Author Topic: Gravity Guy  (Read 12223 times)

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Offline Stefan Bauwens

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Re: Gravity Guy
« Reply #60 on: October 20, 2011, 05:38:38 am »
I have the game on my ipod now. It's kinda addicting. Hope it feels the same way on calc :)


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Offline squidgetx

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Re: Gravity Guy
« Reply #61 on: October 21, 2011, 07:42:04 pm »
I can't believe this final release is taking so long; it seems that all the loose ends (level editor, compression, ext. lvl support) are taking longer than the creation of the engine itself O_o

Leafiness; Fixed the collision bug ^^ but now I have to rearrange some of the levels because they abused the glitchy collision haha :P

Offline Builderboy

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Re: Gravity Guy
« Reply #62 on: October 21, 2011, 07:42:57 pm »
I can't believe this final release is taking so long; it seems that all the loose ends (level editor, compression, ext. lvl support) are taking longer than the creation of the engine itself O_o

Welcome to my world :P  Hope you can get the release out soon ^^

Offline LincolnB

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Re: Gravity Guy
« Reply #63 on: October 21, 2011, 08:13:28 pm »
I can't believe this final release is taking so long; it seems that all the loose ends (level editor, compression, ext. lvl support) are taking longer than the creation of the engine itself O_o

Welcome to my world :P  Hope you can get the release out soon ^^

yeah, I guess that's how it is for me and Portal X. BuilderBoy spent a lot of time on the engine, and I don't really know how much my time compares (I'm probably doing much much less than he did), but that's what it feels like, for sure.
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Offline C0deH4cker

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Re: Gravity Guy
« Reply #64 on: October 21, 2011, 09:56:04 pm »
I cant wait for any of the three games, Portal X, Graviter, or this one, Gravity Guy. They all look AMAZING, and I would love to be able to do something like these in axe. Props to you all for the effort.

Offline squidgetx

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Re: Gravity Guy
« Reply #65 on: October 30, 2011, 10:04:50 pm »
Soon...

I must build a level editor. Which isn't really that hard...just annoying...sigh..then fix the levels and add a menu interface...oh and the stats thing. On the other hand I just submitted my early action application to college so maybe I'll be able to find more time...

Offline squidgetx

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Re: Gravity Guy
« Reply #66 on: November 30, 2011, 11:08:58 pm »
Finished, put into zContest.

Here's the first official release :D Nothing really new, just overall cleaner and I also added 2 more levels.

Now to start on Cemetech's contest :O
« Last Edit: November 30, 2011, 11:09:36 pm by squidgetx »

Offline saintrunner

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Re: Gravity Guy
« Reply #67 on: December 01, 2011, 05:07:13 pm »
This looks really good! Nice job!
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