Author Topic: Half Life 2: On-Calc  (Read 66795 times)

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SirCmpwn

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Re: Half Life 2: On-Calc
« Reply #255 on: October 10, 2010, 01:55:11 pm »
The map is big, and has to have different calculations, because I can't possibly efficiently do it with objects.  So, I have to reimplement it differently for map collisions.  I have already re-implemented the vertical component (so you can go through floors and ceilings but not walls).
I haven't done hinges and springs yet.

Offline matthias1992

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Re: Half Life 2: On-Calc
« Reply #256 on: October 10, 2010, 02:31:31 pm »
The map is big, and has to have different calculations, because I can't possibly efficiently do it with objects.  So, I have to reimplement it differently for map collisions.  I have already re-implemented the vertical component (so you can go through floors and ceilings but not walls).
I haven't done hinges and springs yet.
the more you tell me about this the more I want to get the demo ;) no pressure of course :)
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Re: Half Life 2: On-Calc
« Reply #257 on: October 10, 2010, 02:59:58 pm »
yunhua98, try to do it in a maximum of 7x14.
Horizontal map collisions are almost done, it works great!  I will be doing vertical collisions today, touching up both horizontal and vertical, then I will add gravity (easy) and release a demo.
Nice. I always had troubles with collision detection when there's complex physics x.x
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Re: Half Life 2: On-Calc
« Reply #258 on: October 10, 2010, 04:59:17 pm »
I really cant do much more with these dimensions, do you want him with the walking stick?  cause if you do, I'm going to have to resort to stick figures.  :P

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SirCmpwn

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Re: Half Life 2: On-Calc
« Reply #259 on: October 10, 2010, 10:29:55 pm »
Lolwut?  Gordon Freeman most definitely does not have a walking stick.

SirCmpwn

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Re: Half Life 2: On-Calc
« Reply #260 on: October 12, 2010, 11:54:52 pm »
Physics engine is done.  It works great.  I'll post a sandbox and screenie tomorrow :)

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Re: Half Life 2: On-Calc
« Reply #261 on: October 12, 2010, 11:56:04 pm »
Sweet!  I am aching with excitement to try it out :D Do we get a demo? :D Aww we cant have a screenie now? :( Oh well i am very excited :D

SirCmpwn

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Re: Half Life 2: On-Calc
« Reply #262 on: October 12, 2010, 11:58:31 pm »
I have two minutes before parental controls kick me off the computer at ten.  You cannot have it now :P

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Re: Half Life 2: On-Calc
« Reply #263 on: October 12, 2010, 11:59:08 pm »
Noooooooooooo haha okay then see you tomorrow :)

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Re: Half Life 2: On-Calc
« Reply #264 on: October 13, 2010, 12:58:24 am »
Sounds epic and can't wait for screenshots and such :D
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Re: Half Life 2: On-Calc
« Reply #265 on: October 13, 2010, 02:41:45 am »
Nice, can't wait :D
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SirCmpwn

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Re: Half Life 2: On-Calc
« Reply #266 on: October 13, 2010, 08:34:52 am »
Damn MSD8x.   Damn TI-Connect.  Must.  Find.  Way.  To.  Transfer.

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Re: Half Life 2: On-Calc
« Reply #267 on: October 13, 2010, 10:07:23 am »
perhaps is this what ure looking for?
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Offline matthias1992

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Re: Half Life 2: On-Calc
« Reply #268 on: October 13, 2010, 10:40:51 am »
Damn MSD8x.   Damn TI-Connect.  Must.  Find.  Way.  To.  Transfer.
Why!!!!!!! WHY!!!!!!!

:P
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Re: Half Life 2: On-Calc
« Reply #269 on: October 13, 2010, 01:37:34 pm »
Damn MSD8x.   Damn TI-Connect.  Must.  Find.  Way.  To.  Transfer.
I hope all comps at school did not break TI connect or something preventing you to transfer anywhere x.x
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