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Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: saintrunner on November 12, 2011, 05:49:10 pm

Title: Mario Shotgun DEMO
Post by: saintrunner on November 12, 2011, 05:49:10 pm
My Mario shotgun game, now with a menu (thank you so much Thundermagnet) and better Goomba movement! Only one level right now (easy, medium, and hard all go to the same level) but is still a great demo!

Also, to parser padwan, I put your name in the credits because of the awesome help you gave me with the mario movement and jumping, but if you don't want your name in just tell me! :)  :hyper:
Title: Re: Mario Shotgun DEMO
Post by: Xeda112358 on November 12, 2011, 05:51:16 pm
Cool, nice job! (downloaded :D )
Title: Re: Mario Shotgun DEMO
Post by: Nick on November 12, 2011, 05:53:33 pm
that's indeed a beautiful menu, simple, but strong... and the gameplay is totally free, you can do a lot of things wih it. maybe just take out that strange flickering at the beginning of the level, or is it a kind of loading event?
Title: Re: Mario Shotgun DEMO
Post by: saintrunner on November 12, 2011, 06:17:14 pm
The flickering is where you choose easy medium or hard, and it is an effect. although right now there is only one level. And I'm sure you all know this but if you choose to use this or any part of it, please ask and then give me credit, thanks!
Title: Re: Mario Shotgun DEMO
Post by: Nick on November 12, 2011, 06:20:14 pm
that's not my purpose, i just ment you can have a wide range of possibilities, without mentioning any question :)
Title: Re: Mario Shotgun DEMO
Post by: saintrunner on November 12, 2011, 06:24:56 pm
Yes I can! :) And I know what you meant, I was speaking to everyone. And I do have to say, I have always loved leaving games open to possibilities! Adds purpose and makes them more fun to code and build onto!
Title: Re: Mario Shotgun DEMO
Post by: parserp on November 12, 2011, 07:34:12 pm
Also, to parser padwan, I put your name in the credits because of the awesome help you gave me with the mario movement and jumping, but if you don't want your name in just tell me! :)  :hyper:
sure, why not? /me feels very helpful now... :D
Title: Re: Mario Shotgun DEMO
Post by: saintrunner on November 12, 2011, 07:36:37 pm
You should feel happy! I was at a complete block that could have taken forever, and you help a ton! so THANKS!
Title: Re: Mario Shotgun DEMO
Post by: parserp on November 12, 2011, 07:43:34 pm
You're welcome!
if you need any more help, just PM me or post it... ;D
Title: Re: Mario Shotgun DEMO
Post by: saintrunner on November 12, 2011, 07:45:13 pm
Okay thank's! I probably will soon, *saintrunner looks off in the distance as more code ideas flow through his creative mind*
Title: Re: Mario Shotgun DEMO
Post by: parserp on November 12, 2011, 07:45:57 pm
lol I love it when that happens... ;D
Title: Re: Mario Shotgun DEMO
Post by: saintrunner on November 12, 2011, 07:51:10 pm
asking for help, or looking off in the distance?
Title: Re: Mario Shotgun DEMO
Post by: parserp on November 12, 2011, 07:53:33 pm
looking off into the distance at all the programming possibilities ;D
Title: Re: Mario Shotgun DEMO
Post by: saintrunner on November 12, 2011, 07:54:50 pm
It truly is awesome! I especially like finding new game ideas completely different from other games, I don't like remakes, I like the new stuff!
Title: Re: Mario Shotgun DEMO
Post by: epic7 on November 12, 2011, 07:55:19 pm
When I think of possibilities it takes me forever. It took me several days to come up with an idea untill I decided on robogun :P
And it was a somewhat-remake still :P
Title: Re: Mario Shotgun DEMO
Post by: saintrunner on November 12, 2011, 08:05:39 pm
But it's still has it's own twists too it! Well at least once all the bugs are out..... :P