Author Topic: Hnefatafl: The Viking Board Game (download on page 7)  (Read 30379 times)

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Offline Zera

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Re: Hnefatafl: The Viking Board Game (beta on page 3)
« Reply #45 on: March 31, 2010, 11:57:44 pm »
It shouldn't be a problem to include the images in the HTML, since I assume the whole package is going to be archived together. The filesize won't be anything to gawk at. Honestly - I think any HDD can spare 200 KB or so. :P

I would mostly worry about the hosting going down at some point. If people are downloading the game a couple of years from now and they can't pull-up any images from the serve, then it would kind of suck for them.

I'm not really opposed to the idea, though. Whatever you think is best.

Offline {AP}

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Re: Hnefatafl: The Viking Board Game (beta on page 3)
« Reply #46 on: April 01, 2010, 12:02:51 am »
You have a point.
With the file it is!

I'll release one more version here later (probably on the 2nd because I won't be online tomorrow) and then, if I figure I can't manage the AI, I'll upload a version to Ticalc.org.

Offline DJ Omnimaga

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Re: Hnefatafl: The Viking Board Game (beta on page 3)
« Reply #47 on: April 01, 2010, 01:09:35 am »
we can have images integrated in HTML files? Is that supported by all browsers and how does it work? Are they in HEX/bin or something? Or do you just mean include them in a folder? I think it might be best to do the former in this case, since some ppl have no internet at home.

I'll upload in download section when you posted new version on ticalc ^^
« Last Edit: April 01, 2010, 01:10:16 am by DJ Omnimaga »
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Re: Hnefatafl: The Viking Board Game (beta on page 3)
« Reply #48 on: April 01, 2010, 03:03:10 pm »
It shouldn't be a problem to include the images in the HTML, since I assume the whole package is going to be archived together. The filesize won't be anything to gawk at. Honestly - I think any HDD can spare 200 KB or so. :P

I would mostly worry about the hosting going down at some point. If people are downloading the game a couple of years from now and they can't pull-up any images from the serve, then it would kind of suck for them.
This is why I'd include them. :)

This is a great game!  Awesome job!  *Now if only I understood the rules... ;D

Offline {AP}

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Re: Hnefatafl: The Viking Board Game (beta on page 3)
« Reply #49 on: April 02, 2010, 02:06:46 pm »
Or do you just mean include them in a folder?

Yes, that's how we're doing it. It's impossible to do any other way without being connected to the internet. (as you thought) ;P

Also, I'm going to release the source of the code commented separately in case someone wants to add to the project since my motivation has died out recently. It'll contain what EVERY variable is used for and what's going on at parts of the code. It's written in pure basic so it shouldn't be too hard to pick up and change around after the comments are included. I was really hoping to get the AI going, but it's proving more difficult than I can handle.

I'll have the downloads ready later today. I'll be a bit busy now.
« Last Edit: April 02, 2010, 02:07:05 pm by {AP} »

Offline Zera

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Re: Hnefatafl: The Viking Board Game (beta on page 3)
« Reply #50 on: April 02, 2010, 02:13:54 pm »
If anyone does decide to pick-up on the code and wants to implement some sort of A.I., they can contact me for the details we've hashed-out so far. I had a few ideas, but I'm really not sure if any of them would be too feasible.

Either way, it's cool to have a strictly two-player version, at the least. :)

Offline jsj795

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Re: Hnefatafl: The Viking Board Game (beta on page 3)
« Reply #51 on: April 02, 2010, 03:39:11 pm »
I'll try it^^ I want to try to implement AI
« Last Edit: April 02, 2010, 03:43:11 pm by jsj795 »


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline DJ Omnimaga

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Re: Hnefatafl: The Viking Board Game (beta on page 3)
« Reply #52 on: April 02, 2010, 07:27:54 pm »
I hope you don't give up AP but nice work so far on this! I hope your motivation returns at one point
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Offline {AP}

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Re: Hnefatafl: The Viking Board Game (beta on page 3)
« Reply #53 on: April 03, 2010, 02:02:17 am »
Here's the final version I'll be doing.
Let me know of any bugs since I haven't quite tested out this last one but I'm pretty sure that it still works just fine.
Readme included and all.

The source with comments is separate. It's just a txt file and it's not 'copy-pastable' to any TI-editor I know of. Just use the files in the zip of the release when editing and refer to the txt file for any questions on what the code does or what the variables used are for.
If you have any further questions about the code itself, contact me however you wish. If you have any questions about the AI, contact Zera.
« Last Edit: April 03, 2010, 02:02:53 am by {AP} »

Offline DJ Omnimaga

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Re: Hnefatafl: The Viking Board Game (beta on page 3)
« Reply #54 on: April 03, 2010, 02:06:05 am »
Ok cool downloaded it now ^^
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Offline jsj795

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Re: Hnefatafl: The Viking Board Game (beta on page 3)
« Reply #55 on: April 03, 2010, 01:17:26 pm »
For me, somehow source+comments are cracked. I see bunch of chinese characters... don't know why -_-;;
oh well, I'll study the program itself


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline Zera

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Re: Hnefatafl: The Viking Board Game (download on page 4)
« Reply #56 on: April 03, 2010, 01:27:59 pm »
Looks great. :)

I like the changes you made to the readme since I last checked it out. The BG color is definitely more fitting.

I'm wondering if this will also be hosted in Omnimaga's downloads section. Might make it easier to find, for those who don't regularly browse the forums.

Offline jsj795

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Re: Hnefatafl: The Viking Board Game (download on page 4)
« Reply #57 on: April 03, 2010, 01:30:01 pm »
I'm gonna look at the code, and try to implement the AI...
If it doesn't work, oh well. 2 player is also fine with me^^
I just have to teach my friends how to play it. I really like the readme too. It looks professional


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline {AP}

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Re: Hnefatafl: The Viking Board Game (download on page 4)
« Reply #58 on: April 03, 2010, 02:08:55 pm »
If you can't see the source+comments, try this site:
http://removedfromgame.com/source+comments.htm

Offline jsj795

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Re: Hnefatafl: The Viking Board Game (download on page 4)
« Reply #59 on: April 03, 2010, 02:18:24 pm »
okay i got it. Thanks^^


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*