Author Topic: Hunt z80 port  (Read 17326 times)

0 Members and 1 Guest are viewing this topic.

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Hunt z80 port
« Reply #60 on: January 28, 2010, 11:20:28 pm »
Eeems, this is awesome!!  I love your sprites!  They're awesome.  You're pretty good at Asm. :)
How hard was it to transition to sprites on the graphscreen?

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6265
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: Hunt z80 port
« Reply #61 on: January 28, 2010, 11:39:14 pm »
thanks :P I don't actually like them, and I would rather have better ones
lol, just wait until you see my horribly structured/unoptimized code x.x
it was kind of hard to figure out how to get the sprites working, then it was pretty simple, all I had to do was just multiply the location pointer by 8 on each of them, and it worked :)

EDIT: here is a small update
« Last Edit: January 28, 2010, 11:52:39 pm by Eeems »
/e

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Hunt z80 port
« Reply #62 on: January 29, 2010, 12:15:53 am »
I can't get past difficulty mode. It just goes back on Play/build/quit screen x.x
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6265
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: Hunt z80 port
« Reply #63 on: January 29, 2010, 12:33:07 am »
Sorry x.x forgot a 'ret' just go to the source folder open lib.asm go to the bottom add a tab and then type in 'ret' then run assemble.bat. That should fix it. If it doesn't then I don't know what the problem is x.x
/e

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Hunt z80 port
« Reply #64 on: January 29, 2010, 01:04:23 am »
I will wait when you release new 8xp build. I am a bit too lazy to compile stuff myself :P
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6265
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: Hunt z80 port
« Reply #65 on: January 29, 2010, 02:24:03 am »
Lol, ok, that may take a little while though, I'm working on backgrounds. Also, it doesn't take that long to make the edit and compile it  30 seconds tops ;)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Hunt z80 port
« Reply #66 on: January 29, 2010, 02:49:17 am »
Listen,

in my view when you provide a software avaliable for download you have to give an easy to launch build. I personally can't be arsed to spend time to setup an asm ide or folder just to build a game. Even if in your case, you provide the entire ASM tools (I haven't checked), the user shouldn't have to spend all this time to compile the thing just to try it.

Oh well, I'm backing out of this topic now. I'll post feedback when final version is done

Stop posting such narrow-minded comments.
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6265
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: Hunt z80 port
« Reply #67 on: January 29, 2010, 03:25:36 am »
Wait what? I wasn't trying to be narrow minded. You were being humerious when you said your were too lazy to do it yourself, and I was just playing along. I'm sorry if you saw it that way. 

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Hunt z80 port
« Reply #68 on: January 29, 2010, 03:46:10 am »
well i wasn't that humerious as you said, but oh well. I also dislike when people insist on making us do something even after we said we won't do it.
« Last Edit: January 29, 2010, 03:54:08 am by DJ Omnimaga »
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6265
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: Hunt z80 port
« Reply #69 on: January 29, 2010, 04:27:41 am »
Ok, I guess it wasn't.
I wasn't trying to make you do it. I was just pointing out that it would be really simple to do.
/e

Offline mapar007

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 550
  • Rating: +28/-5
  • The Great Mata Mata
    • View Profile
Re: Hunt z80 port
« Reply #70 on: January 29, 2010, 11:06:25 am »
(about calc84's post yesterday):
shouldn't that be:
Code: [Select]
ld b,6
call irandom
inc a

(I didn't know irandom could take an upper bound, which explains my 'strange' way of working)

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Hunt z80 port
« Reply #71 on: January 29, 2010, 11:35:50 am »
Lol, ok, that may take a little while though, I'm working on backgrounds. Also, it doesn't take that long to make the edit and compile it  30 seconds tops ;)
It took me 80 seconds from downloading till it assembled. Whom do I sue? ;D <jk>

Eeems, I don't see the update.  What was it?
Here's 1.08b after being Assembled correctly. :)

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: Hunt z80 port
« Reply #72 on: January 29, 2010, 01:27:19 pm »
(about calc84's post yesterday):
shouldn't that be:
Code: [Select]
ld b,6
call irandom
inc a

(I didn't know irandom could take an upper bound, which explains my 'strange' way of working)
I'm pretty sure irandom generates a random number from 0 to B-1.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6265
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: Hunt z80 port
« Reply #73 on: January 29, 2010, 02:27:53 pm »
It generates a number that is 0=<a<=b, so yeah, what calc said.
Ztrumpet, Thanks! I'll try to get the randomly generated background working today.
/e

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Hunt z80 port
« Reply #74 on: January 29, 2010, 02:37:39 pm »
Great!  I can't wait to see the backgrounds!  Will they be grayscale? ;D I'm pretty sure you're not there yet, but I am wondering... ;)
« Last Edit: January 29, 2010, 03:08:16 pm by ztrumpet »