Omnimaga
Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: Yeong on October 23, 2011, 01:28:45 pm
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It's a simple platformer game that I made with grammer.
I had to type all the thing in sourcecoder because the link is malfunctioning D:
2nd to jump, do not fall down or touch the ceiling.
Somebody post screenshot for me.
Enjoy!
EDIT: if it doesn't work, tell me.
I'll type&post again (sigh)
EDIT2: Link fixed! It's a working version now XD
EDIT3: Final release at: http://www.omnimaga.org/index.php?action=downloads;sa=view;down=733
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Nice! Looking forward testing this! :)
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Need...screenie...
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Gimme a few minutes, I'll get a screenie :)
EDIT: it doesn't work D:
EDIT2: Also, I should post in the readme that creating TempProgs for data is preferred to appvars or programs because TempProgs get automatically deleted when the program is finished, freeing up the memory again :)
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Gimme a few minutes, I'll get a screenie :)
EDIT: it doesn't work D:
EDIT2: Also, I should post in the readme that creating TempProgs for data is preferred to appvars or programs because TempProgs get automatically deleted when the program is finished, freeing up the memory again :)
D: Gah! I actually expected that XP
I couldn't send data with my link cable for some reason, so I had to use sourcecoder to type it all in.
I guess I made a typo XP
I'll retype and post it again.
The one in calc actually works XD
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Okay, cool! I can't wait, it looks cool! At first I thought I messed up Grammer, then I realised that you said it might not be typed right XD
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Fixed version!
Forgot 2 lines X.x
Let's hope that there's no more error :D
EDIT: Gah! sprite error
EDIT2:Fixed as well
someone make a screenshot again plz
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It still don't fall D: press second and I go up, but I never fall back down D:
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Did you try what I posted just now?
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Yes, i tried that and it also leaves behind a trail from the sprite (like in the first screenie).
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Version 2.
@Xeda: it's supposed to. For 'shadow effect' :D
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I don't seem to fall until I go above the screen :/
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did you try version 2?
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Yes, it isn't working :/
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ok. I'll post the source code. I checked 4 times so it have no error.
:.0:prgmGRAMMER
:Full
:Send(2,"VTP→I
:I[35,1
:Lbl "PPL→P
:Lbl "TILE→E
:0→T →X →Y →U →S →R →J →K →W →B →D
:30→Y
:10→X
:ClrDraw
:For(A,0,11
:Pt-On(8,E+16,40,A,1,8
:End
:Repeat getKey=15
:0→R
:If S
:96→R
:Pt-Off(8,R+P+T*16,Y,X,1,8
:0→T
:U
:+1
:If =5
:1
:→U
:T+U→T 0→S
:0→Q
:For(O,0,7
:pxl-Test(Y+8,X+O
:+Q→Q
:End
:If !Q
:Y+1→Y 5→T
:If Q
:0→J →K
:If getKey=54 *!J *Q
:1→J
:Y
:If J *K≠10
:K+1→K Y-2
:→Y
:If K=10
:10→K
:DispGraph
:W+2→W
:If W=8
:Then
:Pt-On(8,E+16*(I+1),(I),11,1,8
:int(I,25+rand/3277
:int(I+1,rand/32796
:End
:If W=10
:0→W
:Tangent(2,2
:If Y=56 +Y>60
:Goto Lbl "Stop
:D+1→D
:If D>9999
:0→D B+1→B
:Text('0,0,B
:Text('ºD
:End
:Goto Lbl "Stop
:.PPL
:18183854542828280C6D9E20205844820C0C306E203028280C0C3070382060600C0C70A82630C8089A5C381010282824
:.TILE
:0000000000000000000000FFFF000000
:.Stop
:ClrDraw
:Text(0,0,"SCORE:
:Text('8,1,B
:Text('ºD
:DispGraph
:Repeat getKey=15:End
:Stop
Poorly written :P
EDIT:Fixed. Use the first version of App!
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Yep, apparently there is a bug in the newer versions that needs to be teased out. I think it is with the pxl-Text( code I rewrote, but in any event, here is a screenie and this looks really cool! Great job, Yeong!
:thumbsup:
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the maximum score you cat get is:
65,535,999 points >:D
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I just want to say, that is going to get pretty dang addictive and great job with the sprite!
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THis looks pretty nice although it seems to be very hard XD. Could the falling speed be increased a bit?
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O.O It's already scary as it is ! Maybe have a hard/normal/easy mode?
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The sprite looks really nice. Good job!
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Hey, this is a pretty simple looking game design-wise, but it looks pretty sweet. Good job! :thumbsup:
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This looks cool!
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I think I will make this in AXE soon. Once I have time and batteries ;D
POST 499!!!
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I love the sprite. Also Boot: I believe something like that exists already. I'm looking for it now.
EDIT:Here (http://ourl.ca/10883)
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Hey yeong, when is this going to be available on TICalc? XD I will probably write a review for it >.>
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Soon XD
probably tomorrow
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I love the sprite. Also Boot: I believe something like that exists already. I'm looking for it now.
EDIT:Here (http://ourl.ca/10883)
There's also a version I made called "Jump!" (See my sig for more info)
I like the way yours looks, Yeong. :D
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D: Okay, I guess we will have to wait...
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Version 2!
Now it have menu :D
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Awesome job! I am really loving this! I rarely put games on my actual calc because I use it just for math and programming, but this has been on my calc since the first version!
Anywho, here is a screenie... I really want to see if my score was 666 for the Supersonic run O.O
(Also, I put the Emulator at 25% just so I could play supersonic mode XD I'm not actually that good...)
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Thank you XD
Now, you'll never guess what'll Grammer Run v3 contain... >:D
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!_! I don't know D:
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also, what you played was sprinting mode :P
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That looks really fun O.O Makes me really want to try Grammer.
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Wow... That looks awesome.
I know that there is a version in Axe (kinda), it looks nowhere near as good as this, so honestly I think Boot should make a version that looks more like this. (because the sprite looks fucking badass)
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(because the sprite looks fucking badass)
My sentiments exactly./me goes to +1 some posts...
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I finally got wabbit on my flashdrive (still have to type all the codes O.o)
Grammer Run v2.2!
So the UPGRADE:
Saving high score!
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Nice! Maybe make that the pixels left of the figure are erased, it looks a bit funny to me... :P
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Yes, i tried that and it also leaves behind a trail from the sprite (like in the first screenie).
@Xeda: it's supposed to. For 'shadow effect' :D
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Well, it still looks somehow crazy to me....
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but if I get rid of it, moon jump won't work D:
And that's how I planned Supersonic mode(can't moonjump) so I have to leave it like this.
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ok :)
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THE GAME
Awesome. *.*
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It's.......... SO.......... ADDICTING!!!
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Version 2!
Now it have menu :D
We get menu!
Seriously though, awesome work Yeong!
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I am the firtst one to try it with a menu :D
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I am the firtst one to try it with a menu :D
Sorry. You're not. :P
(It's Zeda :D )
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That animated sprite is amazing. And yeah, addicting game :o
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Final version of Grammer Run comes tomorrow...
get your rate up button ready >:D
:P
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NUU!! That's a lie!
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I was the first with the version with a menu, but not with the version with scores >.>
And I have my rate button ready :D
THis really is addicting, I was actually playing a game in class and I never do that O.O
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I was actually playing a game in class and I never do that O.O
I do that all the time :P
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I was the first with the version with a menu, but not with the version with scores >.>
And I have my rate button ready :D
THis really is addicting, I was actually playing a game in class and I never do that O.O
But we all play The Game in class.
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I personally like the sprite quite a bit, although I still definitively think when falling you should fall faster and faster as you go down, since falling seems kinda weird right now.
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I personally like the sprite quite a bit, although I still definitively think when falling you should fall faster and faster as you go down, since falling seems kinda weird right now.
But that makes the game near impossible D: (I tried. Trust me.)
Anyway...UPDATE(release)!
-Achievements
-Unlock something if you have all the achievements
-Changed the Menu interface a little.
Download Link here:
http://www.omnimaga.org/index.php?action=downloads;sa=view;down=733
somebody post a screenshot for me.
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Nice! And would it be possible to get the achievement screen to go faster? I thought my calc froze the first time... (I didn't know to press enter).
EDIT: That screenie is actual speed, by the way...
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O.o
I forgot to put "PRESS ENTER" at bottom of the screen...
I guess it's find :D
BTW, you have 15 achievements go get!
Get them all, and the game will award you with something nice.
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/me suspects a "you won the game" >.>
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/me suspects a "you won the game" >.>
something better D:
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/me suspects a "you won the game" >.>
I lost it.... :S
Well, it looks col, the game! :)
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I know i might not be allowed to say this, but the hardest achievement is getting exactly 666 as a score..
I tried 100+ times but still can't get it
I always linger on 664, 665(jogging), and 668
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I think making the gravity a bit higher might actually make the game a bit *easier* because as it is right now, at high speeds, when you jump off a platform, an entire screen might pass before you land back down, so it is literally impossible to know if you will be able to land once your jump is finished.
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My bro says he made it hard on purpose
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That's what she said
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I think making the gravity a bit higher might actually make the game a bit *easier* because as it is right now, at high speeds, when you jump off a platform, an entire screen might pass before you land back down, so it is literally impossible to know if you will be able to land once your jump is finished.
Supersonic was just for a joke. :P
you do get 1 achievement in that mode though :D
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That's what she said
Lol :P
That's not right :P
But that was sweet.
I usually catch things like that pretty quick, but I didn't catch that :P