Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: Yeong on October 23, 2011, 01:28:45 pm

Title: Grammer Run
Post by: Yeong on October 23, 2011, 01:28:45 pm
It's a simple platformer game that I made with grammer.
I had to type all the thing in sourcecoder because the link is malfunctioning D:
2nd to jump, do not fall down or touch the ceiling.
Somebody post screenshot for me.
Enjoy!
EDIT: if it doesn't work, tell me.
I'll type&post again (sigh)
EDIT2: Link fixed! It's a working version now XD
EDIT3: Final release at: http://www.omnimaga.org/index.php?action=downloads;sa=view;down=733
Title: Re: Grammer Run
Post by: Sorunome on October 23, 2011, 02:31:46 pm
Nice! Looking forward testing this! :)
Title: Re: Grammer Run
Post by: LincolnB on October 23, 2011, 07:20:56 pm
Need...screenie...
Title: Re: Grammer Run
Post by: Xeda112358 on October 23, 2011, 07:29:44 pm
Gimme a few minutes, I'll get a screenie :)

EDIT: it doesn't work D:
EDIT2: Also, I should post in the readme that creating TempProgs for data is preferred to appvars or programs because TempProgs get automatically deleted when the program is finished, freeing up the memory again :)
Title: Re: Grammer Run
Post by: Yeong on October 23, 2011, 08:39:04 pm
Gimme a few minutes, I'll get a screenie :)

EDIT: it doesn't work D:
EDIT2: Also, I should post in the readme that creating TempProgs for data is preferred to appvars or programs because TempProgs get automatically deleted when the program is finished, freeing up the memory again :)
D: Gah! I actually expected that XP
I couldn't send data with my link cable for some reason, so I had to use sourcecoder to type it all in.
I guess I made a typo XP
I'll retype and post it again.
The one in calc actually works XD
Title: Re: Grammer Run
Post by: Xeda112358 on October 23, 2011, 08:55:15 pm
Okay, cool! I can't wait, it looks cool! At first I thought I messed up Grammer, then I realised that you said it might not be typed right XD
Title: Re: Grammer Run
Post by: Yeong on October 23, 2011, 09:08:47 pm
Fixed version!
Forgot 2 lines X.x
Let's hope that there's no more error :D
EDIT: Gah! sprite error
EDIT2:Fixed as well
someone make a screenshot again plz
Title: Re: Grammer Run
Post by: Xeda112358 on October 23, 2011, 09:26:19 pm
It still don't fall D:  press second and I go up, but I never fall back down D:
Title: Re: Grammer Run
Post by: Yeong on October 23, 2011, 09:27:22 pm
Did you try what I posted just now?
Title: Re: Grammer Run
Post by: Xeda112358 on October 23, 2011, 09:28:50 pm
Yes, i tried that and it also leaves behind a trail from the sprite (like in the first screenie).
Title: Re: Grammer Run
Post by: Yeong on October 23, 2011, 09:30:20 pm
Version 2.
@Xeda: it's supposed to. For 'shadow effect' :D
Title: Re: Grammer Run
Post by: Xeda112358 on October 23, 2011, 09:31:44 pm
I don't seem to fall until I go above the screen :/
Title: Re: Grammer Run
Post by: Yeong on October 23, 2011, 09:32:15 pm
did you try version 2?
Title: Re: Grammer Run
Post by: Xeda112358 on October 23, 2011, 09:33:42 pm
Yes, it isn't working :/
Title: Re: Grammer Run
Post by: Yeong on October 23, 2011, 09:41:34 pm
ok. I'll post the source code. I checked 4 times so it have no error.
Code: [Select]
:.0:prgmGRAMMER
:Full
:Send(2,"VTP→I
:I[35,1
:Lbl "PPL→P
:Lbl "TILE→E
:0→T →X →Y →U →S →R →J →K →W →B →D
:30→Y
:10→X
:ClrDraw
:For(A,0,11
:Pt-On(8,E+16,40,A,1,8
:End
:Repeat getKey=15
:0→R
:If S
:96→R
:Pt-Off(8,R+P+T*16,Y,X,1,8
:0→T
:U
:+1
:If  =5
:1
:→U
:T+U→T 0→S
:0→Q
:For(O,0,7
:pxl-Test(Y+8,X+O
:+Q→Q
:End
:If !Q
:Y+1→Y 5→T
:If Q
:0→J →K
:If getKey=54 *!J *Q
:1→J
:Y
:If J *K≠10
:K+1→K Y-2
:→Y
:If K=10
:10→K
:DispGraph
:W+2→W
:If W=8
:Then
:Pt-On(8,E+16*(I+1),(I),11,1,8
:int(I,25+rand/3277
:int(I+1,rand/32796
:End
:If W=10
:0→W
:Tangent(2,2
:If Y=56 +Y>60
:Goto Lbl "Stop
:D+1→D
:If D>9999
:0→D B+1→B
:Text('0,0,B
:Text('ºD
:End
:Goto Lbl "Stop
:.PPL
:18183854542828280C6D9E20205844820C0C306E203028280C0C3070382060600C0C70A82630C8089A5C381010282824
:.TILE
:0000000000000000000000FFFF000000
:.Stop
:ClrDraw
:Text(0,0,"SCORE:
:Text('8,1,B
:Text('ºD
:DispGraph
:Repeat getKey=15:End
:Stop

Poorly written :P
EDIT:Fixed. Use the first version of App!
Title: Re: Grammer Run
Post by: Xeda112358 on October 23, 2011, 09:50:56 pm
Yep, apparently there is a bug in the newer versions that needs to be teased out. I think it is with the pxl-Text( code I rewrote, but in any event, here is a screenie and this looks really cool! Great job, Yeong!
 :thumbsup:
Title: Re: Grammer Run
Post by: Yeong on October 23, 2011, 09:52:21 pm
the maximum score you cat get is:
65,535,999 points >:D
Title: Re: Grammer Run
Post by: Xeda112358 on October 23, 2011, 09:53:29 pm
I just want to say, that is going to get pretty dang addictive and great job with the sprite!
Title: Re: Grammer Run
Post by: DJ Omnimaga on October 23, 2011, 09:53:56 pm
THis looks pretty nice although it seems to be very hard XD. Could the falling speed be increased a bit?
Title: Re: Grammer Run
Post by: Xeda112358 on October 23, 2011, 09:55:11 pm
O.O It's already scary as it is ! Maybe have a hard/normal/easy mode?
Title: Re: Grammer Run
Post by: LincolnB on October 23, 2011, 09:56:07 pm
The sprite looks really nice. Good job!
Title: Re: Grammer Run
Post by: TIfanx1999 on October 24, 2011, 08:10:42 am
Hey, this is a pretty simple looking game design-wise, but it looks pretty sweet. Good job!  :thumbsup:
Title: Re: Grammer Run
Post by: Sorunome on October 24, 2011, 10:38:23 am
This looks cool!
Title: Re: Grammer Run
Post by: boot2490 on October 24, 2011, 11:41:08 am
I think I will make this in AXE soon. Once I have time and batteries ;D
POST 499!!!
Title: Re: Grammer Run
Post by: Stefan Bauwens on October 24, 2011, 12:57:26 pm
I love the sprite. Also Boot: I believe something like that exists already. I'm looking for it now.
EDIT:Here (http://ourl.ca/10883)
Title: Re: Grammer Run
Post by: Xeda112358 on October 24, 2011, 05:10:39 pm
Hey yeong, when is this going to be available on TICalc? XD I will probably write a review for it >.>
Title: Re: Grammer Run
Post by: Yeong on October 24, 2011, 05:51:52 pm
Soon XD
probably tomorrow
Title: Re: Grammer Run
Post by: ztrumpet on October 24, 2011, 05:53:56 pm
I love the sprite. Also Boot: I believe something like that exists already. I'm looking for it now.
EDIT:Here (http://ourl.ca/10883)
There's also a version I made called "Jump!"   (See my sig for more info)

I like the way yours looks, Yeong. :D
Title: Re: Grammer Run
Post by: Xeda112358 on October 24, 2011, 05:54:10 pm
D: Okay, I guess we will have to wait...
Title: Re: Grammer Run
Post by: Yeong on October 24, 2011, 07:17:26 pm
Version 2!
Now it have menu :D
Title: Re: Grammer Run
Post by: Xeda112358 on October 24, 2011, 07:27:08 pm
Awesome job! I am really loving this! I rarely put games on my actual calc because I use it just for math and programming, but this has been on my calc since the first version!
Anywho, here is a screenie... I really want to see if my score was 666 for the Supersonic run O.O

(Also, I put the Emulator at 25% just so I could play supersonic mode XD I'm not actually that good...)
Title: Re: Grammer Run
Post by: Yeong on October 24, 2011, 09:14:00 pm
Thank you XD
Now, you'll never guess what'll Grammer Run v3 contain... >:D
Title: Re: Grammer Run
Post by: Xeda112358 on October 24, 2011, 09:15:04 pm
!_! I don't know D:
Title: Re: Grammer Run
Post by: Yeong on October 24, 2011, 09:15:42 pm
also, what you played was sprinting mode :P
Title: Re: Grammer Run
Post by: Deep Toaster on October 24, 2011, 09:19:05 pm
That looks really fun O.O Makes me really want to try Grammer.
Title: Re: Grammer Run
Post by: XVicarious on October 24, 2011, 09:25:32 pm
Wow... That looks awesome.
I know that there is a version in Axe (kinda), it looks nowhere near as good as this, so honestly I think Boot should make a version that looks more like this. (because the sprite looks fucking badass)
Title: Re: Grammer Run
Post by: Xeda112358 on October 24, 2011, 09:30:27 pm
(because the sprite looks fucking badass)
My sentiments exactly./me goes to +1 some posts...
Title: Re: Grammer Run
Post by: Yeong on October 25, 2011, 01:01:18 pm
I finally got wabbit on my flashdrive (still have to type all the codes O.o)

Grammer Run v2.2!
So the UPGRADE:
Saving high score!
Title: Re: Grammer Run
Post by: Sorunome on October 25, 2011, 01:03:19 pm
Nice! Maybe make that the pixels left of the figure are erased, it looks a bit funny to me... :P
Title: Re: Grammer Run
Post by: Yeong on October 25, 2011, 01:04:17 pm
Yes, i tried that and it also leaves behind a trail from the sprite (like in the first screenie).
@Xeda: it's supposed to. For 'shadow effect' :D
Title: Re: Grammer Run
Post by: Sorunome on October 25, 2011, 01:04:59 pm
Well, it still looks somehow crazy to me....
Title: Re: Grammer Run
Post by: Yeong on October 25, 2011, 01:06:11 pm
but if I get rid of it, moon jump won't work D:
And that's how I planned Supersonic mode(can't moonjump) so I have to leave it like this.
Title: Re: Grammer Run
Post by: Sorunome on October 25, 2011, 01:07:17 pm
ok :)
Title: Re: Grammer Run
Post by: Stefan Bauwens on October 25, 2011, 01:08:36 pm
THE GAME
Awesome. *.*
Title: Re: Grammer Run
Post by: BalancedFury on October 25, 2011, 05:05:47 pm
It's.......... SO.......... ADDICTING!!!
Title: Re: Grammer Run
Post by: TIfanx1999 on October 25, 2011, 05:08:34 pm
Version 2!
Now it have menu :D

We get menu!

Seriously though, awesome work Yeong!
Title: Re: Grammer Run
Post by: BalancedFury on October 25, 2011, 06:27:18 pm
I am the firtst one to try it with a menu :D
Title: Re: Grammer Run
Post by: Yeong on October 25, 2011, 07:01:43 pm
I am the firtst one to try it with a menu :D

Sorry. You're not. :P
(It's Zeda :D )
Title: Re: Grammer Run
Post by: Deep Toaster on October 25, 2011, 07:04:38 pm
That animated sprite is amazing. And yeah, addicting game :o
Title: Re: Grammer Run
Post by: Yeong on October 25, 2011, 08:22:01 pm
Final version of Grammer Run comes tomorrow...
get your rate up button ready >:D
:P
Title: Re: Grammer Run
Post by: BalancedFury on October 25, 2011, 08:54:53 pm
NUU!! That's a lie!
Title: Re: Grammer Run
Post by: Xeda112358 on October 25, 2011, 10:07:46 pm
I was the first with the version with a menu, but not with the version with scores >.>
And I have my rate button ready :D
THis really is addicting, I was actually playing a game in class and I never do that O.O
Title: Re: Grammer Run
Post by: LincolnB on October 25, 2011, 11:31:27 pm
I was actually playing a game in class and I never do that O.O

I do that all the time :P
Title: Re: Grammer Run
Post by: Stefan Bauwens on October 26, 2011, 02:52:56 am
I was the first with the version with a menu, but not with the version with scores >.>
And I have my rate button ready :D
THis really is addicting, I was actually playing a game in class and I never do that O.O
But we all play The Game in class.
Title: Re: Grammer Run
Post by: DJ Omnimaga on October 26, 2011, 04:28:30 am
I personally like the sprite quite a bit, although I still definitively think when falling you should fall faster and faster as you go down, since falling seems kinda weird right now.
Title: Re: Grammer Run
Post by: Yeong on October 26, 2011, 07:21:37 am
I personally like the sprite quite a bit, although I still definitively think when falling you should fall faster and faster as you go down, since falling seems kinda weird right now.
But that makes the game near impossible D: (I tried. Trust me.)

Anyway...UPDATE(release)!
-Achievements
-Unlock something if you have all the achievements
-Changed the Menu interface a little.

Download Link here:
http://www.omnimaga.org/index.php?action=downloads;sa=view;down=733

somebody post a screenshot for me.
Title: Re: Grammer Run
Post by: Xeda112358 on October 26, 2011, 08:40:41 am
Nice! And would it be possible to get the achievement screen to go faster? I thought my calc froze the first time... (I didn't know to press enter).

EDIT: That screenie is actual speed, by the way...
Title: Re: Grammer Run
Post by: Yeong on October 26, 2011, 09:12:57 am
O.o
I forgot to put "PRESS ENTER" at bottom of the screen...
I guess it's find :D
BTW, you have 15 achievements go get!
Get them all, and the game will award you with something nice.
Title: Re: Grammer Run
Post by: Xeda112358 on October 26, 2011, 09:16:39 am
/me suspects a "you won the game" >.>
Title: Re: Grammer Run
Post by: Yeong on October 26, 2011, 09:17:08 am
/me suspects a "you won the game" >.>
something better D:
Title: Re: Grammer Run
Post by: Sorunome on October 26, 2011, 09:17:53 am
/me suspects a "you won the game" >.>
I lost it.... :S

Well, it looks col, the game! :)
Title: Re: Grammer Run
Post by: BalancedFury on October 26, 2011, 09:01:16 pm
I know i might not be allowed to say this, but the hardest achievement is getting exactly 666 as a score..
I tried 100+ times but still can't get it
I always linger on 664, 665(jogging), and 668
Title: Re: Grammer Run
Post by: Builderboy on October 26, 2011, 09:05:57 pm
I think making the gravity a bit higher might actually make the game a bit *easier* because as it is right now, at high speeds, when you jump off a platform, an entire screen might pass before you land back down, so it is literally impossible to know if you will be able to land once your jump is finished.
Title: Re: Grammer Run
Post by: BalancedFury on October 26, 2011, 09:08:49 pm
My bro says he made it hard on purpose
Title: Re: Grammer Run
Post by: boot2490 on October 28, 2011, 11:29:57 am
That's what she said
Title: Re: Grammer Run
Post by: Yeong on October 28, 2011, 12:02:55 pm
I think making the gravity a bit higher might actually make the game a bit *easier* because as it is right now, at high speeds, when you jump off a platform, an entire screen might pass before you land back down, so it is literally impossible to know if you will be able to land once your jump is finished.
Supersonic was just for a joke. :P
you do get 1 achievement in that mode though :D
Title: Re: Grammer Run
Post by: BalancedFury on October 28, 2011, 09:11:11 pm
That's what she said
Lol :P
That's not right :P
But that was sweet.
I usually catch things like that pretty quick, but I didn't catch that :P