Author Topic: HACC  (Read 20317 times)

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Offline DJ Omnimaga

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HACC
« Reply #120 on: September 08, 2007, 10:23:00 am »
it did o.oblink.gif it's in HACC sub forum o"O

Delnar_Ersike

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« Reply #121 on: September 08, 2007, 05:07:00 pm »
QuoteBegin-DJ Omnimaga+8 Sep, 2007, 14:23-->
QUOTE (DJ Omnimaga @ 8 Sep, 2007, 14:23)
it did o.oblink.gif it's in HACC sub forum o"O  

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Offline DJ Omnimaga

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« Reply #122 on: September 08, 2007, 05:42:00 pm »
Look below Ultima V forum <_<dry.gif Considering its a large project I felt it would need its own forum like pokemon and ultima

Offline JonimusPrime

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« Reply #123 on: September 08, 2007, 06:56:00 pm »
I agree with DJ on this one.

"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown

"If you've done something right no one will know that you've done anything at all" -Futurama

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Offline DJ Omnimaga

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HACC
« Reply #124 on: September 09, 2007, 12:19:00 am »
He prbly didn't noticed the HACC forum yet. Most people use Today Active Topics, and HACC need to be moved up in alphabetical order anyway

Delnar_Ersike

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« Reply #125 on: September 09, 2007, 06:00:00 am »
Nah, I actually look at the forums alphabetically and have seen the HACC subforum: it's just that it feels weird to me that the project itself has its own subforum, despite the fact the author already has a subforum dedicated to him (kind of like there was a member called "HACC" %)rolleyes2.gif ).

Offline DJ Omnimaga

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« Reply #126 on: September 09, 2007, 09:37:00 am »
Well, if you look throughly, most huge projects have their own sub forums anyway, i did this to grab people attention more. For example, they see the name Pokemon, so they go immediately check because it's pokemon, things like that

Offline DJ Omnimaga

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« Reply #127 on: September 09, 2007, 01:27:00 pm »
double post: I've reordered project forums so its in alphabetical order now. Back on topic now :)smile.gif

Offline DJ Omnimaga

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« Reply #128 on: September 18, 2007, 06:59:00 am »
QUestion: I was re-reading through the entire thread and saw HACC will not be able to make flash app. Will it allow you to have sub program running or stuff like this, and allow to copy the content of an archived program to ram? That way it would be a work around the 24 KB limit, which will be easily reached with an RPG or a game with several maps. It's still ok if it doesn't support this though, I was just wondering

Offline Halifax

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« Reply #129 on: September 18, 2007, 08:56:00 am »
HACC progress through stages, and the things said earlier aren't exactly true. It will be able to produce a Flash App, and also the limit is 8KB. You can get around the 8KB limit by making external files and other things, or using shared libraries, or you can build an application/
There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline bfr

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« Reply #130 on: September 18, 2007, 11:13:00 am »
The limit for regular (not Flash Applications) assembly programs is 8k?  Castlevania, for example, is way over 8k.  Or is this only allowed because it's a MirageOS program?

Offline JonimusPrime

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« Reply #131 on: September 18, 2007, 03:31:00 pm »
8k is the limit of runnable code the rest has to be data or you have to make a workaround to run it.

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Offline DJ Omnimaga

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« Reply #132 on: September 18, 2007, 03:41:00 pm »
QuoteBegin-Halifax+18 Sep, 2007, 15:56-->
QUOTE (Halifax @ 18 Sep, 2007, 15:56)
HACC progress through stages, and the things said earlier aren't exactly true. It will be able to produce a Flash App, and also the limit is 8KB. You can get around the 8KB limit by making external files and other things, or using shared libraries, or you can build an application/  

 YAY! Good to see you readded it, i didnt knew since there was several months without progress posted at one point x.x

*DJ Omnimaga

Delnar_Ersike

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« Reply #133 on: September 19, 2007, 04:25:00 am »
QuoteBegin-DJ Omnimaga+18 Sep, 2007, 19:41-->
QUOTE (DJ Omnimaga @ 18 Sep, 2007, 19:41)
*DJ Omnimaga

Offline DJ Omnimaga

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« Reply #134 on: September 19, 2007, 05:02:00 am »
its 8 KB for the executable code, not the on calc program