Author Topic: Illusiat 11 : Axe Edition - It's time to du-du-du-duel !  (Read 26899 times)

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Offline DJ Omnimaga

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Re: Illusiat 11 : Axe Edition - It's time to du-du-du-duel !
« Reply #135 on: May 18, 2014, 10:11:42 pm »
Good to hear, also I lol'ed at the Yu-Gi-Oh reference in the topic title. XD

As for battles, just make sure that it doesn't look like an entirely different type of game. For example, if you end up making battle meters look like Mortal kombat or Street Fighter, people who want an RPG might be turned away by the screenshots, mistakenly thinking it's a fighting game.
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Offline Streetwalrus

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Re: Illusiat 11 : Axe Edition - It's time to du-du-du-duel !
« Reply #136 on: May 19, 2014, 12:48:00 am »
Nah it's not gonna be like that. The battle screen will look completely new and yet it will still be similar enough to the original even with the internal improvements I planned.

Offline DJ Omnimaga

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Re: Illusiat 11 : Axe Edition - It's time to du-du-du-duel !
« Reply #137 on: May 19, 2014, 01:50:51 am »
It's gonna be 100% menu-based? :trollface:
« Last Edit: May 19, 2014, 02:37:52 am by DJ Omnimaga »
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Offline Streetwalrus

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Re: Illusiat 11 : Axe Edition - It's time to du-du-du-duel !
« Reply #138 on: May 19, 2014, 06:52:43 am »
Actually, I decided to throw away all the current code and make this a menu RPG. :trollface:

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Re: Illusiat 11 : Axe Edition - It's time to du-du-du-duel !
« Reply #139 on: May 24, 2014, 05:45:58 pm »
-Music ! (probably gonna remix one or two of DJ's songs)
I tl;dr the majority of this thread. So, is this still in the game?
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Offline Streetwalrus

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Re: Illusiat 11 : Axe Edition - It's time to du-du-du-duel !
« Reply #140 on: May 24, 2014, 05:54:59 pm »
It is more or less planned. :P That is, if I can squeeze it in there. ;)

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Re: Illusiat 11 : Axe Edition - It's time to du-du-du-duel !
« Reply #141 on: May 24, 2014, 06:46:53 pm »
Do you think you could have music where sound is better than in that one music program by Squidgetx and also better than Pyoro music?

Also I think you should maybe make that signature banner different colors, such as black with yellow text or something, because pink and cyan kinda clashes together D:
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Offline Streetwalrus

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Re: Illusiat 11 : Axe Edition - It's time to du-du-du-duel !
« Reply #142 on: May 24, 2014, 07:34:22 pm »
Lol yeah, I meant to troll people a bit with this banner. :P I'll change that tomorrow.
Also, if I implement music, I'll have to optimize the engine for speed and use interrupts for it (these are currently disabled as I save them for that).

Offline DJ Omnimaga

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Re: Illusiat 11 : Axe Edition - It's time to du-du-du-duel !
« Reply #143 on: June 06, 2014, 01:16:57 am »
By the way, if you ever need extra inspiration for this remake, you can check Yeong's remake thread. His Grammer remake has died long ago, but there are still screenshots in the topic: http://www.omnimaga.org/ti-z80-calculator-projects/(contest)-illusiat-11-grammer-port/



That's assuming, of course, that your own remake hasn't died too. <_<
« Last Edit: June 06, 2014, 01:21:22 am by DJ Omnimaga »
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Re: Illusiat 11 : Axe Edition - It's time to du-du-du-duel !
« Reply #144 on: June 06, 2014, 03:36:36 am »
Nah it didn't die. :P If the sprites are monochrome I might borrow some from him though. :P And also take a peek at his battle code because yours seems to be encrypted better than the Nspire's boot code.
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« Last Edit: June 06, 2014, 12:30:10 pm by Streetwalrus »

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Re: Illusiat 11 : Axe Edition - It's time to du-du-du-duel !
« Reply #145 on: June 06, 2014, 12:09:50 pm »
Lol yeah enemy data is particularly weird since it's generated based on their levels with weird formulas.
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Re: Illusiat 11 : Axe Edition - It's time to du-du-du-duel !
« Reply #146 on: June 06, 2014, 12:31:48 pm »
Not just that, but I can't see what stuff does. :P Due to the lack of comments and explicit variable naming in basic programs, reverse engineering stuff is a huge pita, that's why I asked if you still had your design drafts (if you ever made some :P).

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Re: Illusiat 11 : Axe Edition - It's time to du-du-du-duel !
« Reply #147 on: June 07, 2014, 01:03:36 am »
In other words, you are too lazy to dechiper my code? :trollface:

And sorry, Illusiat games had no design drafts (except Illusiat 13), which is why sometimes the stories are so strange. I only started doing design drafts with ROL series, but even then I wrote horribly so I doubt you would be able to understand, not to mention that I used HB pencils so the text has slowly faded in the last decade.
« Last Edit: June 07, 2014, 01:05:12 am by DJ Omnimaga »
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Re: Illusiat 11 : Axe Edition - It's time to du-du-du-duel !
« Reply #148 on: June 07, 2014, 01:35:29 am »
Oh OK lol, I guess I'll have some work to do. The problem is not about the fact that you used colons instead of line breaks everywhere btw. :P

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Re: Illusiat 11 : Axe Edition - It's time to du-du-du-duel !
« Reply #149 on: June 07, 2014, 02:15:21 am »
Yeah, blame the extremely long wait on ERR:BREAK/2:Goto >.<. The only reason why I didn't use linebreaks was to speed up scrolling through code. That wouldn't have been an issue if Doors CS 7 had come out in 2002 instead of 2010.
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