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Hmm, well, the easy parts will be making the tools for tilemaps and sprites. To view, say, inventory menus, Grammer's Menu(' command will be very handy.As for storyline, maybe a classic hero quest? Badguy happens, hero is summoned to save the day, hero has various struggles/trials to get to the Big Fight.
I'd just make a very generic storyline at first. You should focus on getting the engine working before worrying about making an interesting story. Make sure you know what kind of features you want first (like chests, special scripted events etc)
My only question since I've never dabbled with screen scrolling is how do I screen scroll. Does Grammer take care of all of that for you? Because if I display the tile map and I scroll the screen, do I have to redraw the tile map and will the tile map be shifted?
Grammer has a screen shifting command. I just don't know if it shifts the tile map too.I know how screen shifting works. I just don't know how to draw the tile map when the screen gets shifted.