Author Topic: Gravity Guy  (Read 26889 times)

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Offline Darl181

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Re: Gravity Guy
« Reply #15 on: September 09, 2011, 07:54:59 pm »
Do you already have any apps on it?  I've had experiences when a certain app would for some reason block other apps from being sent..
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Offline thenyanpeople

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Re: Gravity Guy
« Reply #16 on: September 09, 2011, 07:55:37 pm »
Do you already have any apps on it?  I've had experiences when a certain app would for some reason block other apps from being sent..
I have nothing but the default apps on it.

Offline Darl181

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Re: Gravity Guy
« Reply #17 on: September 09, 2011, 07:57:43 pm »
And what are the default apps?  How much mem is free?
* Darl181 does a double-take and realizes this is a program and not an app :P

Using ti-connect, are you sending it (to your calc) as a program? (8xp)
« Last Edit: September 09, 2011, 07:57:53 pm by Darl181 »
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Offline squidgetx

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Re: Gravity Guy
« Reply #18 on: September 09, 2011, 08:09:20 pm »
I get this problem a lot with TI-Connect (Btw, darl, the engine is around 600 bytes; the rest of the filesize is data hehe)

Try this: Disconnect the cable and calc completely from the computer. Make sure there's nothing valuable in RAM, and clear the calc RAM (2nd-Mem-7:Reset) Restart your computer, plug in the calc, and try again.

Offline Eeems

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Re: Gravity Guy
« Reply #19 on: September 09, 2011, 08:13:39 pm »
I have not been able to send other applications to his calc.
It sounds like it's not a problem with this program specifically but his calc, or your copy of ti-connect. How about you open up another topic and give details like, what version of ti-connect you are using, calc model, OS etc, and any other information you can think of that will help us figure out the issue
/e

Offline thenyanpeople

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Re: Gravity Guy
« Reply #20 on: September 09, 2011, 08:39:22 pm »
I have not been able to send other applications to his calc.
It sounds like it's not a problem with this program specifically but his calc, or your copy of ti-connect. How about you open up another topic and give details like, what version of ti-connect you are using, calc model, OS etc, and any other information you can think of that will help us figure out the issue
Okay, but I will try what squidgetx said first if that doesn't work I will create a new topic.

Offline squidgetx

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Re: Gravity Guy
« Reply #21 on: September 11, 2011, 07:21:01 pm »
Whoo, update!

-Made it more playable
-Block falling animation for when you die (The blocks will fall in whichever direction gravity is going; cool, eh?)
-When you die, it starts the level over (I'll have a countdown in future versions)
-Bugfixes

*Todo*
-Title Screen/Level Infrastructure
-Countdown thingy
-Powerups
-More tiles and levels

I've built level two but it's not included here, soz :P
« Last Edit: September 11, 2011, 07:22:06 pm by squidgetx »

Offline Builderboy

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Re: Gravity Guy
« Reply #22 on: September 11, 2011, 07:22:57 pm »
Loving the tile death animation ^^ Everything seems to be progressing awesomely :D Good luck adding the last features!

Offline Freyaday

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Re: Gravity Guy
« Reply #23 on: September 11, 2011, 08:05:43 pm »
I like the dying animation too. :)
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Re: Gravity Guy
« Reply #24 on: September 11, 2011, 09:08:48 pm »
Wow, that death animation is awesome.  The entire game looks wonderful. :)

Offline LincolnB

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Re: Gravity Guy
« Reply #25 on: September 11, 2011, 09:51:40 pm »
Looks nice :)
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Offline alberthrocks

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Re: Gravity Guy
« Reply #26 on: September 11, 2011, 10:33:52 pm »
If I'm spending more time watching the screenshot than doing HW, you know that program's good. ;)

(Particularly the death animation)

A suggestion - I'm not sure how your game will be organized, but maybe you could make a little popup (animated and pretty, of course) that shows up after you die letting you restart the level, save the game, or exit? :)
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Offline squidgetx

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Re: Gravity Guy
« Reply #27 on: September 14, 2011, 10:56:27 pm »
alberthocks: Almost done (The animation part is done, I'm considering making it a custom font over TI font text. This menu will double as the pause menu.)

Working on title screen/spriting atm. The exec right now is in an unplayable state so I'll clean it up before I make another update.

Offline squidgetx

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Re: Gravity Guy
« Reply #28 on: September 18, 2011, 10:06:16 pm »
HUGE update :D

-Animated pause and main menus
-Two more levels (although the third one is basically impossible I think)
-Speed increase blocks
-New tiles
-Infrastructure cleanup
-Bugs/optimizes

Todo:
Make main menu prettier
Custom levels
More levels
Snail powerup

Almsot ready for a release O_o
« Last Edit: September 18, 2011, 10:08:15 pm by squidgetx »

Offline LincolnB

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Re: Gravity Guy
« Reply #29 on: September 18, 2011, 10:12:43 pm »
That looks pretty freaking awesome. As in, better than the Flash version of the same game. However, the countdown thing is kind of hard to say, it might be good to put it in a box with a cleared background or something.
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