Author Topic: Half Life 2: On-Calc  (Read 29245 times)

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Offline DJ Omnimaga

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Re: Half Life 2: On-Calc
« Reply #300 on: December 09, 2010, 08:23:58 pm »
I assume this means this project is not dead, right? ;D
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Re: Half Life 2: On-Calc
« Reply #301 on: December 09, 2010, 08:24:31 pm »
Well... I haven't worked on it in months.

Offline DJ Omnimaga

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Re: Half Life 2: On-Calc
« Reply #302 on: December 09, 2010, 08:31:41 pm »
Ok, I was worried it died because a while ago you mentionned your current projects and it didn't mention any game you ever worked on, so I kinda figured HL2 was dead too. Plus your signature doesn't have an HL2 userbar either.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline Masinini

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Re: Half Life 2: On-Calc
« Reply #303 on: December 09, 2010, 08:40:08 pm »
Did you plan to replicate the story of Half-Life 2 or take creative license and change it?
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Offline XVicarious

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Re: Half Life 2: On-Calc
« Reply #304 on: January 03, 2011, 09:11:17 pm »
Oh lord... I wish i hadn't lost my TI-84 Plus Silver... :(
God I wish I could carry this with me lol.

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Re: Half Life 2: On-Calc
« Reply #305 on: January 03, 2011, 09:13:33 pm »
Hey jkag welcome on the forums :D

Sorry to hear about your 84+SE. Do you have a TI-Nspire regular edition? You might be able to buy a 84+ keypad online to play some 84+ games.

I also hope SirCmpwn eventually revives this.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline Builderboy

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Re: Half Life 2: On-Calc
« Reply #306 on: January 04, 2011, 01:23:06 am »
Me too :( It was such an epic project, but i know he has so much on his plate and i for one understand how projects can get left behind every now and then.

Offline DJ Omnimaga

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Re: Half Life 2: On-Calc
« Reply #307 on: January 04, 2011, 03:17:22 am »
Yeah. He needs to setup proprieties and stuff, unless he suddently gets an urge to work on another project like this one. Plus there's school.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Re: Half Life 2: On-Calc
« Reply #308 on: January 10, 2011, 06:44:00 pm »
Does anyone want the physics engine?  I'm afraid that I won't be continuing this project.

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Re: Half Life 2: On-Calc
« Reply #309 on: January 10, 2011, 06:55:45 pm »
Sorry to hear. I was looking forward for this. :( You should post it in the Axe forum or in here, though, in case someone might want to do something with it.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline willrandship

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Re: Half Life 2: On-Calc
« Reply #310 on: January 10, 2011, 08:36:14 pm »
Hmm, I might like to mess with it. How useable is it at the moment?

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Re: Half Life 2: On-Calc
« Reply #311 on: January 10, 2011, 08:43:08 pm »
Very usable.  It is a full fledged physics engine.

Offline willrandship

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Re: Half Life 2: On-Calc
« Reply #312 on: January 10, 2011, 09:26:31 pm »
sweet. I could probably use it for several things. Think it would be hard to set it up with a raycaster? :P

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Re: Half Life 2: On-Calc
« Reply #313 on: January 10, 2011, 09:28:05 pm »
It would be difficult to port the engine, but I don't even know how you would use a raycaster to display the objects realistically.  You'd need a full 3D engine.

Offline willrandship

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Re: Half Life 2: On-Calc
« Reply #314 on: January 10, 2011, 09:55:47 pm »
True that, but I was just joking anyways. Maybe for the nspire. Eventually.