanding: greater, but still confuzzled

Edit: just noticed that I'm one post from LV6!
Title: Re: gCn + AXE = MOBA
Post by: Sorunome on January 10, 2013, 05:45:09 pm
I can help with server and serverside programming :D (If I don't lose interest)
And yeah, it looks like a huge project to me O.o
Thanks!!! I believe Cemetech actually hosts the whole gCn server, but if we can make a dedicated server, that would be awesome!!!
But IDK if we would be allowed to put our software on that server :P If we would be allowed to it would be awesome too, people wouldn't have to memorize different ips :P

Seems huge O.O

I can also help with server-side stuffs if necessary.
Even though Sorunome is a god who could probably do it all by himself :P
I'm not a god, jacobly already is >.<
Title: Re: gCn + AXE = MOBA
Post by: pimathbrainiac on January 10, 2013, 09:52:26 pm
I can help with server and serverside programming :D (If I don't lose interest)
And yeah, it looks like a huge project to me O.o
Thanks!!! I believe Cemetech actually hosts the whole gCn server, but if we can make a dedicated server, that would be awesome!!!
But IDK if we would be allowed to put our software on that server :P If we would be allowed to it would be awesome too, people wouldn't have to memorize different ips :P

Seems huge O.O

I can also help with server-side stuffs if necessary.
Even though Sorunome is a god who could probably do it all by himself :P
I'm not a god, jacobly already is >.<

My idea: how about we (you, epic7, and me) make an engine that will run on gCn in general first, then we worry about matchmaking servers.
Title: Re: gCn + AXE = MOBA
Post by: epic7 on January 10, 2013, 10:13:36 pm
Have you already done some successful tests with gCn?
I sure dont know how it works :P
Title: Re: gCn + AXE = MOBA
Post by: Sorunome on January 10, 2013, 10:15:39 pm
I have no idea how it is working serverside, lol, maybe i should ask kerm ^^
Title: Re: gCn + AXE = MOBA
Post by: pimathbrainiac on January 10, 2013, 10:21:35 pm
I've done direct linking with the engine, but I don't have two computers to test it on D:
Title: Re: gCn + AXE = MOBA
Post by: epic7 on January 10, 2013, 10:25:00 pm
I can do computer stuff, but probably not the on-calc testing.
Title: Re: gCn + AXE = MOBA
Post by: Geekboy1011 on January 10, 2013, 10:32:52 pm
Glad to hear your making progress pimath. Also i edited your signature to fix your Spoiler tags. it was a bit to lengthy imo.
Title: Re: gCn + AXE = MOBA
Post by: pimathbrainiac on January 10, 2013, 10:34:20 pm
rawr... I got rid of those tags...

What is the syntax, exactly, so I don't screw it up?
Title: Re: gCn + AXE = MOBA
Post by: Geekboy1011 on January 10, 2013, 10:37:45 pm
you had it right just had to many spaces in it

Spoiler For text:
  followed by [/spoiler ]  <-- remove the space

is the correct format not

[spoiler = text]
Title: Re: gCn + AXE = MOBA
Post by: Sorunome on January 10, 2013, 10:46:46 pm

[spoiler=text]
hello world!
[/spoiler]

is easier to read this way :P