One thing I love in particular is how you can modify the terrain/map like digging around to create rivers or something.
How big is it so far in terms of data and code? (not that it matters much, but I'm curious about the ratio, since I remember one of my game, Metroid II Expansion, was about 15 KB of code and 110 KB of data, if we excluded the xLIB app)
Ah ok, and how big is the map (dimensions)? I wonder if you use any form of compression like RLE or half-byte?
So are you still working on Elimination, Hot Dog?Well I guess he won't have too much time if he's going to teach English in russia.
So are you still working on Elimination, Hot Dog?
Wow, freaking awesome O.O This looks really nice and the type of game that I would like to play (I like puzzles that I didn't create). Great job :D
Ok cool to hear it's still being worked on. :)
Do you think you will have time to finish the game before your mission starts?
Are those bombs? o.o
Cool o.o Do they make surrounding bombs explode, too?
I like it Hot Dog. :)
You should have the ability to push bombs around and/or have indestructible/destructible blocks, so for example you can protect yourself from explosions or open new paths.
What is it Hot Dog? I see the screenshot but I am unsure what in particular the puzzle is.
Your game reminds me of Robbox, so I like it :D
(If you don't know Robbox, it is aflashfree (iirc) game, so you can google it, download it, try it, have fun and even maybe find inspiration for your levels from it. Some levels were quite hard O.O)
Nice. Just one thing, though: Make sure the level order gradually increases in difficulty in the final version, or at least doesn't instantly go from a very easy level straight to a near impossible one. There can be a few harder ones from time to time but they should be within a certain difficulty average that gradually increases over the time.