Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: LincolnB on January 16, 2012, 06:01:36 pm

Title: GeoCore - (Formerly YAZP)
Post by: LincolnB on January 16, 2012, 06:01:36 pm
Hey so I've been experimenting with Zedd quite a bit, and I think I've come up with a fairly solid foundation for a game. It's not much yet, but here it is:

(http://img.removedfromgame.com/imgs/Raethos_Ice_Temple.gif)
Title: Re: YAZP (Yet Another Zedd Platformer)
Post by: saintrunner on January 16, 2012, 06:07:25 pm
Woah! Thats pretty cool! Will you have a limit to the amount of plat-forms you can draw? like when you get past 5, 1 disappears?
This looks like it will be fun! Great job!
Title: Re: YAZP (Yet Another Zedd Platformer)
Post by: Xeda112358 on January 16, 2012, 06:10:58 pm
Wow, neat! Do I see you flipping the gravity there, too?
Title: Re: YAZP (Yet Another Zedd Platformer)
Post by: parserp on January 16, 2012, 07:09:27 pm
hey nice! was this the one you showed me in school?
...And the gravity reversal is awesome O.O

And is YAZP some kind of acronym?
Title: Re: YAZP (Yet Another Zedd Platformer)
Post by: ZippyDee on January 16, 2012, 07:51:14 pm
It looked like he was sticking to the wall, not flipping gravity... Even so, this looks great!
Title: Re: YAZP (Yet Another Zedd Platformer)
Post by: Builderboy on January 16, 2012, 08:03:04 pm
Looking pretty awesome!  What kind of restrictions on the gameplay mechanic are there going to be? 
Title: Re: YAZP (Yet Another Zedd Platformer)
Post by: DJ Omnimaga on January 17, 2012, 04:06:51 am
I especially like the graphics and how you managed to get sprites this small look great. But I like it in general too so far :)
Title: Re: YAZP (Yet Another Zedd Platformer)
Post by: TIfanx1999 on January 17, 2012, 08:14:08 am
Looks interesting. I'm curious to see how it will look once it is more fleshed out. :)
Title: Re: YAZP (Yet Another Zedd Platformer)
Post by: C0deH4cker on January 18, 2012, 10:58:08 am
I think that adding platforms should be quicker, but i otherwise really like the concept of what you've done here.
Title: Re: YAZP (Yet Another Zedd Platformer)
Post by: shmibs on January 18, 2012, 01:49:55 pm
/\agreed there

three questions for builder:
does zedd really make these things that easy?
does it only work for single screen games, or could it be applied to something with scrolling backgrounds?
will i gain much from looking through the source?
Title: Re: YAZP (Yet Another Zedd Platformer)
Post by: Builderboy on January 18, 2012, 02:24:08 pm
does zedd really make these things that easy?
I like to think so!  Everything in Zedd is made with the goal of super ease of use.  You never have to mess with memory locations or object lists if you don't want to, as Zedd provides handy subroutines that you can use to interface with your program.  For instance, the source for this demo program:
(http://www.ticalc.org/archives/files/ss/823/82346.gif)
Is only a little over 100 lines of code, with a good portion of that just being the controls.  Zedd has built in compatibility with external libraries, which is where the fancy rope and water physics are coming from.  You should give it a try!  Zedd is still in the Beta stage, but it's still really easy to set up a simulation :)

does it only work for single screen games, or could it be applied to something with scrolling backgrounds?
Currently the only built in way Zedd handles worlds is with a static non scrolling background, but it could be easily modified to accommodate a scrolling background with some minor changes.  The thing to note however is that since the objects use x256 precision, they have a maximum of 256 pixels of movement until they loop back to the other side.  That is about 2.6 screens of side to side scrolling with 4 screens of up and down scrolling.  If you want any more scrolling than that, you can try modifying Zedd to use a lower precision, but it gets tricky.

will i gain much from looking through the source?
I hope so!  I know leafy went through the source and learned and modified it heavily for use in his Graviter engine.  You may not be able to understand all of it, since it is coded a bit strangely for speed in some places, but it could definitely be a learning experience.  Plus you can always PM me if you want to understand how Zedd works, I'm always happy to help ^^
Title: Re: YAZP (Yet Another Zedd Platformer)
Post by: shmibs on January 18, 2012, 02:31:11 pm
Quote from: builder
Plus you can always PM me if you want to understand how Zedd works, I'm always happy to help ^^
ok, thanks =)
Title: Re: YAZP (Yet Another Zedd Platformer)
Post by: LincolnB on January 18, 2012, 02:33:48 pm
No gravity flipping as yet, I may add it as a power up (along with other elements such as speed boost, health, whatever else I can think of) but what you saw was my character sticking to the ceiling.

@Builderboy, Saintrunner - you're going to have a certain amount of "ammo", like you can only place a certain number of blocks in a given level to solve a puzzle. E.G. use 5 toggle blocks to get to the exit (or whatever)

Thanks for the input, COdeH4cker, I'll speed it up a little bit.

@parser padwan - The one I showed you in school the other day was an unreleased demo with similar (but monochrome) graphics. I'm definitely using the game mechanic you saw in there as well. Also, YAZP stands for Yet Another Zedd Platformer (subject to change)

Coming up next - scrolling backgrounds! I'll probably be able to post a screenie later today. ;) The gray actually doesn't look too bad on the scrolling as of yet.
Title: Re: YAZP (Yet Another Zedd Platformer)
Post by: squidgetx on January 18, 2012, 03:45:19 pm
Very nice concept, can't wait to see where this one goes :D
Title: Re: YAZP (Yet Another Zedd Platformer)
Post by: saintrunner on January 18, 2012, 03:52:00 pm
I like the idea :)
Title: Re: YAZP (Yet Another Zedd Platformer)
Post by: LincolnB on January 18, 2012, 04:54:07 pm
Thanks everyone, and as promised I present to you the scrolling background:

(http://img.removedfromgame.com/imgs/scrolling_raethos.gif)

I'm still working out a coupla collions related bugs (see the little slices of land left behind there when you erase blocks), and I'm going to tinker around with interrupts to see if I can't get the gray to look nicer.
Title: Re: YAZP (Yet Another Zedd Platformer)
Post by: TIfanx1999 on January 18, 2012, 09:13:29 pm
It's very nice to see scrolling, but horizontal scrolling seems a bit slow. Perhaps see if you can speed it up a bit?
Title: Re: YAZP (Yet Another Zedd Platformer)
Post by: LincolnB on January 18, 2012, 10:17:13 pm
Yeah, the speed issue is just because I refresh the screen more to try and get better looking gray, but I'll probably have to end up sacrificing a wee bit to maintain good speed.
Title: Re: YAZP (Yet Another Zedd Platformer)
Post by: Deep Toaster on January 27, 2012, 06:01:57 pm
I especially like the graphics and how you managed to get sprites this small look great. But I like it in general too so far :)
I agree, the graphics are really good. (All those shadows add a nice bit of reality I think.) But in that last screenshot, is there a delay every frame? I hope so, because it looks like the program runs a bit slower when there's scrolling O.O
No gravity flipping as yet, I may add it as a power up (along with other elements such as speed boost, health, whatever else I can think of) but what you saw was my character sticking to the ceiling.
I wonder what you're going to make of that... Seems like a fun game-to-be. Good luck :)
Title: Re: YAZP (Yet Another Zedd Platformer)
Post by: Nick on January 28, 2012, 02:14:47 am
that looks amazing, and the greyscale is really nice, it's like real
Title: Re: YAZP (Yet Another Zedd Platformer)
Post by: Sorunome on January 28, 2012, 07:23:56 am
That is looking cool! O.o
Title: Re: YAZP (Yet Another Zedd Platformer)
Post by: nxtboy III on February 18, 2012, 12:26:47 am
I like the smooth gameplay and the jumping physics. And of course, the grayscale. Looks like 4-lvl gray. So what exactly will this game be about?
Title: Re: YAZP (Yet Another Zedd Platformer)
Post by: LincolnB on February 20, 2012, 11:35:55 am
Well, idk if I'm going to make a full fledged game out of this. I'm kind of "moving on" to computer programming in C and SDL more, although I won't stop programming in Axe, these days I'm mostly just messing around with ideas I like, and graphical effects.
Title: Re: YAZP (Yet Another Zedd Platformer)
Post by: nxtboy III on February 20, 2012, 11:37:18 am
Ok, cool. :)
Title: Re: YAZP (Yet Another Zedd Platformer)
Post by: Spyro543 on February 20, 2012, 01:04:00 pm
I just realized the character has a resemblance to a companion cube :P
Title: Re: YAZP (Yet Another Zedd Platformer)
Post by: LincolnB on February 20, 2012, 01:07:30 pm
haha yeah, I agree.
Title: Re: YAZP (Yet Another Zedd Platformer)
Post by: nxtboy III on February 20, 2012, 01:09:15 pm
How did you make the trail behind him? Pseudo code, please. :)
Title: Re: YAZP (Yet Another Zedd Platformer)
Post by: LincolnB on February 20, 2012, 01:10:58 pm
I learned that from leafy, actually; basically you just have an array full of X,Y coordinates pairs, and you shift all the coordinates every frame, adding in the current X,Y coordinates. (sorry if that doesn't make sense)
Title: Re: YAZP (Yet Another Zedd Platformer)
Post by: nxtboy III on February 20, 2012, 03:55:23 pm
I think I get it. :)
I have used a dot-trail program that has a bouncing dot with a trail behind it.
Title: Re: YAZP (Yet Another Zedd Platformer)
Post by: LincolnB on March 02, 2012, 12:11:53 pm
OK, I'm reviving this project, not that it was ever dead, but it's in active development. There's going to be no scrolling, because it slowed down too much and made the gray look bad.

Anyways, I've changed the animation thing that happens when you toggle a block so it's twice as fast (and also severely bada** :D ) in terms of game element limitations, you're only going to be able to place blocks after you delete them, on a one-to-one ratio. So for every block you delete, you can place one somewhere else.

I'm also going to add buttons, and blocks that you have to push or pull around that open doors. Other ideas? For tiles, there is also bouncy tiles and spikes. Honestly I think I have enough game elements, I'm going to try to do really good puzzles with the level design.

One more thing - I'm at the point where I want to change the name. There's nothing wrong with the name YAZP, but it's always been kind of a placeholder, and seems to me to be kind of a cop-out...Anyways. If you have any ideas, post them here.
Title: Re: YAZP (Yet Another Zedd Platformer)
Post by: Eiyeron on March 02, 2012, 12:41:09 pm
Companion Cube Journey?
Title: Re: YAZP (Yet Another Zedd Platformer)
Post by: LincolnB on March 02, 2012, 04:46:40 pm
haha well I didn't INTEND to rip off portal, so maybe something more relevant to the gameplay :D
Title: Re: YAZP (Yet Another Zedd Platformer)
Post by: C0deH4cker on March 02, 2012, 10:39:11 pm
prgmANTIGRAV
Title: Re: YAZP (Yet Another Zedd Platformer)
Post by: LincolnB on March 03, 2012, 09:15:04 pm
Gravity isn't actually a controllable element in this game, that was a physics bug (that's now fixed) but I might add gravity switching of some kind in the form of a powerup for some levels.

I'm thinking "Geodah"?
Title: Re: YAZP (Yet Another Zedd Platformer)
Post by: leafy on March 03, 2012, 10:19:50 pm
Geodah? How does that relate to your game?
Title: Re: YAZP (Yet Another Zedd Platformer)
Post by: LincolnB on March 03, 2012, 10:50:21 pm
like geo, as in earth, and I'm not sure what the dah is doing there but idk.
Title: Re: YAZP (Yet Another Zedd Platformer)
Post by: LincolnB on March 03, 2012, 11:29:41 pm
ok, after long deliberation ( too long ) I think I'm going to with GeoCore, as a replacement name for YAZP. Thanks to leafy and freyaday for their help.
Title: Re: GeoCore - (Formerly YAZP)
Post by: Phero on March 05, 2012, 10:09:41 pm
Wow, this is super impressive looking. I can't wait to see it completed!
Title: Re: GeoCore - (Formerly YAZP)
Post by: leafy on March 06, 2012, 01:24:53 am
I still think it should be called SuperButtsProbe :3
Title: Re: GeoCore - (Formerly YAZP)
Post by: LincolnB on March 06, 2012, 04:54:21 pm
Lol my personal favorite was ButtsCrackers. Also thanks Phero! The release will most likely be within a month :D
Title: Re: GeoCore - (Formerly YAZP)
Post by: parserp on March 06, 2012, 04:55:23 pm
Lol my personal favorite was ButtsCrackers
O.O
anything having to do with your name is funny :D
Title: Re: GeoCore - (Formerly YAZP)
Post by: LincolnB on March 08, 2012, 05:51:53 pm
Well, this is kind of horrible. The other day, I set my backpack down in the library, went to my fourth period, and came back - and my backpack was gone. My backpack had my calculator, TI-84+, with all of my source code as well. This basically means GeoCore is on hold, until I find it. However, TBH I'm not very hopeful - it's very likely that it was stolen.
Title: Re: GeoCore - (Formerly YAZP)
Post by: parserp on March 08, 2012, 06:03:17 pm
D:

Spoiler For don't open if you get offended religiously easily:
pray pray pray!!!
Title: Re: GeoCore - (Formerly YAZP)
Post by: Spenceboy98 on March 08, 2012, 06:21:16 pm
That sucks. Some guy in my class left his Bookbag in the gym because we had to go to Battle of the Brains(We lost today) and when we got back, his school calculator and his phone(i'm not sure about the phone) were gone out of his bookbag.
Title: Re: GeoCore - (Formerly YAZP)
Post by: LincolnB on March 08, 2012, 06:57:01 pm
rough Spenceboy :(

D:

Spoiler For don't open if you get offended religiously easily:
pray pray pray!!!
Believe me I have been :P
Title: Re: GeoCore - (Formerly YAZP)
Post by: aeTIos on March 09, 2012, 04:41:12 pm
THIS SUCKS
GUY WHO STOLE IT:
DIE,
Title: Re: GeoCore - (Formerly YAZP)
Post by: LincolnB on March 12, 2012, 06:34:27 pm
Yay! I found my backpack! Progress will now resume...
Title: Re: GeoCore - (Formerly YAZP)
Post by: parserp on March 12, 2012, 06:49:35 pm
YAY!!!!!!!!!

How? When? Who?
Title: Re: GeoCore - (Formerly YAZP)
Post by: LincolnB on March 12, 2012, 07:31:49 pm
I don't know how it got lost, but the librarian found it somehow/somewhere, and gave it to me.
Title: Re: GeoCore - (Formerly YAZP)
Post by: aeTIos on March 15, 2012, 06:01:12 am
Wow that deserves +1 :D
Title: Re: GeoCore - (Formerly YAZP)
Post by: Stefan Bauwens on March 15, 2012, 06:08:39 am
YAY! Lucky fellah!
Good luck with the game. :)
Title: Re: GeoCore - (Formerly YAZP)
Post by: LincolnB on March 20, 2012, 04:46:26 pm
Aaaaaaand we're beta!

(http://img.removedfromgame.com/imgs/Raethos_Beta_Screenie.gif)


I kinda zipped through the between-game text, just download it if you want to read it :D So far, there are 17 levels, and the final game will have 20, so I'm really close to a final release. I just need to design a splash screen and the last three levels, wrapping up the story and whatnot.
Title: Re: GeoCore - (Formerly YAZP)
Post by: chattahippie on March 20, 2012, 04:57:28 pm
I love the concept of this game :D

It looks great, and I like how the levels can be solved in a variety of ways!

Good luck with the final 3 levels! :P
Title: Re: GeoCore - (Formerly YAZP)
Post by: LincolnB on March 20, 2012, 05:07:53 pm
Thanks! I'd love to hear your feedback, if you have time to play the beta.
Title: Re: GeoCore - (Formerly YAZP)
Post by: parserp on March 20, 2012, 05:21:00 pm
Loooove it! Although when I'm in the air I can't toggle/erase land. :-\
Is it supposed to be that way?

also, I can't get past the level with the glitch, and you didn't include it in the screenie :P
Title: Re: GeoCore - (Formerly YAZP)
Post by: LincolnB on March 20, 2012, 05:56:49 pm
Hm...on my calc, you can toggle land while you're in the air...that's weird. Show me tomorrow at school. And I'll also show you how to get past the "system GLITCHES in your favor!" level tomorrow at school. In the final release, I'll include a "Hint Guide", just some little hints to help you get past any levels you might be stuck on.
Title: Re: GeoCore - (Formerly YAZP)
Post by: parserp on March 20, 2012, 06:02:12 pm
Sounds good. :D

and in case anyone is have trouble loading levels, be sure they are in RAM. (the appvar) :)
Title: Re: GeoCore - (Formerly YAZP)
Post by: hellninjas on March 20, 2012, 06:15:32 pm
very fun game butts!
Also, in the readme it says 84 only, im using my 83+se and it works fine :D
Title: Re: GeoCore - (Formerly YAZP)
Post by: LincolnB on March 20, 2012, 06:21:19 pm
Oh, I guess what I meant was that it uses Full mode and so won't work on Ti-83BE. I'll be sure to change it.
Title: Re: GeoCore - (Formerly YAZP)
Post by: nxtboy III on March 20, 2012, 06:22:20 pm
How do I start the program?
Title: Re: GeoCore - (Formerly YAZP)
Post by: hellninjas on March 20, 2012, 06:23:03 pm
How do I start the program?
You can either use a shell, like mirageOS or use zstart (which i prefer)
Title: Re: GeoCore - (Formerly YAZP)
Post by: nxtboy III on March 20, 2012, 06:23:46 pm
doesn't seem to work..
Im using MirageOS
Title: Re: GeoCore - (Formerly YAZP)
Post by: LincolnB on March 20, 2012, 08:32:25 pm
I use Doors CS 7, and it works fine for me.
Title: Re: GeoCore - (Formerly YAZP)
Post by: nxtboy III on March 20, 2012, 09:52:38 pm
Where can I get Doors CS 7?
Title: Re: GeoCore - (Formerly YAZP)
Post by: Deep Toaster on March 20, 2012, 09:53:48 pm
The newest version of DoorsCS should be at http://dcs.cemetech.net/.
Title: Re: GeoCore - (Formerly YAZP)
Post by: nxtboy III on March 20, 2012, 09:55:14 pm
Cool, thanks. :)
Title: Re: GeoCore - (Formerly YAZP)
Post by: C0deH4cker on March 23, 2012, 06:31:18 pm
ill post screenies later, but i found a few glitches:

1) With a single pair of blocks (a platform), you can move wherever you want to in the room.
2) You can get infinite blocks.


Edit: I also got stuck on a level that seems impossible to me because there is an invisible wall blocking you from the left side of the flag and there is a solid platform below it (the flag is in the top-right corner.
Title: Re: GeoCore - (Formerly YAZP)
Post by: nxtboy III on March 23, 2012, 06:32:03 pm
How do I beat the level that says that glitches are in my favor? When i go to the flag, my player respawns.
Title: Re: GeoCore - (Formerly YAZP)
Post by: C0deH4cker on March 23, 2012, 06:33:55 pm
you do? When i played that level the flag acted as usual.
Title: Re: GeoCore - (Formerly YAZP)
Post by: nxtboy III on March 23, 2012, 06:36:03 pm
???
Didn't work for me. :P
Title: Re: GeoCore - (Formerly YAZP)
Post by: parserp on March 23, 2012, 08:55:05 pm
It seems there are some small bugs with the flags-what you said and sometimes the system does not respond to the flags. D:
Title: Re: GeoCore - (Formerly YAZP)
Post by: LincolnB on March 23, 2012, 10:20:30 pm
ill post screenies later, but i found a few glitches:

1) With a single pair of blocks (a platform), you can move wherever you want to in the room.
2) You can get infinite blocks.


Edit: I also got stuck on a level that seems impossible to me because there is an invisible wall blocking you from the left side of the flag and there is a solid platform below it (the flag is in the top-right corner.

Hm...I don't think I can help you unless you provide me with screenies D: it appears the game is buggy
Title: Re: GeoCore - (Formerly YAZP)
Post by: nxtboy III on March 27, 2012, 07:49:54 pm
not sure if I asked this yet, but:
Do you use pxl-test for collision?
Title: Re: GeoCore - (Formerly YAZP)
Post by: LincolnB on March 28, 2012, 05:18:50 pm
No, I'm using Zedd, so it's all tile based collisions. Futility, on the other hand, used an entirely pxl-test based collisions engine.
Title: Re: GeoCore - (Formerly YAZP)
Post by: leafy on March 28, 2012, 06:08:57 pm
Just wondering, why do you bother using Zedd if there's only one object in the world?
Title: Re: GeoCore - (Formerly YAZP)
Post by: LincolnB on March 28, 2012, 06:25:44 pm
uh...I don't really know. haha I guess I just love Zedd. In some later levels, tho, there are a few extra objects.
Title: Re: GeoCore - (Formerly YAZP)
Post by: nxtboy III on March 30, 2012, 10:23:40 pm
Just a question, kind of off-topic, but:

When you make your levels, what are some good strategies you use to make the levels hard (as in having to do with the pixels that kill the player)? One strategy I noticed you used is you would put a column that the player has to jump over, and then you would put a spike at the bottom of the column so the player would only press the right/left button once they reach the very top of the column, because otherwise they would touch the spike and die.
Title: Re: GeoCore - (Formerly YAZP)
Post by: LincolnB on March 31, 2012, 06:37:17 pm
TBH my level design isn't anything special, I'm not very good at coming up with levels and that sort of thing. Mostly what I did is experiment with different combinations of tiles, seeing how that looked, how it would affect gameplay, and trying to implement that in a level. By the end of making 20 levels of this, I was running out of ideas like crazy, so I guess it's a good thing I only decided to make 20 levels. :D
Title: Re: GeoCore - (Formerly YAZP)
Post by: nxtboy III on March 31, 2012, 06:44:55 pm
So anything specific, like what I said before?

Because I want to design levels for my game, in my signature.
Title: Re: GeoCore - (Formerly YAZP)
Post by: LincolnB on April 02, 2012, 06:41:47 pm
I think it really all is game specific. For designing levels, experiment with WAAAY-to-oh-my-fetching-crap too hard, and pushover-boring-super easy. So for example, I designed some levels that were ridiculously easy, seriously easy enough that my four year old sister could solve them, and I also made some levels that were so insanely hard it took me, the creator of the level, about five minutes to beat it, after I had already beaten it several times.

Anyways, the best way to design levels is to experiment with different mechanics, and see how you can plug them into your game. Design it with one way for the player to get from start to finish, but having multiple ways to get from start to finish is not necessarily a bad thing.
Title: Re: GeoCore - (Formerly YAZP)
Post by: leafy on April 02, 2012, 07:06:33 pm
Sometimes I think designing levels is much harder than programming the game itself :/
Title: Re: GeoCore - (Formerly YAZP)
Post by: DJ Omnimaga on April 02, 2012, 07:42:29 pm
I find them not too hard to make when it comes to RPG maps, but for platformers with puzzles, balancing difficulty is ridiculously hard. Also sometimes it's fun to design levels, but we get bored after a while.

Anyway I need to try this soon. THis looks awesome. :)
Title: Re: GeoCore - (Formerly YAZP)
Post by: LincolnB on April 03, 2012, 04:55:49 pm
Sometimes I think designing levels is much harder than programming the game itself :/

Sometimes? I think that all the time. :D

Anyways, I have the final build all ready, but not on my calculator...well, it might be. For some reason the latest build was/is broken, but there's a full build on one of my friend's calculators, but with small annoyances...I'm pretty sure it's on my calc, I'll try and push out a release really soon.

So you all know, this is my last major calculator project - I'm "moving on", as it were, to computer programming, maybe entering a contest here and there with an Axe game. The community hasn't seen the last of me, don't worry! :D
Title: Re: GeoCore - (Formerly YAZP)
Post by: squidgetx on April 03, 2012, 07:31:21 pm
Looks really good so far, congrats. (Haven't had time to try it yet, but I'll let you know. Or I might just wait for the final release.....haha)
Title: Re: GeoCore - (Formerly YAZP)
Post by: DJ Omnimaga on April 04, 2012, 12:07:28 am
Sorry to hear you're quitting making big projects for calcs :(. Are you still gonna stay around and post about your future computer projects though?
Title: Re: GeoCore - (Formerly YAZP)
Post by: LincolnB on April 05, 2012, 09:18:20 pm
Yeah, don't worry I'll stick around. Final release is out as soon as I get around to it :D
Title: Re: GeoCore - (Formerly YAZP)
Post by: DJ Omnimaga on April 05, 2012, 11:44:39 pm
Good to hear. Also I think this might get front page news
Title: Re: GeoCore - (Formerly YAZP)
Post by: parserp on July 06, 2012, 01:07:00 pm
Bump. I finally beat this game, (yeah it only took me a few months :P) and at the very end I got this:

(http://img.removedfromgame.com/imgs/screenshot0010.gif)

What was it supposed to say?
Title: Re: GeoCore - (Formerly YAZP)
Post by: Deep Toaster on July 06, 2012, 01:12:24 pm
"THANKS FOR PARSERP"? Maybe he knew XD

Probably "playing," as in "playing the game."
Title: Re: GeoCore - (Formerly YAZP)
Post by: parserp on July 06, 2012, 01:14:10 pm
Probably "playing," as in "playing the game."
Ah, that would make sense./me lost
Title: Re: GeoCore - (Formerly YAZP)
Post by: Eiyeron on July 06, 2012, 01:16:00 pm
Bump. I finally beat this game, (yeah it only took me a few months :P) and at the very end I got this:

(http://img.removedfromgame.com/imgs/screenshot0010.gif)

What was it supposed to say?

Remind of another platformer game I liked...
Title: Re: GeoCore - (Formerly YAZP)
Post by: LincolnB on July 06, 2012, 01:18:52 pm
haha that's funny, but yeah, it was Thanks for Playing.
Title: Re: GeoCore - (Formerly YAZP)
Post by: blue_bear_94 on July 06, 2012, 01:20:49 pm
/me lost