does zedd really make these things that easy?I like to think so! Everything in Zedd is made with the goal of super ease of use. You never have to mess with memory locations or object lists if you don't want to, as Zedd provides handy subroutines that you can use to interface with your program. For instance, the source for this demo program:
does it only work for single screen games, or could it be applied to something with scrolling backgrounds?Currently the only built in way Zedd handles worlds is with a static non scrolling background, but it could be easily modified to accommodate a scrolling background with some minor changes. The thing to note however is that since the objects use x256 precision, they have a maximum of 256 pixels of movement until they loop back to the other side. That is about 2.6 screens of side to side scrolling with 4 screens of up and down scrolling. If you want any more scrolling than that, you can try modifying Zedd to use a lower precision, but it gets tricky.
will i gain much from looking through the source?I hope so! I know leafy went through the source and learned and modified it heavily for use in his Graviter engine. You may not be able to understand all of it, since it is coded a bit strangely for speed in some places, but it could definitely be a learning experience. Plus you can always PM me if you want to understand how Zedd works, I'm always happy to help ^^
Plus you can always PM me if you want to understand how Zedd works, I'm always happy to help ^^ok, thanks =)
I especially like the graphics and how you managed to get sprites this small look great. But I like it in general too so far :)I agree, the graphics are really good. (All those shadows add a nice bit of reality I think.) But in that last screenshot, is there a delay every frame? I hope so, because it looks like the program runs a bit slower when there's scrolling O.O
No gravity flipping as yet, I may add it as a power up (along with other elements such as speed boost, health, whatever else I can think of) but what you saw was my character sticking to the ceiling.I wonder what you're going to make of that... Seems like a fun game-to-be. Good luck :)
Lol my personal favorite was ButtsCrackersO.O
D:Believe me I have been :PSpoiler For don't open if you get offended religiously easily:
How do I start the program?You can either use a shell, like mirageOS or use zstart (which i prefer)
ill post screenies later, but i found a few glitches:
1) With a single pair of blocks (a platform), you can move wherever you want to in the room.
2) You can get infinite blocks.
Edit: I also got stuck on a level that seems impossible to me because there is an invisible wall blocking you from the left side of the flag and there is a solid platform below it (the flag is in the top-right corner.
Sometimes I think designing levels is much harder than programming the game itself :/
Probably "playing," as in "playing the game."Ah, that would make sense./me lost
Bump. I finally beat this game, (yeah it only took me a few months :P) and at the very end I got this:
(http://img.removedfromgame.com/imgs/screenshot0010.gif)
What was it supposed to say?