Author Topic: Hunt z80 port  (Read 17324 times)

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Offline DJ Omnimaga

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Re: Hunt z80 port
« Reply #30 on: January 27, 2010, 02:44:59 am »
True, for most RPGs I noticed they use the default fonts but I saw some use either custom routines or 8x8 sprites. When speed is essential, these can be useful.
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Offline ztrumpet

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Re: Hunt z80 port
« Reply #31 on: January 27, 2010, 09:35:26 am »
This is really interesting.
Eeems, I can't wait to get home and try this!

Offline Eeems

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Re: Hunt z80 port
« Reply #32 on: January 27, 2010, 10:01:19 am »
Thanks! Hope you like it :D
/e

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Re: Hunt z80 port
« Reply #33 on: January 27, 2010, 04:23:48 pm »
Eeems, this is great!  It's really nice for your first game in a language!  Excellent job!  It dosn't hold attention for long, but it's great for your first game. :)

Offline Eeems

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Re: Hunt z80 port
« Reply #34 on: January 27, 2010, 05:02:08 pm »
Thanks! In the next release I'll have tree's and the basic version that I originally created as well, so you can compare :P
I'm currently trying to get rid of a memory leak x.x
/e

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Re: Hunt z80 port
« Reply #35 on: January 27, 2010, 05:17:44 pm »
Wow, that sounds great!

How do you get a mem leak in Asm?

Offline Eeems

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Re: Hunt z80 port
« Reply #36 on: January 27, 2010, 05:19:56 pm »
it's trying to write to an array, but it's not working right, and the whole RAM is filling up x.x
I've got Kerm Martian (creator of DCS) helping me solve it.

EDIT: ok here it is! you can currently move on tree's, but I'll add checks later
tell me what you think
« Last Edit: January 27, 2010, 06:14:41 pm by Eeems »
/e

Offline DJ Omnimaga

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Re: Hunt z80 port
« Reply #37 on: January 27, 2010, 11:30:56 pm »
Nice, what trees are supposed to do, though?
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Offline Eeems

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Re: Hunt z80 port
« Reply #38 on: January 27, 2010, 11:39:07 pm »
just look pretty right now, later I may implement hiding behind them so you are invisible, or they are just objects in the way.
/e

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Re: Hunt z80 port
« Reply #39 on: January 27, 2010, 11:50:14 pm »
Aaah ok cool ^^

I wonder if you'll switch to sprites soon? ^^
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Re: Hunt z80 port
« Reply #40 on: January 27, 2010, 11:53:18 pm »
lol, I am in the process of switching to sprites, I'll have to completely re-write the displaying routines though. wish me luck :P
/e

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Re: Hunt z80 port
« Reply #41 on: January 28, 2010, 12:01:38 am »
Good luck!
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Offline Eeems

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Re: Hunt z80 port
« Reply #42 on: January 28, 2010, 01:02:29 am »
Thanks! I'll need it!
/e

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Re: Hunt z80 port
« Reply #43 on: January 28, 2010, 07:48:08 am »
Good luck!

Offline Galandros

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Re: Hunt z80 port
« Reply #44 on: January 28, 2010, 08:52:27 am »
Good luck, learn from it and have fun!
Hobbing in calculator projects.