Author Topic: GeoCore - (Formerly YAZP)  (Read 20741 times)

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Offline LincolnB

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Re: GeoCore - (Formerly YAZP)
« Reply #75 on: March 28, 2012, 06:25:44 pm »
uh...I don't really know. haha I guess I just love Zedd. In some later levels, tho, there are a few extra objects.
« Last Edit: March 28, 2012, 06:26:03 pm by LincolnB »
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Offline nxtboy III

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Re: GeoCore - (Formerly YAZP)
« Reply #76 on: March 30, 2012, 10:23:40 pm »
Just a question, kind of off-topic, but:

When you make your levels, what are some good strategies you use to make the levels hard (as in having to do with the pixels that kill the player)? One strategy I noticed you used is you would put a column that the player has to jump over, and then you would put a spike at the bottom of the column so the player would only press the right/left button once they reach the very top of the column, because otherwise they would touch the spike and die.

Offline LincolnB

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Re: GeoCore - (Formerly YAZP)
« Reply #77 on: March 31, 2012, 06:37:17 pm »
TBH my level design isn't anything special, I'm not very good at coming up with levels and that sort of thing. Mostly what I did is experiment with different combinations of tiles, seeing how that looked, how it would affect gameplay, and trying to implement that in a level. By the end of making 20 levels of this, I was running out of ideas like crazy, so I guess it's a good thing I only decided to make 20 levels. :D
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

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In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline nxtboy III

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Re: GeoCore - (Formerly YAZP)
« Reply #78 on: March 31, 2012, 06:44:55 pm »
So anything specific, like what I said before?

Because I want to design levels for my game, in my signature.

Offline LincolnB

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Re: GeoCore - (Formerly YAZP)
« Reply #79 on: April 02, 2012, 06:41:47 pm »
I think it really all is game specific. For designing levels, experiment with WAAAY-to-oh-my-fetching-crap too hard, and pushover-boring-super easy. So for example, I designed some levels that were ridiculously easy, seriously easy enough that my four year old sister could solve them, and I also made some levels that were so insanely hard it took me, the creator of the level, about five minutes to beat it, after I had already beaten it several times.

Anyways, the best way to design levels is to experiment with different mechanics, and see how you can plug them into your game. Design it with one way for the player to get from start to finish, but having multiple ways to get from start to finish is not necessarily a bad thing.
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   >> An Exercise In Futility   >> GeoCore

My Current Projects:

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Offline leafy

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Re: GeoCore - (Formerly YAZP)
« Reply #80 on: April 02, 2012, 07:06:33 pm »
Sometimes I think designing levels is much harder than programming the game itself :/
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Offline DJ Omnimaga

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Re: GeoCore - (Formerly YAZP)
« Reply #81 on: April 02, 2012, 07:42:29 pm »
I find them not too hard to make when it comes to RPG maps, but for platformers with puzzles, balancing difficulty is ridiculously hard. Also sometimes it's fun to design levels, but we get bored after a while.

Anyway I need to try this soon. THis looks awesome. :)
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Offline LincolnB

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Re: GeoCore - (Formerly YAZP)
« Reply #82 on: April 03, 2012, 04:55:49 pm »
Sometimes I think designing levels is much harder than programming the game itself :/

Sometimes? I think that all the time. :D

Anyways, I have the final build all ready, but not on my calculator...well, it might be. For some reason the latest build was/is broken, but there's a full build on one of my friend's calculators, but with small annoyances...I'm pretty sure it's on my calc, I'll try and push out a release really soon.

So you all know, this is my last major calculator project - I'm "moving on", as it were, to computer programming, maybe entering a contest here and there with an Axe game. The community hasn't seen the last of me, don't worry! :D
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   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

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In Medias Res - Contest Entry

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Spoiler For Bragging Rights:
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Offline squidgetx

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Re: GeoCore - (Formerly YAZP)
« Reply #83 on: April 03, 2012, 07:31:21 pm »
Looks really good so far, congrats. (Haven't had time to try it yet, but I'll let you know. Or I might just wait for the final release.....haha)

Offline DJ Omnimaga

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Re: GeoCore - (Formerly YAZP)
« Reply #84 on: April 04, 2012, 12:07:28 am »
Sorry to hear you're quitting making big projects for calcs :(. Are you still gonna stay around and post about your future computer projects though?
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Offline LincolnB

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Re: GeoCore - (Formerly YAZP)
« Reply #85 on: April 05, 2012, 09:18:20 pm »
Yeah, don't worry I'll stick around. Final release is out as soon as I get around to it :D
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline DJ Omnimaga

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Re: GeoCore - (Formerly YAZP)
« Reply #86 on: April 05, 2012, 11:44:39 pm »
Good to hear. Also I think this might get front page news
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Offline parserp

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Re: GeoCore - (Formerly YAZP)
« Reply #87 on: July 06, 2012, 01:07:00 pm »
Bump. I finally beat this game, (yeah it only took me a few months :P) and at the very end I got this:



What was it supposed to say?

Offline Deep Toaster

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Re: GeoCore - (Formerly YAZP)
« Reply #88 on: July 06, 2012, 01:12:24 pm »
"THANKS FOR PARSERP"? Maybe he knew XD

Probably "playing," as in "playing the game."
« Last Edit: July 06, 2012, 01:12:45 pm by Deep Thought »




Offline parserp

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Re: GeoCore - (Formerly YAZP)
« Reply #89 on: July 06, 2012, 01:14:10 pm »
Probably "playing," as in "playing the game."
Ah, that would make sense.
* parserp lost