Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: Yeong on April 13, 2011, 03:42:17 pm

Title: M.Y.O.R - Build your own TI-BASIC RPG
Post by: Yeong on April 13, 2011, 03:42:17 pm
Well, I started this about 2 days ago.
Basically what it does is you make ur own RPG game with this.
M.Y.O.R will be DCS7-powered BASIC program.
It will contain sprite editor, tilemap editor, picture editor, cinematic maker, customizable battle engine, and char stat % monster stat modifier.
What else should it contain?

I will post screenshot when I finish the sprite editor.
Title: Re: M.Y.O.R - Build your own TI-BASIC RPG
Post by: aeTIos on April 13, 2011, 03:43:55 pm
Sounds awesome!
Title: Re: M.Y.O.R - Build your own TI-BASIC RPG
Post by: ztrumpet on April 13, 2011, 03:47:25 pm
This sounds pretty neat.  I've been meaning to get around to doing something like this (with Basic games) sometime in Axe, I've just never gotten around to it.  Good luck. :)
Title: Re: M.Y.O.R - Build your own TI-BASIC RPG
Post by: Yeong on April 13, 2011, 03:52:10 pm
also, the games made by M.Y.O.R won't require MYOR. But it will require DCS7.
Gotta love CelticIII's program-editing-within-program stuff
Title: Re: M.Y.O.R - Build your own TI-BASIC RPG
Post by: Yeong on April 15, 2011, 01:02:06 am
Finished the title screen maker.
Basically, it imports the pic (need to hav menu text included) and makes the program with title and menu with it. I will post screenshot tomorrow.
Title: Re: M.Y.O.R - Build your own TI-BASIC RPG
Post by: DJ Omnimaga on May 21, 2011, 03:13:19 am
THis seems interesting. I wanted to do this back in 2008, but then I kinda lost interest. Keep in mind that this would be very hard, though, because there are just so many things to take care of, like NPC events, battles, maps, other kind of events, databases, etc, and the generation of the needed files to run the game.

If you are still working on this, I wish you good luck.