Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: CDI on January 23, 2006, 12:36:00 pm

Title: It's done
Post by: CDI on January 23, 2006, 12:36:00 pm
http://calcgames.org/cgi-bin/files/files.cgi?ID=1062
Title: It's done
Post by: kalan_vod on January 23, 2006, 01:38:00 pm
OMGOMGOOMGOKGMOGM!~!
First finished Metroid game!!!!
*kalan dls*
Title: It's done
Post by: DJ Omnimaga on January 23, 2006, 02:15:00 pm
W007 awesome!!!!1111 I played it and its nice :Dbiggrin.gif
i hope the bug with metemap1 is fixed now ;)wink.gif

if you need help on optimising it for speed or such things let us know ;)wink.gif
Title: It's done
Post by: necro on January 23, 2006, 05:28:00 pm
are you still planning on M83+ v1.1?  If you need a 'bootleg' version of xlib update to comence, I'd be willing.
Title: It's done
Post by: kalan_vod on January 23, 2006, 05:31:00 pm
I thought he had the current beta.....
Title: It's done
Post by: DJ Omnimaga on January 24, 2006, 03:20:00 am
he does, its 0.601b
Title: It's done
Post by: Spellshaper on January 24, 2006, 05:40:00 am
 :ph43r:ninja.gif  wow is all I can say right now.... *speechless*
Title: It's done
Post by: DJ Omnimaga on January 27, 2006, 02:07:00 pm
at least now we know when kraid get hit O_Oshocked2.gif


EDIT: btw I noticed a code option in the menu, does it means we can now save?


EDIT: I think you didnt fixed the bug in the room where the lava go back and forth up and down. When it start going down I get an "ERR:?" then lot of junk is shown on the homescree. I think you should look at that. You might have forgotten to set a variable that detect if lava go off the screen. Its the boss room at row 4 column 4 of this map btw:
user posted image


I have to restart from scratch  :cry:pleure.gif:cry:pleure.gif:cry:pleure.gif:cry:pleure.gif:cry:pleure.gif
Title: It's done
Post by: kalan_vod on January 27, 2006, 04:33:00 pm
Yeah kevin is getting the sameerror as me.
in this room

user posted image

Hope you get this fixed. :Pblah.gif other than that it's great, I like how you have the code where you can start back from what you had (weapons and such). Not too hard to crack :Pblah.gif.
Title: It's done
Post by: necro on January 27, 2006, 05:06:00 pm
I also got that.  How exactly do you get a "error:?"
Title: It's done
Post by: kalan_vod on January 27, 2006, 05:17:00 pm
I thought it was only with asm programs, either that or locked programs?

Edit: It's an out of bounds error, when you use the tile mapper and get it to draw outside the matrix.  
Title: It's done
Post by: Spellshaper on January 28, 2006, 02:25:00 am
me 2...
hm... maybe we should create a xLib error guide %)rolleyes2.gif

I found various errors with xLib, some even resulting n RAM clears :dang:banghead.gif
for example

ES:

then your calc doesn
Title: It's done
Post by: CDI on January 28, 2006, 07:12:00 am
oh, hmm... I seem to be getting that error too!!! hehe, I know what it is! *fixes* I'll upload soon
Title: It's done
Post by: DJ Omnimaga on January 28, 2006, 08:01:00 am
*xlibman
Title: It's done
Post by: kalan_vod on February 17, 2006, 07:05:00 am
Did you get a chance to fix this version yet? I really would like to be able to finish the game! ;)wink.gif
Title: It's done
Post by: CDI on February 17, 2006, 09:25:00 am
Yeah, but I acedentally Deleted the pic :)smile.gif meh I can always make a quick fix or have someone else do it for me... it's no too hard, just 1 number in 1 proggie
Title: It's done
Post by: kalan_vod on February 17, 2006, 09:42:00 am
If I am on IRC I can do it for you, and was the pic deleted b/c of my BD game :Dbiggrin.gif.
Title: It's done
Post by: CDI on February 17, 2006, 11:10:00 am
Nope :)smile.gif