Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: KermMartian on November 30, 2013, 10:11:37 pm

Title: Jezzball v1.0 Released, in Monochrome and Color
Post by: KermMartian on November 30, 2013, 10:11:37 pm
Around the beginning of October, I started a Hybrid BASIC Jezzball game for the TI-84 Plus C Silver Edition and Doors CSE. For those not familiar with Jezzball, it's an extremely addictive arcade/puzzle game from the Microsoft Entertainment Pack (http://www.cemetech.net/forum/viewtopic.php?t=3514) (MSEP) for Windows 95. I used to have the most fun with that around 5th grade, and although there is one TI-83+ ASM version, it has poor reviews. There are no color versions. Anyway, I started a color version, but soon ran into speed problems. I therefore decided that I would make a version in Assembly, and that I might as well also submit it to the 2013 Omnimaga programming contest if I could get it done in time. To further challenge myself, I aimed to use the same source code to build both a color and monochrome version of the game.

And lo and behold, I finished both versions in about a week of work. Now that Omnimaga has finished private grading of its contest entries, I can finally publicly release Jezzball v1.0 for the TI-83 Plus/TI-84 Plus and the TI-84 Plus C Silver Edition. You advance through increasingly-challenging levels, filling the playfield by placing walls. You must prevent atoms (balls) from touching walls that are in the process of being built, but once a wall is complete, the atoms will bounce off that wall. Your goal is to fill at least 65% (75% in the color version) of each level to proceed to the next level. If you fill more than that, you receive a fill bonus proportional to how much extra you filled the play field. If you beat a level quickly, you also receive a time bonus. Your goal is to advance as far as possible. Jezzball v1.0 for the TI-83 Plus/TI-84 Plus and TI-84 Plus C Silver Edition has nearly identical rules to the original PC game, with a few tweaks to make it more fun on calculators.

As you might expect, Jezzball v1.0 requires Doors CS 7.2 (http://dcs.cemetech.net) or higher on the monochrome calculators, and Doors CSE 8.0 (http://dcs.cemetech.net) or higher on the color calculators. Simply send the jezzball_bw.8xp or jezzball_color.8xp file to your calculator's Archive, then run it from the Doors CS/Doors CSE desktop or from your calculator's homescreen. As always, please feel free to post compliments, criticisms, and (though I hope there are none) bug reports.

Download
(http://www.cemetech.net/img/icon/dl.gif) Jezzball v1.0 for the TI-83 Plus/TI-84 Plus (http://www.cemetech.net/programs/index.php?mode=file&id=991)
(http://www.cemetech.net/img/icon/dl.gif) Jezzball v1.0 for the TI-84 Plus C Silver Edition (http://www.cemetech.net/programs/index.php?mode=file&id=990)

(http://www.cemetech.net/img/ss/001543.gif) (http://www.cemetech.net/img/ss/001546.gif)
Title: Re: Jezzball v1.0 Released, in Monochrome and Color
Post by: DJ Omnimaga on November 30, 2013, 11:17:41 pm
Wow I knew that the 84+ version was finished already, since it was part of the contest, but I didn't realize that the CSE version was as well. :O

This will probably go on my calc soon when i have more time to try it. I haven't played Jezzball in a decade.

Also obviously this is going to news (I hope it will also be the case for ticalc.org). :)
Title: Re: Jezzball v1.0 Released, in Monochrome and Color
Post by: Geekboy1011 on November 30, 2013, 11:36:09 pm
Actually they are the same codebase only the graphics routines are different and they are different defines in the same code! this is why he had to wait on releasing it until now because it was technically a rule violation.
Title: Re: Jezzball v1.0 Released, in Monochrome and Color
Post by: TIfanx1999 on December 01, 2013, 12:13:28 am
@Kerm: If the monchrome release was unchanged from your contest enty, you may have a bug. I had the balls freeze up on me at one point. I'll see if i can give more details and try to reproduce it when i am home.
Title: Re: Jezzball v1.0 Released, in Monochrome and Color
Post by: AssemblyBandit on December 01, 2013, 03:06:38 am
Nice game! The color version seems to run faster than the regular version!
Title: Re: Jezzball v1.0 Released, in Monochrome and Color
Post by: Sorunome on December 01, 2013, 04:13:06 am
Yay, I always loved Jezzball, good to see that it is now available for the calc! :D
Title: Re: Jezzball v1.0 Released, in Monochrome and Color
Post by: DJ Omnimaga on December 11, 2013, 01:01:52 am
I think I mentionned on Cemetech that I tried the 84+CSE version a while ago and enjoy it a lot, but I did not try the 84+ one until now. Very good work Kerm. :)