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Illusiat 13: The Final Chapter

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trevmeister66:
Sweetness!!! Nice work. I can't wait to see more done.

Galandros:
Very nice ASCII art.

The "buildings" look great! And it seems to run smooth.

lordofthegeeks:
looking very good dj.
I for one will be playing it when you are done.

DJ Omnimaga:
thanks a lot people, I have thought about a Fat Chocobo system in the past few days but it will probably depend of how much the inventory is used. For sure early in the game you won't have any items but at one point you'll need a lot of cure magic for long dungeons and magic is consumable like items. Those who played Final Fantasy 8 and ROL series knows what I am talking about.

Oh yeah the magic system: At first when you see the menu in this game or the battle command screen, you may notice how simple it looks like, since in the early Illusiat games using items and viewing stats was about all you could do from the main menu and in battles you could only use magic or attack (and use items). The thing is that it isn't as simple as it looks. The item menu is probably what got the most work put into in this game, because for the first time I am not using stacked items (magic and rings), so I had to implement some sort of multiple pages menu or scrolling. In the menu it's multiple pages and in battle since you only see 4 spells/rings at once it's scrolling (since it's faster). From the item menu you can equip rings by selecting one then the slot you want to equip it on (1 through 4). Selecting an empty item slot will ask you which ring you want to unequip. Selecting a Cure spell will restore your HP and selecting a spell that can only be used inside battle (Pyro, Ice, Blitz, Aura and Psy) will ask you if you want to trash it or not. Trashing items (and selling) will be essential in the game when you run out of space, altough with 100 items that won't probably happen in a while.

Also all 6 magic spells has leveling up. Everytime you use a spell it gets experience and at 100 exp it reaches a new LV. The higher the level, the better the magic animation and the stronger the magic is. It takes much longer to level it up at high level, though and in the item menu outside battle, cure gives 1 exp only no matter the level, unlike in battles, to prevent cheating your way up to level 9 early in the game by wasting cure spells incredibly fast

Netham45:
Looks really nice! I might have to dig out my 84 to play it. :)

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