Author Topic: M.E.T.A.  (Read 8586 times)

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Offline Yeong

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Re: M.E.T.A.
« Reply #15 on: July 09, 2012, 05:00:33 pm »
Darn i can guess why now: when you touch the lava, it subtracts 1 hp per frame. That could've caused the problem :\
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Offline Yeong

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Re: M.E.T.A.
« Reply #16 on: July 10, 2012, 09:29:56 am »
Just a question, but did anyone managed to do 100% Item run? XD
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Offline DJ Omnimaga

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Re: M.E.T.A.
« Reply #17 on: July 22, 2012, 04:39:05 pm »
Nope. I got 6/7 actually. Also nice game. The only suggestion I would have is if you make more versions in the future, you should find do the following:

-Speed upgrade, so we can walk twice faster
-The first Ball thing upgrade should be weaker, so it's less OP. With it I could pretty much go anywhere and if I fell down all I had to do is crawl walls like a spider :P. Maybe one that only lets you crawl walls for half a second so you have to wall-jump (and still can't reach some places if both walls are too far apart)?
-Not have you start right next to an enemy when entering a new room. Maybe move them more in the middle of areas?

Also I am unsure but at one point I think my energy went to 65535 O.O
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Offline Yeong

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Re: M.E.T.A.
« Reply #18 on: July 22, 2012, 08:24:46 pm »
Nope. I got 6/7 actually. Also nice game. The only suggestion I would have is if you make more versions in the future, you should find do the following:

-Speed upgrade, so we can walk twice faster
-The first Ball thing upgrade should be weaker, so it's less OP. With it I could pretty much go anywhere and if I fell down all I had to do is crawl walls like a spider :P. Maybe one that only lets you crawl walls for half a second so you have to wall-jump (and still can't reach some places if both walls are too far apart)?
-Not have you start right next to an enemy when entering a new room. Maybe move them more in the middle of areas?

Also I am unsure but at one point I think my energy went to 65535 O.O
1. That'll be in later version
2. In later version, you'll get that upgrade WAY later XD
3. Yeah, that was kinda cheap, I guess
4. lot of people told me about that energy glitch, and I know why. I'll fix that in later version. :D
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Offline DJ Omnimaga

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Re: M.E.T.A.
« Reply #19 on: July 22, 2012, 08:47:40 pm »
Also don't forget about the boss glitch letting you walk under him then go behind to be protected from any hit while still being able to shoot him. :P
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Yeong

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Re: M.E.T.A.
« Reply #20 on: July 23, 2012, 10:29:53 am »
Also don't forget about the boss glitch letting you walk under him then go behind to be protected from any hit while still being able to shoot him. :P
There's a faster way to kill him, and it's MetaBox. :D
Just jump up and down with metabox and you'll kill him quite fast. XD
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Offline Yeong

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Re: M.E.T.A.
« Reply #21 on: July 27, 2012, 09:48:32 am »
I'm wondering if people are satisfying with non-scrolling map?
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Offline Hayleia

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Re: M.E.T.A.
« Reply #22 on: July 27, 2012, 10:07:22 am »
I'm wondering if people are satisfying with non-scrolling map?
It doesn't only depend on people. If the game can't run fast enough with scrolling maps or if the bluriness is a problem, I think people are fully satisfied by a non-scrolling map. All they want is a good and playable game ;)

edit: D: No longer 1234 posts with 123 post ratings
« Last Edit: July 27, 2012, 10:07:50 am by Hayleia »
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Offline Yeong

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Re: M.E.T.A.
« Reply #23 on: July 27, 2012, 10:09:21 am »
since im improving the engine (such as sprites), I was wondering if I should implement scrolling screen. Even though it'll hard for me to do so since all the enemies involved X.x
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Offline leafy

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Re: M.E.T.A.
« Reply #24 on: July 27, 2012, 03:14:08 pm »
At this point in development, I would say don't go with scrolling. It would probably involve rewriting most of your code, and the finished product might not even be as good as what you have now.
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Offline TIfanx1999

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Re: M.E.T.A.
« Reply #25 on: July 27, 2012, 07:51:11 pm »
TBH, I didn't even notice the lack of scrolling. I think the game works fine as is. :) If you want to do a sequel, perhaps add scrolling to that.

Offline shmibs

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Re: M.E.T.A.
« Reply #26 on: July 28, 2012, 11:37:32 am »
you should add acceleration to jumping before scrolling, although that might require redesigning a few areas.

Offline Yeong

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Re: M.E.T.A.
« Reply #27 on: July 28, 2012, 02:19:28 pm »
oh, the entire maps will be redesigned, since the map was for testing
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Offline DJ Omnimaga

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Re: M.E.T.A.
« Reply #28 on: July 28, 2012, 02:25:16 pm »
I'm wondering if people are satisfying with non-scrolling map?
Scrolling would be better unless it's incredibly slow or too hard to implement for that type of game.


That reminds me... what does META means? Because it looks strangely close to PETA... O.O
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline leafy

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Re: M.E.T.A.
« Reply #29 on: July 28, 2012, 03:03:28 pm »
Meta means something purely in the abstract realm. I'm not quite sure what it stands for in this particular game, however :)
« Last Edit: July 28, 2012, 03:04:01 pm by leafy »
In-progress: Graviter (...)