Author Topic: Infinite Chapters?  (Read 3059 times)

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CDI

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Infinite Chapters?
« on: August 05, 2005, 08:30:00 am »
Since Flash Gordon uses a string input system then you can take a number (say chapter number for an RPG) and use the number (say 3) and take the part of a string corrisponding with that number (say... sub(Str1,((3-1)*2)+1,2)) and add that to the end of the string "CHNUM" or whatever, do in this case you'd get "CHNUM03" then run FG and run the program it calls... thus using 1 digit you can have 10 chapters, with 2 digits you can get 100, and with 3 digits you can get 1000 chapters... this allows you to make a game that uses Queats (instead of chapters) and you could be making quests for years after you release the game!  

Offline DJ Omnimaga

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Infinite Chapters?
« Reply #1 on: August 06, 2005, 01:48:00 am »
thats how Reuben Quest and Diortem map engine works, also this could be used in a Illusiat like game where you have as many chapters as the calc can handle :)smile.gif
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CDI

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Infinite Chapters?
« Reply #2 on: August 06, 2005, 06:56:00 am »
@Kevin - acually even more so! you'd just have the person delete the eariler chapters... or replace them! :Dbiggrin.gif

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Infinite Chapters?
« Reply #3 on: August 06, 2005, 08:25:00 am »
Zcopy (a prgm used in Diortem) can be also useful, check ticalc.org for it :)smile.gif (I need to inslude it here as well O_Oshocked2.gif )

BTW: Illusiat 7 and 9 used to have manual chapter chaning, but later I implemented Codex in them to archive/unarchive prgms. I didnt do that with I11 and I12 tho because I wanted to let them pure BASIC :Dbiggrin.gif
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dysfunction

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Infinite Chapters?
« Reply #4 on: August 08, 2005, 02:56:00 am »
Aura will theoretically be able to have infinite chapters... in fact I could even add chapters in between already existing ones after the game is finished.

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Infinite Chapters?
« Reply #5 on: August 09, 2005, 06:01:00 am »
For discussion on how to get FG to work in TI-Connect topic has been splitted and is located here now: http://s7.invisionfree.com/Omnimaga/index.php?showtopic=759 :)smile.gif
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