Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: BCTurk on January 31, 2006, 02:39:00 pm

Title: Idea Discussion
Post by: BCTurk on January 31, 2006, 02:39:00 pm
Well, the first part I figured we could have as sort of a tut, while you're on the ship in hyper/sub space.  When you reach the station, you will probably do some serching, maybe fight like security droids, because they would have been activated.  Once you find the note, I don't know, but you will fight the guy/thing/event/whatever caused the "disseapearing" in the end.  The rest I'm not for sure, we could incorporate more fighthing tho.
Title: Idea Discussion
Post by: necro on February 03, 2006, 07:13:00 pm
BCTurk's Story won, BC, please write an overview of how the game might run, what items, etc.

Kevin, please add a sub forum for the project:

I propose these topics for organising it
-1.)Anouncements and Urgent Issues
-2.)Planning,Items,Events,Etc
-3.)Story
-4.)Code
-5.)Data,Vars,Maps and Images
-6.)Ideas and Discusion
Title: Idea Discussion
Post by: BCTurk on February 04, 2006, 03:53:00 am
Kevin, can all staff have mod privilages in this forum?? Thanks.
Title: Idea Discussion
Post by: DJ Omnimaga on February 04, 2006, 04:01:00 am
I'll do it asap ^^
Title: Idea Discussion
Post by: necro on February 04, 2006, 12:52:00 pm
Well, we need to decide on the following:  How will it look, how long, what items, what the enemies are, how enemies are fought/encountered, and how maps will work

I was thinking we could make the game similar in look to desolate but with much more complex enviroments and more overall variety.  Also, I thought it would be neat if you could avoid enemy encounters by avoiding them on the main map (very simplistic AIs) and when you colide with their sprite, they will fight you in a "battle mode".  Possibilities for combat are traditional rpg styles or prehaps a real time grid system like mmbn in which you weild weapons against an enemy or enemies.  It is also possible to make the game in the pseudo 3D stylings of other games, or to make the entire game side scrolling with seprate battles.
Please, let us get these decided quickly now and voice your opinions.  I propose that I and BC will come to a concensus as to what should be done after all opinions are heard, and in the case of us not reaching a concord on an issue, we would ressolve it by random drawling.
Title: Idea Discussion
Post by: BCTurk on February 04, 2006, 04:01:00 pm
((Thanks Kevin))

Ok, I'll post a link to the "full" storyline when I'm done here, I'm typing it now.  I think that the avoid enemies is a good idea, but the boss(es) would still have to be fought, and if you don't do any small battles, you will be crushed in the big ones.  As for pseudo 3D or sidescrolling, I don't think I would want to do that, just my opnion.  Battle mode sounds good, or we could do it that if you get within range of a enemy, that they will open fire on you, no?  

As for how long, well, you'll see when I post the story what I was thinking.  If you (anyone) thinks that it's too long or too short, just let me know, and we will make it longer/shorter accordinly.  

Items are not my forte, so if anyone has some good ideas, plz post.  However, I am capible of weapons, so expect some weapon profiles soon, along with some character ones (maybe).
Title: Idea Discussion
Post by: necro on February 04, 2006, 06:25:00 pm
well, here are my thoughts on posible enemies: security drones and mecha, zomies of some kind, possibly some kind of aliens.

Some item ideas:
+crow bar: an 18 inch long metal bar with tapering pronged heads on either end, one of which is bent at a 90 degree angle: opens grates and breaks soft crates
+Belt Saw: a mechanical saw with a thick serrated belt that rapidly cuts through most soft metals and materials, but over heats quickly: Cuts open weak locks and cables
+Phospur Torch: A presurised phosphur cylinder and simple valve conected to a pressurised canister of peroxide, they ignite on contact and issue through the forward nozzle at a high tempature: weld things together, burn alien growths off walls, melt through circut panels, etc
+Mechanical Detonation Charge (MDC): An explosive desinged on the principle of hydralicly presurising the outer chamber until it forcefuly ruptures, they are 100% stable and non-volatle explosive devices that never fail to detonate predictably:blow open stuff, can kill you
+Lipid Incindinary Bomb: A metal sphere with a highly flamable lipid inside of it will begin to self react as soon as it decrastalises in the abscense of electrical charge: will catch an area on fire, will kill you if to close
+Endothermic Grenade: A honeycomb of seperated fluids, when the simplistic mechanical explosive inside goes of it will force the two together and create a rapid heat absorbing reaction: put out fires, will kill you if in proximity
+Magnetic Propultion Device: A wrist mounted device designed to work with special tracks and wires, it will take power from and move along them rapidly
+Magnetic Coupling Line Luancher: this small launcher fires traversable lines from their original position to the coupling receptackle in which they go
+PDA: this will alow you to cuminicate with electronic devices and access areas of the complex
+UWB-Com: the Ultra Wide Band-Com alows for the wireless reception and transmission of data at short range and can be added to the PDA
+HAVMAC Suit: A suit designed to protect from heat, explosions, tramatic force, radiation, electro-shock and toxins...it can not sustain some one in airless enviroment, and offer unhinder mobility
+Adaptable Life Support Suit (ALSS): a high quality suit with an unbreachable helium torus fusion micro generator capable of producing energy for decades, however, the suit is slow and has low mobility
+Powered Adaptable Life Support Suit (PALSS): a high quality suit with a micro generator, it also has expandable energy storage and a pilot assisting hydralic exodrive which will mechanicaly mirror the pilots movemnts and carry the suit's weight with ease.
Title: Idea Discussion
Post by: katmaster on February 05, 2006, 01:32:00 pm
Wow, a lot of items there :)smile.gif So is this gonna be a Final Fantasy type battle system? You know, walk around on the world map, and run into battles(except the enemies are visable)? That's best IMO. Also, how long are we gonna make?
Title: Idea Discussion
Post by: necro on February 06, 2006, 05:22:00 am
Well, the combat does not nescicarily have to be turn based...a real time combat engine could be used
Title: Idea Discussion
Post by: BCTurk on February 06, 2006, 02:17:00 pm
Real time could be accomplished if we keep it 1v1.  If we want to make it more then that, I'd reccomend a turn-based.
Title: Idea Discussion
Post by: necro on February 07, 2006, 05:02:00 am
one on one would still be pretty difficult and fun, though I know more than that is possible (as I've done it...kinda)...but is the idea liked?

So, does the following sound good:
+8X8 tile mapped scrolling levels with simple moving enemies that, on contact, take you into a 'battle mode'
+using the weapons at your disposal, you fight in a either a real time or turn based combat system
+perhaps their are automated computer terminals with which you can order a weapon or amo
+perhaps have item storage upgrades (start able to carry five items, then ten, then twenty)
Title: Idea Discussion
Post by: kalan_vod on February 07, 2006, 06:02:00 am
Really good plan necro, I think that would be cool.
Title: Idea Discussion
Post by: BCTurk on February 07, 2006, 12:05:00 pm
QuoteBegin-necro+7 February 2006, 11:02-->
QUOTE (necro @ 7 February 2006, 11:02)
+8X8 tile mapped scrolling levels with simple moving enemies that, on contact, take you into a 'battle mode'
+using the weapons at your disposal, you fight in a either a real time or turn based combat system
+perhaps their are automated computer terminals with which you can order a weapon or amo
+perhaps have item storage upgrades (start able to carry five items, then ten, then twenty)  

 -8x8 sounds good, I prefer it over 16x16.
-When you say either, you mean just that we havn't decided yet, correct?  I wouldn't want to code the option of RT and TB, too much work.
-I was thinking along those lines, like the "armory" would be accessed via terminals around the station, and you would need a certian amount of "credits" to purchase.  Or, you could make it that you need clearence for each weapon, and you find like, clearence cards that would allow you to buy weapons or ammo, ect.
-Good idea, I like it.

Ok, so I was wondering if we are going to do a party system, or it's just you?  Also, my origianal vision of a "small" station is gone.  This will be a fairly large station, as to allow more plot.  I'm working on the twist as of now, and I need to find a good, juicy twist.  The whole "evil person turns out to be your father" is kind of old :Pblah.gif.
Title: Idea Discussion
Post by: dragon__lance on February 07, 2006, 03:04:00 pm
i vote for 8*16, 8*8 is just too small to have good detail. as for combat system, i vote for a mmbnet type fighting, with guns and such. I've made a peudo battle system doing that just with letters on homescreen and believe me, just on a regular 83+, it can support up to 3 enemeies without getitng too laggy. :)smile.gif also, could the main character be like a cyborg, then it could be like the matrix, where data gets downloaded to his mind. :)smile.gif
Title: Idea Discussion
Post by: BCTurk on February 07, 2006, 04:15:00 pm
Cyborg?  Dunno, but neural implant?  Most definitly.

If you vote 8x16, why'd you put 8x8 in your post :Pblah.gif?
Title: Idea Discussion
Post by: necro on February 07, 2006, 05:13:00 pm
When I say 8X8, I mean that is how it'd be tile mapped...I realy think something desolate like would do the trick well (as in a 8X16 char)...but with far more complex designs, wreckage, and general variety (diagonal walls, beveled floors, air locks, etc.)  As far as a character cybernetics go, I realy like the idea of an integrated PDA (one of the most unique things in doom3).
Title: Idea Discussion
Post by: dragon__lance on February 08, 2006, 01:08:00 pm
i meant 8*8 is too small for good detail. ;)wink.gif
Title: Idea Discussion
Post by: katmaster on February 08, 2006, 04:19:00 pm
Yeah that's kind of true, but I still like the 8*8 tiles better....
Title: Idea Discussion
Post by: necro on February 08, 2006, 06:02:00 pm
the 16X16s take up a lot of room...but they have more detail...but they are slower

It seems like most people actualy responding in here prefer the idea of a 8X8...so we should just use that I'd think.  Also, for ver complex designs...lots of little tiles is better than a few big ones

Any ways: As far as controls, on the main map I think this

MOVE:Left/right/U/D
INTERACT: check, talk, activate: move into a interactable tiles with L/R/U/D
USE AN ITEM: 2nd
PDA: alpha
INVENTORY: Math
CONFIRM CHOICE: 2nd
CANCLE CHOICE: Alpha

I think we all agree on a real time battles...so, if not, speak now or forever hold your peace
Title: Idea Discussion
Post by: necro on February 09, 2006, 03:51:00 pm
So, since no one else made suggestions these are the current specifics of the game:  

Saturn IV: Retribution
8X8 mapping, 16X8 characters and overal a very complex and mechanical look to everything.  Enemy droids, some parasitic creatures, and a handful of large strong alien creatures will be visible and avoidable on the main map, when you encounter them, you enter a battle mode in whcih you and they face one each other and fight back and forth real time in a mega man battle net like combat engine.

Have a number of weapons, amo is limmited, computer terminals exist to save the game, open doors, give various supplies (free), and buy items and weapons.  As you level up, you can better modify your weapons, be able to modify your armor, and can become healthier, and can use heavier guns.

Puzzles will exist based both on the physical world (box pushing, power cables, etc) and digital type puzzles (door hacking, data dycreption, etc)

maybe we could add some mini-games

THIS IS NOT YELLING: THIS BECOMES FINAL ON SATURDAY!  WE MOST PRESS ON...SO...ANY OBJECTIONS OR SUCH SHALL BE MADE NOW OR AFTER WE HAVE MADE THE ENGINE FINNAL!  HOPE FOR THE BEST!
Title: Idea Discussion
Post by: BCTurk on February 09, 2006, 04:27:00 pm
Sounds good, I promise I will get the storyline up soon, the twist is something you can't rush :(sad.gif.

But, your in luck, weapons will be up as soon as I edit this post, which will be soon.

EDIT: View all currently "concept" weapons http://home.att.net/~mlbr24/SaturnIVWeapons.doc.

EDIT 2: Also, other controls

Mode: Teacher Key, either doesn't quit game, or saves it b4 quitting, so accidental pressage isn't a problem
X,T,0,n - Quick Save, just saves quickly and returns you to game
Apps - Don't know on this one, but it should be something.
Title: Idea Discussion
Post by: necro on February 10, 2006, 05:54:00 pm
Well, discussion is now ended. It may take me up to a week or so to compile the pseudcoceds needed (please remember I am doing 7 projects and I have a forum to smooth out)


Also, don't worry if an idea isn't planned, we can always add it latter so if you have a great idea, post it.
Title: Idea Discussion
Post by: dragon__lance on February 12, 2006, 06:10:00 am
sound good necro!! just tell us wat to do ;)wink.gif
Title: Idea Discussion
Post by: necro on February 12, 2006, 02:39:00 pm
@ TFG: Did my map manager work?  If so, I think it would be sensible to use it and make all rooms the same size

Also, I have the basic outlines of the game's programs finished...I will finish up listing all permenant and passed vars soon