Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Half Life 2: On-Calc
« previous
next »
Print
Pages:
1
...
18
19
[
20
]
21
22
...
25
Go Down
Author
Topic: Half Life 2: On-Calc (Read 72905 times)
0 Members and 1 Guest are viewing this topic.
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Half Life 2: On-Calc
«
Reply #285 on:
October 13, 2010, 10:06:37 pm »
Ok got around to trying the program, um it seems its an empty, locked, TiBasic program?
Logged
meishe91
Super Ninja
LV11
Super Veteran (Next: 3000)
Posts: 2946
Rating: +115/-11
Re: Half Life 2: On-Calc
«
Reply #286 on:
October 13, 2010, 10:09:40 pm »
Ya, same here. Sir, did you by chance transfer this to Wabbit and then transfer it off that?
Logged
Spoiler
For
Spoiler
:
For the 51
st
time, that is not my card! (Magic Joke)
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Half Life 2: On-Calc
«
Reply #287 on:
October 14, 2010, 02:20:04 am »
the attached program is 0.07 KB large. I think it corrupted during computer transfer
.
From the screenshot it looks awesome though
Logged
meishe91
Super Ninja
LV11
Super Veteran (Next: 3000)
Posts: 2946
Rating: +115/-11
Re: Half Life 2: On-Calc
«
Reply #288 on:
October 14, 2010, 03:06:27 am »
Wabbit might have also done it if he like transfered to that, did a change, then took it off Wabbit. It's been exporting blank programs for some reason. That's why I asked, but we shall see when he's on next. Hope we get it resolved
Logged
Spoiler
For
Spoiler
:
For the 51
st
time, that is not my card! (Magic Joke)
SirCmpwn
Guest
Re: Half Life 2: On-Calc
«
Reply #289 on:
October 14, 2010, 08:34:31 am »
Oh, I transferred it from Wabbit. I'm not entirely sure I want to provide source code for you guys yet, so I'll hold off until I can get a binary for you guys.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Half Life 2: On-Calc
«
Reply #290 on:
October 14, 2010, 09:46:06 am »
Ah ok, good luck trying to send a binary to the computer
*hopes it won't corrupt again*
Logged
matthias1992
LV6
Super Member (Next: 500)
Posts: 408
Rating: +33/-5
Re: Half Life 2: On-Calc
«
Reply #291 on:
October 14, 2010, 04:41:25 pm »
Idem ditto
I hope we will be able to mess with the source a little if Builderboy lets us do that with his code too then maybe the best (fastest) of Zedd and HL2 could be combined into one super engine, first problem is the difference in 'world' size, you use x64 and builderboy uses x256
I can't wait to mess around with either of those! great job so far, screenies look great!
Logged
MASM xxxxxxxxxx aborted | SADce ====:::::: 40% -Halted until further notice| XAOS =====::::: 50% -Units done| SKYBOX2D engine ========== 100% -Pre-alpha done. Need to document it and extend |
~Those who dream by day are cognizant of much more than those who dream by night only. -Sir Edgar Allen Poe-
SirCmpwn
Guest
Re: Half Life 2: On-Calc
«
Reply #292 on:
October 15, 2010, 11:17:06 am »
So I bumped the map size to fill the screen, and successfully integrated the physics engine in the game (what you guys saw was just a test program).
I also started on the map editor:
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Half Life 2: On-Calc
«
Reply #293 on:
October 15, 2010, 11:20:18 am »
Nice! Btw will the game eventually have maps larger than the screen or is scrolling something that would hinder speed too much?
Also I lost the game
Logged
SirCmpwn
Guest
Re: Half Life 2: On-Calc
«
Reply #294 on:
October 15, 2010, 11:41:23 am »
I might add smooth scroll later, but I want to get the framework of the game worked out first.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Half Life 2: On-Calc
«
Reply #295 on:
October 15, 2010, 11:57:26 am »
Ah ok, well good luck
Logged
matthias1992
LV6
Super Member (Next: 500)
Posts: 408
Rating: +33/-5
Re: Half Life 2: On-Calc
«
Reply #296 on:
October 15, 2010, 12:49:41 pm »
looks great! great progress!
Logged
MASM xxxxxxxxxx aborted | SADce ====:::::: 40% -Halted until further notice| XAOS =====::::: 50% -Units done| SKYBOX2D engine ========== 100% -Pre-alpha done. Need to document it and extend |
~Those who dream by day are cognizant of much more than those who dream by night only. -Sir Edgar Allen Poe-
whitevalkery
LV4
Regular (Next: 200)
Posts: 129
Rating: +10/-10
DCS7 Beta tester
Re: Half Life 2: On-Calc
«
Reply #297 on:
October 15, 2010, 12:52:22 pm »
hmm... i wonder how this will turn out
Logged
Used to be Schoolhacker...
Masinini
LV2
Member (Next: 40)
Posts: 33
Rating: +0/-0
Re: Half Life 2: On-Calc
«
Reply #298 on:
December 09, 2010, 08:17:30 pm »
This would take the cake for me. I am a huge fan of the real game.
Does the screenie represent the real fall time, or does the guy fall faster when using it on the calculator?
Logged
Output(1,1,"By the pricking of my thumb"
Txt(1,1, "Something wicked this way comes."
SirCmpwn
Guest
Re: Half Life 2: On-Calc
«
Reply #299 on:
December 09, 2010, 08:23:18 pm »
That is the real fall time. I will probably change it later.
Logged
Print
Pages:
1
...
18
19
[
20
]
21
22
...
25
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Half Life 2: On-Calc