Omnimaga
Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: Hot_Dog on February 24, 2011, 07:58:22 pm
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Some of you may have noticed that Starcraft: Zeratul was removed. I apologize for those of you who were looking forward to the game. But like so many other people I did not take the time to realize how much work an RPG takes.
So since I want to do some kind of Correlation-Based game, I'll be creating Hover http://en.wikipedia.org/wiki/Hover! This will be Ti-Basic using Correlation.
It's a competetive Capture-the-flag game using bumper cars. You need to get all your flags before the enemy gets his flags.
I have yet to decide if it will have link play, but it will certainly be against the AI like the original game.
There will be a few differences between this version and the Windows 95 version:
* The original three maps will be duplicated as close to the original as 2D will allow, but I plan on including 7 other maps as well
* The game still has attack drones and flag-collecting drones. However, if you hit an attack drone or if it hits you, you will freeze temporarily rather than get knocked in another direction
* The enemy will use jumps, walls and cloak
* There will be a couple of new power ups and teleport floor pads. I am also removing the map eraser pod
* The number of drones is fixed at 2 flag-collectors and 2 attack drones. However, the AI will get harder and harder as the game progresses.
* Drone movement will only be tile by tile (this is Ti-Basic after all)
* Some of the maps will have as many as 10 flags to collect rather than a maximum of 6
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Awww....It's ok.
The RPG that I'm making right now(Yeong RPG), I restarted that project like 30 times O_o because either the files were accidentally deleted or I just didn't like it
Yeong RPG was supposed to be 1 party member only.
BTW, good luck on Hover! :D
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I'm sorry to hear. I'm glad you're still working on another Correlation project, though. I wish SC was finished tho, but I understand it can be a huge undertaking.
However I moved the two topics in the other projects/ideas section since we don't delete posts, not to mention some people could use ideas from it. ???
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However I moved the two topics in the other projects/ideas section since we don't delete posts, not to mention some people could use ideas from it. ???
Ah, no problem. I should actually make the storyline public domain if someone wants to use it
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Oh that would be a nice idea too. It could also be re-used in a different type of game or for another platform.
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D: (about SC:Z)
Glad you're working on a project with your own util, though. And it sounds like an awesome one!
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Aww, too bad. At least you're still making something. I'm looking forward to seeing how Correlation actually feels in the hands of an experienced user. ^-^
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I'm looking forward to seeing how Correlation actually feels in the hands of an experienced user. ^-^
Huh, that's expecting a tensy-wensy bit too much from me...sure, I know Correlation inside-out, but optimizing normal Ti-Basic isn't a high point for me ;D
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I would love to use it in ZADotH :P
Zombies that look like zombies+no gaps anymore :)
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I would love to use it in ZADotH :P
Zombies that look like zombies+no gaps anymore :)
Gaps?
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By the way I played that game on Windows before and it was quite cool. At first it looked old-skool but it was still fun. :D