Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: adamac16 on December 06, 2010, 05:59:38 pm

Title: Killer
Post by: adamac16 on December 06, 2010, 05:59:38 pm
Attached is Killer, my recent finished game. Post any bugs, mistakes, or anything else thats wrong with it.
Title: Re: Killer
Post by: Munchor on December 06, 2010, 06:06:34 pm
Attached is Killer, my recent finished game. Post any bugs, mistakes, or anything else thats wrong with it.

Great a new game.

Could you give us more info in the topic?, though
Title: Re: Killer
Post by: AngelFish on December 06, 2010, 06:09:40 pm
Kind of violent...

As for game stuff, your Readme is rather inadequate.
Title: Re: Killer
Post by: adamac16 on December 06, 2010, 06:12:14 pm
Kind of violent...

As for game stuff, your Readme is rather inadequate.
How say?
Title: Re: Killer
Post by: AngelFish on December 06, 2010, 06:14:19 pm
There isn't a good description of what each file does (like what is KillerSp?). A description of the game itself would be nice too, as well as a sentence telling you that you need to run Killer first, not A or Killer 2.
Title: Re: Killer
Post by: adamac16 on December 06, 2010, 06:16:14 pm
There isn't a good description of what each file does (like what is KillerSp?). A description of the game itself would be nice too, as well as a sentence telling you that you need to run Killer first, not A or Killer 2.
All of the files are games, except A. you need to use A to run 3-6. And i think i put a description in it. Theyre just follow ups.
Title: Re: Killer
Post by: AngelFish on December 06, 2010, 06:23:54 pm
About coding practices: There's nothing serious like memory leaks, but you could combine most of those files together into just one or two.
Title: Re: Killer
Post by: Munchor on December 06, 2010, 06:24:50 pm
Kind of violent...

As for game stuff, your Readme is rather inadequate.

I have to agree, though.

The readme and organization of the files make it hard to understand.
Title: Re: Killer
Post by: adamac16 on December 06, 2010, 06:25:03 pm
ok now im lost. What?
Title: Re: Killer
Post by: AngelFish on December 06, 2010, 06:27:30 pm
What he's saying is that users need descriptions of what the game is and how to run it. When you have a lot of files, it can get confusing.

What I was saying is that your code is good (congrats), but it could be assembled into fewer files to make it easier for the user. Remember that labels can have two character names too.
Title: Re: Killer
Post by: adamac16 on December 06, 2010, 06:29:15 pm
Qwerty: i was talking about what you said. I didnt see ScoutDavids post till after i posted.
and how?
Title: Re: Killer
Post by: AngelFish on December 06, 2010, 06:58:06 pm
Redefine the labels and place the code at the end of each previous one.

Here's a program that let's you edit programs on the computer so that you wouldn't have to retype everything:

 Sourcecoder (http://www.cemetech.net/projects/basicelite/sourcecoder2.php)
Title: Re: Killer
Post by: DJ Omnimaga on December 07, 2010, 12:09:03 am
Seems kinda interesting, however you really need to write the installation process in your readme files, else people won't necessarly guess how they have to run the game. Something like:

-Send prgmA to RAM and the rest to archive then run prgmB

By the way I assume it's kinda like the Choice games, right?

About coding practices: There's nothing serious like memory leaks, but you could combine most of those files together into just one or two.
Sometimes I disagree with this. I wish you good luck combining Illusiat 12 into one single file.