Author Topic: Jumper for the +C  (Read 8072 times)

0 Members and 1 Guest are viewing this topic.

Offline AssemblyBandit

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 374
  • Rating: +60/-1
  • ~AssemblyBandit~
    • View Profile
    • briandm82.com
Jumper for the +C
« on: November 09, 2013, 06:18:26 pm »
The players have spoken! Jumper is going to be a game based off of the jumping games such as DoodleJump and PapiJump. You basically keep jumping on platforms to see how high you can get. This game will use a modified Buttonz engine so speed shouldn't be an issue and it should be released quick.

*Make your own character!*

Post your 8x8 sprite here and it will be featured in the character selection screen along with your name in a credits screen or  (space issue) help file!
PNG or BMP formats are the best.

If space becomes an issue (probably not), I will have a vote to select the favorites.
« Last Edit: November 10, 2013, 08:24:37 am by AssemblyBandit »

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Jumper for the +C
« Reply #1 on: November 09, 2013, 06:21:56 pm »
At first I thought the game would be sideways due to the scrolling issue, but I saw that you would use Buttonz engine (modified), so I guess it should be fast enough. :)

Question, though: What are the sprites and tiles limitations? Do the platforms have to be a single color?
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline AssemblyBandit

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 374
  • Rating: +60/-1
  • ~AssemblyBandit~
    • View Profile
    • briandm82.com
Re: Jumper for the +C
« Reply #2 on: November 09, 2013, 06:34:33 pm »
At first, I was thinking about making it sideways but then I thought I'd get a lot of complaints! The sprites don't have any limitations other than being 8x8 (maybe 16x16?) and now that I think about it, I'll try to make any character sprite posted playable in game. I'll just have a character selection screen in the beginning and post the names in a credits screen or in the help file. I'll change the original post. The platforms will be just one color to make it simple for now.

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: Jumper for the +C
« Reply #3 on: November 10, 2013, 08:16:47 am »
Nice, one of those for the +C! That'll be awesome :D

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline TheMachine02

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 452
  • Rating: +105/-0
  • me = EF99+F41A
    • View Profile
Re: Jumper for the +C
« Reply #4 on: November 11, 2013, 11:38:49 am »
Wow can't wait to see the result  :D
AXE/asm programmer - unleash the power of z80 //C++//C

epic 3D things http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html

Offline AssemblyBandit

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 374
  • Rating: +60/-1
  • ~AssemblyBandit~
    • View Profile
    • briandm82.com
Re: Jumper for the +C
« Reply #5 on: November 18, 2013, 05:45:01 am »
Thanks Sorunome and TheMachine02! Its going to be a DCSE exclusive. So far I've gotten about 4 different characters, no video or demo yet unfortunately, I've been skipping ahead and writing some engines for other games since I've already finished this one.

Offline AssemblyBandit

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 374
  • Rating: +60/-1
  • ~AssemblyBandit~
    • View Profile
    • briandm82.com
Re: Jumper for the +C
« Reply #6 on: November 21, 2013, 05:41:41 am »
Here's an early demo, keeping the speed up was harder than I thought it would be.


Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: Jumper for the +C
« Reply #7 on: November 21, 2013, 09:42:30 am »
But you still managed to get it up high, great job! :D

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: Jumper for the +C
« Reply #8 on: November 21, 2013, 12:00:03 pm »
The original game never goes faster than that, except when bouncing super high or using a jetpack, but you have a slowdown before going back down so it is not a big problem.
Note, that last sentence was a "as far as I can tell from having played that game twice in my life" so it may not be very accurate.

Anyways, looks fast enough for me, great job ! :D
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline AssemblyBandit

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 374
  • Rating: +60/-1
  • ~AssemblyBandit~
    • View Profile
    • briandm82.com
Re: Jumper for the +C
« Reply #9 on: November 21, 2013, 04:46:08 pm »
Thanks Sorunome and Hayleia! When you get the jetpack or use the spring, it will go faster (especially with the jetpack). The first few iterations of the engine were painfully slow, I originally had planned to use a 16 bit character sprite but it just wasn't going to happen.

Offline LDStudios

  • Coder Of Tomorrow
  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 388
  • Rating: +41/-1
    • View Profile
    • LD Studios
Re: Jumper for the +C
« Reply #10 on: November 21, 2013, 05:03:38 pm »
If youre still excepting character sprites
I made this a while ago and wonder how it would look
(sorry the picture is tiny, its 8X8)
« Last Edit: November 21, 2013, 05:04:32 pm by LDStudios »



Offline AssemblyBandit

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 374
  • Rating: +60/-1
  • ~AssemblyBandit~
    • View Profile
    • briandm82.com
Re: Jumper for the +C
« Reply #11 on: November 21, 2013, 05:16:37 pm »
Thanks! I'll put it in the game!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Jumper for the +C
« Reply #12 on: November 22, 2013, 01:43:05 am »
Here's an early demo, keeping the speed up was harder than I thought it would be.



There are Target store ads in the 84+C apps menu now? O.O

Just kidding, this looks good. The speed seems good to me too. :)
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline AssemblyBandit

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 374
  • Rating: +60/-1
  • ~AssemblyBandit~
    • View Profile
    • briandm82.com
Re: Jumper for the +C
« Reply #13 on: November 22, 2013, 02:45:37 am »
Thanks! Target was a super secret project that has been deleted I think. After Jumper I might make a small demo or something, it was pretty unique.
« Last Edit: November 22, 2013, 02:46:11 am by AssemblyBandit »

Offline AssemblyBandit

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 374
  • Rating: +60/-1
  • ~AssemblyBandit~
    • View Profile
    • briandm82.com
Re: Jumper for the +C
« Reply #14 on: November 25, 2013, 03:52:24 am »
I haven't made too much progress in Jumper, some rival crews in GTAV were trying to take over my block and I had to put in some work ;) But now I'm back to my real thug life programming the +C.



Keepin it gangster...