Omnimaga
Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: leafy on April 27, 2011, 03:48:56 pm
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Hey guys, I was working on making a new tilemapper that should run faster than the tilemapping code I used in my other games, so I thought that to help me develop it, it had to have some function.
Ladies and germs, I give you...Insanity.
It's a top-down shooter/RPG, with a couple of game elements that might be interesting.
You're basically a guy in a mental institution. You have a sanity level, represented by a bar in the HUD. After taking pills, you're fine, but as your sanity starts to go down, the hospital workers will seemingly turn into vicious zombies and rend you limb from limb, forcing you to take yet more pills.
But pills are scarce - you'll have to hunt for them. And they don't last long.
(http://img.removedfromgame.com/imgs/insanitygif.gif)
(Just a menu right now, you can download it if you want)
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If the zombies give him pills to become more normal, does that make them evil?
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Zombies don't give him pills - they try to kill him. Also you don't get pills from the NPC's, you get them from dispensaries and cabinets and such. I'm still working out the game mechanics.
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Oh yes, I understand. iI just misunderstood that one sentence.
Good luck with this!
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This'll be an awesome gam-
/me facepalms for TI related reasons.
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Seems interesting, I can't wait to see the tilemapper and gameplay in action.
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Sounds nice! I can't wait to see the final product. :D
By the way, which language is this written in?
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Epic menu is epic. Can't wait to see what the game looks like, sounds like it's going to be "insane" ;D
[/lame joke]
So, are you putting out a Graviter release before this, or is Insanity high priority now?
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No, Graviter is much higher priority than this.