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Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: josh landers on February 28, 2014, 05:25:04 pm

Title: Limbo
Post by: josh landers on February 28, 2014, 05:25:04 pm
I've started on a game it's called limbo and it's going to be a port from the original arcade style game it won't resemble it. I wanted to switch from a 2d platformer and it to a 2d maze. the rules are simple: if  you touch the wall you lose a life, if you fall more than four pixels  a life is lost 3 lifes lost, you start from scratch.
Title: Re: Limbo
Post by: LDStudios on February 28, 2014, 06:39:41 pm
I once made a game loosely inspired off of LIMBO:
http://ourl.ca/19991

Pretty different, but LIMBO is where the inspiration came from.
Title: Re: Limbo
Post by: josh landers on February 28, 2014, 11:26:47 pm
It looks really good.  Yah my idea is sorta like the games gravity switchs and your suddenly falling. I wanted to call it Afterlife but thats too many characters...
Title: Re: Limbo
Post by: josh landers on March 01, 2014, 03:17:28 pm
So after sitting down and planning all morning long I have fully planed my game.
Features include
*a maze/platformer style
*increasing difficulty
*lack of instructions (just like the original)
*death traps that will be in later levels.
Title: Re: Limbo
Post by: DJ Omnimaga on March 01, 2014, 03:46:51 pm
Seems interesting. Is it a bit like the real life limbo game too? (where you have to pass under a pole and the pole is moved down after each turn)
Title: Re: Limbo
Post by: josh landers on March 01, 2014, 03:49:15 pm
Well I thought about it but... sadly no.  Atleast not in its first iteration it wont. It will have, death by jumping too far, drowning,  and those creepy saws.

:banghead: I just realized your question. ... and now feel like a derp....
Not that kinda limbo.... the game for computers. God I feel stupid...

(MODEDIT: Hey try not to double post when you can thanks! ~ geekboy1011)
Title: Re: Limbo
Post by: DJ Omnimaga on March 02, 2014, 05:19:53 pm
Oh ok lol I wasn't too sure, since I don't know the computer game.
Title: Re: Limbo
Post by: josh landers on March 03, 2014, 09:23:36 am
may be this will help...
http://www.youtube.com/watch?v=dY_04KJw-jk (http://www.youtube.com/watch?v=dY_04KJw-jk)
Title: Re: Limbo
Post by: TIfanx1999 on March 03, 2014, 08:06:27 pm
Wow, the trailer for the original game looks fantastic! I think I'll have to check that out! Also, I'm attempting a sprite from the other thread you posted. The style there intrigued me.
Title: Re: Limbo
Post by: LDStudios on March 03, 2014, 08:12:24 pm
Wow, the trailer for the original game looks fantastic! I think I'll have to check that out! Also, I'm attempting a sprite from the other thread you posted. The style there intrigued me.

Limbo is one of my favorite games, and you're right, the trailer is amazing! :D
Title: Re: Limbo
Post by: josh landers on March 05, 2014, 04:12:17 pm
Hey quick question how does on do collision detection via pxl-test, or is there a better way? Once i get that ill have a demo out shortly!
Title: Re: Limbo
Post by: Streetwalrus on March 05, 2014, 04:42:20 pm
Pixel testing is good but there are more efficient ways that just the built in command to do it. If you don't care about speed go for it though.
Title: Re: Limbo
Post by: josh landers on March 05, 2014, 05:32:29 pm
Yes but my question is how... preferably both ways whould be nice. Thanks in advance.
Title: Re: Limbo
Post by: josh landers on March 06, 2014, 04:06:05 pm
Sorry to double post here but i still cant figure out how to work the collision detection. Could some one help me with this!! :banghead:
Title: Re: Limbo
Post by: DJ Omnimaga on March 06, 2014, 11:23:53 pm
You should ask in the right forum section (Axe language or TI-BASIC, depending of which language you use), else people who visit Omnimaga to help others will only visit the help sections and miss your post.
Title: Re: Limbo
Post by: josh landers on March 08, 2014, 11:51:08 am
^got it
But i dont yet have a good system. So like any other programmer i made my own. It a subroutine that uses pixel test and pushs the out come to the top. Its still in the works but ill post the routine at another topic.

UPDATE:
For those who are following this project. I dont have plans on when the final verion will be released m The first version is going to be a big learning curve for me. As such a version not even recognizable to the Original Limbo is underway. Why not just make the same? The answer to that is because im still learning. The past month I learned about appvars, and text. Now ive got routines down I need to work on game engines and physics.  Frankly I dont know if ill make a demo like I said because its a waste of time for me to go through all that. I program on calc and dont move it over unless its needed.
Hopefully I can get a mock-up to show you guys!
Title: Re: Limbo
Post by: Matrefeytontias on March 08, 2014, 11:56:33 am
The error is often to target something that is actually too hard, so it's good you stay realistic in some way ;D

Can't wait for the demo/mockup :)
Title: Re: Limbo
Post by: josh landers on March 08, 2014, 12:36:03 pm
Here you go!
Title: Re: Limbo
Post by: josh landers on March 11, 2014, 05:18:27 pm
 UPDATE
Im not releasing the version that is above for two reasons.  1i need to move on and work on the real thing.  And 2 I happen to need to reset my entire calculator and i cant wait for that... <_<
Title: Re: Limbo
Post by: josh landers on March 12, 2014, 06:26:00 pm
Yah first level is all planned out. Not just for the rest of the planning....
Oops sorry for the huge picture. ::)


Edit: fixed the large picture!
Title: Re: Limbo
Post by: DJ Omnimaga on March 12, 2014, 11:06:56 pm
I definitively can't wait for an animated gameplay screenshot. It might interest more people actually, since that game isn't very known and a lot of people would then know what it is.
Title: Re: Limbo
Post by: josh landers on March 13, 2014, 04:59:07 pm
DJ, you can expect a screenshot of this 4 level grayscale tilemap in about two weeks, hopefully less.
I also wanted to ask if I use shade(#) can I put an equation in place of the number? I want it to work just like the game and gradually get dark and light on the screen.
Title: Re: Limbo
Post by: Matrefeytontias on March 13, 2014, 05:04:21 pm
Of course you can. In Axe, all expressions are numbers.
Title: Re: Limbo
Post by: josh landers on March 14, 2014, 08:47:34 am
More specifically an if else statement.
Title: Re: Limbo
Post by: josh landers on March 14, 2014, 05:20:02 pm
I have worked on the images.  Ive been using a static tilemapper and  4-level grayscale. However ive got a problem with the image. It seems to be putting junk in some tile at the top of the screen. I am going to try and fix this then everyone will be able to see a screenshot of my project!
Progress is about 10%
Title: Re: Limbo
Post by: Matrefeytontias on March 17, 2014, 07:10:43 pm
Bump,
How's that going? :)
Title: Re: Limbo
Post by: josh landers on March 17, 2014, 07:28:35 pm
Well the crap is still on top of the tree's and I will just pretend they are well... crap. So I shall now move on and add the next part to the tile map.I don't know if i am going to wait to show it or just show this fist slide. Is the first two trees on the level photo seen above.
If you're (anyone) wants to become a pixel artist for this project im willng for you to help out. Just PM me and we will work out some details on my needs. If you want to code do the same.
Title: Re: Limbo
Post by: josh landers on March 23, 2014, 11:02:01 am
Update
Limbo is on hold untill more code is made forthe game engine. Ive currently made the second of five scenes but can not get the tilemap to scroll and update the frames.  I hope that I can get some support from everyone in this, once agaib pm if you want to help code.
*fixed the crap on thr screen
Title: Re: Limbo
Post by: josh landers on April 03, 2014, 12:55:51 pm
Bumpdate

Im going be building a libary for my game, it is somthing like a Pseudo-file system. So it just organizes faux data, such as characters, chapters, and life status. It will take some time but will diffently shrink the long form of this which is going to take loops and if's.
Hopefully ill be able to get this done and online for all to see soon.

Im still looking for helpers in the art department and you can see my request here http://www.omnimaga.org/pixel-art-and-drawing/help-with-limbo-art-work/new/#new (http://www.omnimaga.org/pixel-art-and-drawing/help-with-limbo-art-work/new/#new)