Author Topic: IES: online Axe, BASIC, and Grammer editor  (Read 26129 times)

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Offline Sorunome

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Re: IES: online Axe, BASIC, and Grammer editor
« Reply #15 on: January 12, 2013, 10:13:32 pm »
Oh, that is why it is so slow, it keeps craching? lol

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Offline Deep Toaster

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Re: IES: online Axe, BASIC, and Grammer editor
« Reply #16 on: January 12, 2013, 10:26:18 pm »
It's hitting some sort of connection limit I think.

EDIT: Never mind, figured out why. Anyway, that's a different topic.
« Last Edit: January 12, 2013, 10:27:45 pm by Deep Thought »




Offline DJ Omnimaga

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Re: IES: online Axe, BASIC, and Grammer editor
« Reply #17 on: January 13, 2013, 12:47:51 am »
Quote
Not that it would work at all in IE5 lol
IE is a browser? O.O

No, it's not a virus. :P

Glad to see new progress Deep :) Does it allow bulk replacing accross entire projects? For example, if I take Reuben Quest as a whole, would I be able to replace the grayscale commands with xLIB format ones in a single click without having to do it in each subprogram one by one?
« Last Edit: January 13, 2013, 12:49:23 am by DJ_O »

Offline Sorunome

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Re: IES: online Axe, BASIC, and Grammer editor
« Reply #18 on: January 13, 2013, 02:51:02 am »
Mhmm, somehow it currently thinks that my basic project is axe with the syntax help, and i would make the syntax non-case-sensitive ;)
Wait a second, my bad, syntax help is not cunfusing, i just didn't new that basic has Pause value, lol, and then i thought it was axe

And I can't use my scrolling wheel D:
« Last Edit: January 13, 2013, 02:55:06 am by Sorunome »

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Offline Xeda112358

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Re: IES: online Axe, BASIC, and Grammer editor
« Reply #19 on: January 13, 2013, 10:56:22 am »
O.O How did I not see this o.o This is rather snazzy! If you manage to make inline sprite editors, that would be cool (that is what I am doing for the Grammer 3 program editor-- lots of different editors for different data types to be accessed inline x.x)

Offline Deep Toaster

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Re: IES: online Axe, BASIC, and Grammer editor
« Reply #20 on: January 13, 2013, 12:05:07 pm »
Mhmm, somehow it currently thinks that my basic project is axe with the syntax help, and i would make the syntax non-case-sensitive ;)
Wait a second, my bad, syntax help is not cunfusing, i just didn't new that basic has Pause value, lol, and then i thought it was axe
By the time the syntax helper appears you've already typed out the full token, so there's no reason for it to accept it in a different case.

The autocompleter is case-insensitive, so you can just type "pau" and then press Ctrl+Enter.




Offline Deep Toaster

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Re: IES: online Axe, BASIC, and Grammer editor
« Reply #21 on: January 14, 2013, 03:29:15 pm »
Update

Another big update: syntax coloring!



Only for Axe mode right now, but I'll work on the other two languages soon. Very soon.

Offline DJ Omnimaga

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Re: IES: online Axe, BASIC, and Grammer editor
« Reply #22 on: January 14, 2013, 03:35:19 pm »
Looks pretty good :)

Offline Yeong

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Re: IES: online Axe, BASIC, and Grammer editor
« Reply #23 on: January 14, 2013, 03:45:12 pm »
DT I just tried it with Grammer program and it seems like it ignored all the "?"s
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Offline shmibs

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Re: IES: online Axe, BASIC, and Grammer editor
« Reply #24 on: January 14, 2013, 06:29:49 pm »
he just said that it only works with axe right now, so that's probably the issue.

Offline Sorunome

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Re: IES: online Axe, BASIC, and Grammer editor
« Reply #25 on: January 14, 2013, 07:01:17 pm »
Ah, that is usefull!
How about out-end and intentions and auto-close paranthesis?

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Offline Yeong

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Re: IES: online Axe, BASIC, and Grammer editor
« Reply #26 on: January 14, 2013, 11:41:44 pm »
I meant as it ignored "?"s when it was displaying as code.
so one of the line was supposed to be

:????????LnReg(ax+b)LnReg(ax+b)LnReg(ax+b)LnReg(ax+b)LnReg(ax+b)LnReg(ax+b)LnReg(ax+b)LnReg(ax+b)

but only got

:LnReg(ax+b)LnReg(ax+b)LnReg(ax+b)LnReg(ax+b)LnReg(ax+b)LnReg(ax+b)LnReg(ax+b)LnReg(ax+b)
« Last Edit: January 15, 2013, 04:33:34 am by Art_of_camelot »
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Offline Xeda112358

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Re: IES: online Axe, BASIC, and Grammer editor
« Reply #27 on: January 14, 2013, 11:51:01 pm »
I take it that the ? tokens were for token 00?

Offline Yeong

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Re: IES: online Axe, BASIC, and Grammer editor
« Reply #28 on: January 14, 2013, 11:52:13 pm »
yes. it's a part of the sprite data.
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Offline Deep Toaster

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Re: IES: online Axe, BASIC, and Grammer editor
« Reply #29 on: January 15, 2013, 12:28:12 am »
I don't understand why that should display as a ? then if it's an invalid token lol The calculator only does it because there's no better option.

Update

And now for the biggest update yet: inline sprite editing! (Only works in Axe syntax for now -- I'll be working on the other languages soon.)

I think people will like this:
« Last Edit: January 15, 2013, 12:29:41 am by Deep Thought »