Author Topic: IES: online Axe, BASIC, and Grammer editor  (Read 38217 times)

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Offline Sorunome

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Re: IES: online Axe, BASIC, and Grammer editor
« Reply #135 on: April 26, 2014, 04:53:16 am »
Found a bug of non-unique way of parsing tokens:
While D-->=C

it put me - arrow, equal-sign, instead of -- and then >=

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Offline Deep Toaster

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Re: IES: online Axe, BASIC, and Grammer editor
« Reply #136 on: July 15, 2014, 04:18:39 am »
Yeah, the thing is that it is ambiguous. If you're typing it in you can make it explicit with
Code: [Select]
While D--\>=C(this is TokenIDE syntax).

I need to rewrite the detokenizer someday to add backslashes to take care of ambiguous cases like so. As far as I know none of the existing community TI-BASIC editors have found a reasonable way to get around the bug yet. (There are ways to do it, but they would presumably make detokenizing much, much slower.)




Offline Sorunome

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Re: IES: online Axe, BASIC, and Grammer editor
« Reply #137 on: October 16, 2014, 09:17:33 am »
Suggestion: make groups work!

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Offline Deep Toaster

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Re: IES: online Axe, BASIC, and Grammer editor
« Reply #138 on: October 16, 2014, 06:01:04 pm »
Suggestion: make groups work!
Do they not work? Drag-and-drop an 8XG file and it should load the individual variables.




Offline Sorunome

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Re: IES: online Axe, BASIC, and Grammer editor
« Reply #139 on: October 17, 2014, 08:17:13 am »
Suggestion: make groups work!
Do they not work? Drag-and-drop an 8XG file and it should load the individual variables.
For me it opens a blank prgm<GROUPNAME> o.o

EDIT: btw, is there a way to let ies calculate how for to indent which line?
« Last Edit: October 17, 2014, 10:28:40 am by Sorunome »

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Offline DJ Omnimaga

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Re: IES: online Axe, BASIC, and Grammer editor
« Reply #140 on: October 17, 2014, 11:23:01 pm »
8xg files are a major pita to get to work in anything x.x

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Re: IES: online Axe, BASIC, and Grammer editor
« Reply #141 on: October 18, 2014, 02:42:44 am »

8xg files are a major pita to get to work in anything x.x
Which is weird considering there's no functional difference between a valid 8XG file and any other 8X* file. (You can actually store multiple variables in any 8X*, and they don't even have to be the same type—Pixelscape abuses this by putting the tile map and sprite sheet appvars in a single 8XV. 8XG just happens to be one of many identical filetypes.)

In any case, I'll look into this. Do you mind sending me the 8XG you're having trouble with?




Offline Sorunome

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Re: IES: online Axe, BASIC, and Grammer editor
« Reply #142 on: October 18, 2014, 04:53:30 am »

8xg files are a major pita to get to work in anything x.x
Which is weird considering there's no functional difference between a valid 8XG file and any other 8X* file. (You can actually store multiple variables in any 8X*, and they don't even have to be the same type—Pixelscape abuses this by putting the tile map and sprite sheet appvars in a single 8XV. 8XG just happens to be one of many identical filetypes.)

In any case, I'll look into this. Do you mind sending me the 8XG you're having trouble with?
the RAM parts of the reubenquest collection of reuben 2. http://www.ticalc.org/archives/files/fileinfo/453/45378.html

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