Thats amazing! I tried to attempt something like this a while back, but I failed, although I might be able to do it now...
Thats amazing! I tried to attempt something like this a while back, but I failed, although I might be able to do it now...Thanks ;D
What are all those comments in the beginning of the code?in prgmISO, thats the code for a random map generator. simply uncomment that, and change 'Str1->M' to 'L1->M'
It looks nice, though.
Hrm, I like it! Um, is your emulator not on 100%? If it is set higher, the .gif will seem slower.umm.. all I cnanged from default was the autosave name and set the .gif framerate to 9. yeah, it is pretty slow.
Oh my g. That is really looking cool! Um, I am not familiar with axe, but I know how to do it in regular assembly (making vertical lines). But yeah, are you familiar with making tilemap data? Each byte can be a tile. Like, if the byte is 00, draw nothing, if it is 01, draw just the tile, if it is 02, draw a tree, if it is 03, draw a tile and a tree. Pretty much, if the number is odd, draw a tile and a pic, if it is even, draw a pic. I might be able to make some random opcodes...Yep, I'm familiar with tilemap data... but this is awkward. I need an X, Y, and Z coordinate for each tile, as well as tile type.
For drawing vertical lines, you could use Line() or Rect() with a width of 1.Oh wow.. thanks I totally forgot Rect(). That totally solves all of my problems!!! :hyper: ;D :D :o :hyper: :w00t:
I'm still waiting for somebody to tell me where I pulled that map from :P
Darn that looks so impressive! Great job! I always wanted to see an isometric game. I hope someone makes one for calcs. Would it be possible to not lose speed if you add blocks at the bottom so it won't look like floating blocks, though? Because if yes, then someone could maybe redo Kirby's Dream Course (Kirby Bowl) for calcs. :DWell, I do have it displaying the blocks at the bottom at a better speed than before... probably not good enough for like a racing game, but perfect for an rpg, methinks. ;) Of course, I'll still try and make it faster.
Yay! It's recognizable! Now even more so ;DSo was I right. Is it from Final Fantasy Tactics Advance?
Got vertical lines working :) (came out to 4 Rect(/RectI( commands per tile, virtually bug-free, see screenie for only known bug)
Now what should water look like? Transparent or just a couple waves? Should it look different on the sides?
I had a little trouble with the new tiles. Turns out Pt-Mask( and FlipH( don't like each other. The back layer gets flipped, but the front doesn't. Spits out garbage instead of a pretty tile... So I had to include images for the flipped tiles instead.
So was I right. Is it from Final Fantasy Tactics Advance?Yep :P
Is this just an engine or everyone to use? Or are you planning to make a game with it first.Yes, and yes. ;) I don't mind whatsoever if anybody wants to use this (or just parts), but the sprites are currently being oriented towards a Tactics game I fully intend to make.
(Hint^ :P)
O.oI actually have to revise every single slanted tile... Gotta take the bottom line off. Sure, the cases where that line would show up are pretty rare, it is still not supposed to be there. Its not visible in the screenie because every sloped tile is no more than one level higher than the tiles around it. But that'll be a pain...
Awesomesauce. Really nice work there. The slanted tiles are especially impressive
Another amazing looking project.Isometric chess just popped into my head randomly :P
Just imagine all of the games that could be made with this engine -- wow!
Awesomesauce? Is that regional? I know a girl who liked to use that a lot...Not sure...Where (generally, and if you want to answer) do you live?
yeah, I would do marble madness, but first I would convert this to an axiom and make it faster before I made a product with it.
I think this engine, while still long ways away from being immaculate in speed, size, and graphics, can still be used for some really cool projects; I can think of at least 50 different ways to use it, like a 3D pinball or rollercoaster creator
How about a rollercoaster game with a pinball machine attached to the coaster seats ;D
An axiom would actually be cool, if we can customize it and stuff. It would allow for more projects :DI don't think that's likely to happen. Nobody is going to want to be limited to the built-in sprites, and I really don't think that axioms are that customizable, but I wasn't around when they were an option, so idk. The most I could give is something that calculates X and Y from X, Y, and Z, a 16x16 Pt-Mask(), and a couple rect()'s. That comes out to (in unoptimized axe, ASM would be soo much easier):
It has a jAva map editor?Are you offering? ;) I don't know much java. ???
How is progress going?He's working on a Final Fantasy Tactics Arena game using the engine.
Is it halted because your Ti-94+SE is crashed?