Author Topic: Grammer Run  (Read 9183 times)

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Offline Xeda112358

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Re: Grammer Run
« Reply #30 on: October 24, 2011, 07:27:08 pm »
Awesome job! I am really loving this! I rarely put games on my actual calc because I use it just for math and programming, but this has been on my calc since the first version!
Anywho, here is a screenie... I really want to see if my score was 666 for the Supersonic run O.O

(Also, I put the Emulator at 25% just so I could play supersonic mode XD I'm not actually that good...)

Offline Yeong

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Re: Grammer Run
« Reply #31 on: October 24, 2011, 09:14:00 pm »
Thank you XD
Now, you'll never guess what'll Grammer Run v3 contain... >:D
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Offline Xeda112358

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Re: Grammer Run
« Reply #32 on: October 24, 2011, 09:15:04 pm »
!_! I don't know D:

Offline Yeong

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Re: Grammer Run
« Reply #33 on: October 24, 2011, 09:15:42 pm »
also, what you played was sprinting mode :P
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Offline Deep Toaster

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Re: Grammer Run
« Reply #34 on: October 24, 2011, 09:19:05 pm »
That looks really fun O.O Makes me really want to try Grammer.
« Last Edit: October 24, 2011, 09:19:18 pm by Deep Thought »




Offline XVicarious

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Re: Grammer Run
« Reply #35 on: October 24, 2011, 09:25:32 pm »
Wow... That looks awesome.
I know that there is a version in Axe (kinda), it looks nowhere near as good as this, so honestly I think Boot should make a version that looks more like this. (because the sprite looks fucking badass)

Offline Xeda112358

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Re: Grammer Run
« Reply #36 on: October 24, 2011, 09:30:27 pm »
(because the sprite looks fucking badass)
My sentiments exactly.
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Offline Yeong

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Re: Grammer Run
« Reply #37 on: October 25, 2011, 01:01:18 pm »
I finally got wabbit on my flashdrive (still have to type all the codes O.o)

Grammer Run v2.2!
So the UPGRADE:
Saving high score!

Offline Sorunome

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Re: Grammer Run
« Reply #38 on: October 25, 2011, 01:03:19 pm »
Nice! Maybe make that the pixels left of the figure are erased, it looks a bit funny to me... :P

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Offline Yeong

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Re: Grammer Run
« Reply #39 on: October 25, 2011, 01:04:17 pm »
Yes, i tried that and it also leaves behind a trail from the sprite (like in the first screenie).
@Xeda: it's supposed to. For 'shadow effect' :D
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Offline Sorunome

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Re: Grammer Run
« Reply #40 on: October 25, 2011, 01:04:59 pm »
Well, it still looks somehow crazy to me....

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Offline Yeong

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Re: Grammer Run
« Reply #41 on: October 25, 2011, 01:06:11 pm »
but if I get rid of it, moon jump won't work D:
And that's how I planned Supersonic mode(can't moonjump) so I have to leave it like this.
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Offline Sorunome

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Re: Grammer Run
« Reply #42 on: October 25, 2011, 01:07:17 pm »
ok :)

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Offline Stefan Bauwens

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Re: Grammer Run
« Reply #43 on: October 25, 2011, 01:08:36 pm »
THE GAME
Awesome. *.*


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Offline BalancedFury

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Re: Grammer Run
« Reply #44 on: October 25, 2011, 05:05:47 pm »
It's.......... SO.......... ADDICTING!!!
Antonio Nam = DualBLDR = Tony Arthur... U choose!





JOIN THE PETITION TO ADD THIS EMOTICON!!
[|:{P ------->


Yo dawg I herd u lost the game game so I coded the game game in your calc so you can lose the game game while you code your code about losing the game game.