Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: SirCmpwn on June 09, 2010, 04:00:10 pm

Title: Geometry Wars
Post by: SirCmpwn on June 09, 2010, 04:00:10 pm
Hallo,
Just an idea, may never come to fruition, and I technically haven't even started it yet, but I may make a Geometry Wars clone with Axe.
Title: Re: Geometry Wars
Post by: ztrumpet on June 09, 2010, 04:01:02 pm
That sounds really neat.  Good luck on it! ;D
Title: Re: Geometry Wars
Post by: SirCmpwn on June 09, 2010, 04:01:32 pm
That sounds really neat.
Thank you.
Good luck on it! ;D
If it ever happens.
Title: Re: Geometry Wars
Post by: Silver Shadow on June 09, 2010, 04:28:12 pm
http://www.ticalc.org/archives/files/fileinfo/429/42952.html
Title: Re: Geometry Wars
Post by: ztrumpet on June 09, 2010, 04:33:41 pm
That version's by The Penguin 77 and in pure Asm (and 84 only).  However, if Sir could do this in Axe I think it would be awesome as well. :D
Title: Re: Geometry Wars
Post by: calcdude84se on June 09, 2010, 04:42:46 pm
that sounds interesting and difficult, SIr. Might be difficult to get good speed with more than a few enemies. though.
Title: Re: Geometry Wars
Post by: SirCmpwn on June 09, 2010, 07:13:21 pm
Hmm, if it is already done, then the project is already abandoned.  Sorry guys.
Title: Re: Geometry Wars
Post by: TIfanx1999 on June 09, 2010, 09:08:40 pm
Yea, He just submitted to the archive days ago. What an odd coincidence.
Title: Re: Geometry Wars
Post by: DJ Omnimaga on June 09, 2010, 11:37:48 pm
It would indeed be nice to see a 83+ version of this, though (altough I definitively think the current one should get featured)
Title: Re: Geometry Wars
Post by: meishe91 on June 10, 2010, 02:42:36 am
Sorry to hear that this is getting canceled (unless a 83+ version gets started) :( (Even though it wasn't technically official yet :P)
Title: Re: Geometry Wars
Post by: ztrumpet on June 10, 2010, 10:15:30 am
Aw, that's sad. :(
At least we already have an awesome version of it. ;D
Title: Re: Geometry Wars
Post by: thepenguin77 on June 10, 2010, 10:40:41 am
Sorry for the instant kill of project. An axe version though. That would take some serious optimization.

The only way I see an 83+ version is if there were fewer enemies and a lower frame rate. I'm trying to optimize the bullet/enemy hit detection which gets run 1,800 times per frame in heavy traffic and I've only managed to pull out ~70 t-states, which is 1,800*70/15,000,000 = .0084 seconds per frame. That's about 8% faster overall, but not the 200%-300% needed to put it over to 83+.

Title: Re: Geometry Wars
Post by: calcdude84se on June 10, 2010, 11:24:51 am
Aw... too bad... :(
Yeah, increasing the speed by that much will be very difficult, if it's even possible at all. Poor TI-83+... (non-SE)