Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: CDI on November 19, 2005, 07:39:00 am

Title: Metroid BASIC 83+ (for lack of a better name)
Post by: CDI on November 19, 2005, 07:39:00 am
Okay, I have been working on this for about 2 weeks now (counting the week I had to wait for a new calculator) and I have alot done, but I need some things...

here's what I have
10:33 <+[froody]> Arcing jump, Shooting, Morph Ball, Bomb Jump (only when you arn't going up), Breakable Blocks (with bomb jump), Invisible walls, Fake walls, Morph Ball passagways, Scrolling screen transfers (ala Merthsofts scrolling engine(ish)), Doors, Lava, Restore Points, Health, Energy Tanks, 1 Enemy, 3+ Random points per screen for the enemie to appear (when you kill it or when you enter), and a 1 in 3 chance of an enemy dropping a health pickup when killed

wich is alot for a game programmed acually on the calculator, unfortunatley the main character isn't samus... an 8x8 B&W sprite of samus is hard so you're just... you... and the only enemy resembles a metroid is itself... but for what I need...

If anyone is willing to help, I need a title screen (95 pxls wide and 63 pxls tall in Black and White, if you want some animation then the most I can do is 6 pictures) also I need enemies (the one I have now moves back and forth across the screen until it hit's something, then turns around) so any ideas/sprites/halp yould be awsome... also if you have any questions I'd be more than happy to help.

screenie
user posted image

spritesheet
user posted image

BTW, a good few of the sprites (i.e. the main form for the ship, and the solid wall) are taken from Diortem, and have a 75% chance of changing
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: Spellshaper on November 19, 2005, 07:58:00 am
WE WANT SAMUS! *lol* :woot:woot.gif
I
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: CDI on November 19, 2005, 08:06:00 am
:Dbiggrin.gif yayz
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: Spellshaper on November 19, 2005, 08:10:00 am
not B/W and not 8*8, but a good reference:

http://img48.exs.cx/img48/9642/samussheet5ug.gif

//edit: and more http://www.cvrpg.com/Images/sprites/Sprites-Samus.gif

hope it helps...
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: DJ Omnimaga on November 19, 2005, 09:53:00 am
sound pretty nice, I hope you will finish it :)smile.gif
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: necro on November 19, 2005, 11:27:00 am
user posted image
hope you like...
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: DJ Omnimaga on November 19, 2005, 11:31:00 am
cool looks even better than my old diortem character sprite :)smile.gif
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: necro on November 19, 2005, 11:38:00 am
QuoteBegin-xlibman+19 November 2005, 17:31-->
QUOTE (xlibman @ 19 November 2005, 17:31)
cool looks even better than my old diortem character sprite :)smile.gif

 I just hope it gets a finished game...oh well if it doesn't, had it laying around for a while now
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: DJ Omnimaga on November 19, 2005, 11:40:00 am
maybe this sprite could be used in other game as well, like my diortem sprites  
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: CDI on November 20, 2005, 07:18:00 am
NECRO IS GOD... but... I put them on the calc and they where overly bulky for it :(sad.gif

but his MotherBrain looks good, no? Can I Necro?

user posted image

user posted image

I know this was in Diortem, but it's the only decent Kraid I can find... Kevin_O can I?
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: DJ Omnimaga on November 20, 2005, 10:20:00 am
OMG the kraid look weird. I think you must put display it as a sprite on black background so it look nice. Feel free to use it tho but make sure you give some credits to dysfunction because iirc he  made it then I modded it :Dbiggrin.gif
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: CDI on November 20, 2005, 10:25:00 am
yeah, of course... and I am gonna XOR it over a black BG, I'm gonna do the same for the MotherBrain too
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: dysfunction on November 20, 2005, 01:42:00 pm
Don't worry about giving me credit, I just ripped it off baby Kraid in Super Metroid.
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: necro on November 20, 2005, 01:50:00 pm
QuoteBegin-CDI+20 November 2005, 13:18-->
QUOTE (CDI @ 20 November 2005, 13:18)
NECRO IS GOD... but... I put them on the calc and they where overly bulky for it :(sad.gif

but his MotherBrain looks good, no? Can I Necro?

user posted image

user posted image

I know this was in Diortem, but it's the only decent Kraid I can find... Kevin_O can I?  

 sure
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: Spellshaper on November 21, 2005, 07:08:00 am
Here
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: Master Jc on November 21, 2005, 09:13:00 am
Ooooh, I like it!

<---is addicted to 'troid
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: CDI on November 21, 2005, 10:14:00 am
OMGOMGOMG!!!! where did you get that?!?!? (and why is it 2002?)
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: dragon__lance on November 21, 2005, 10:26:00 am
wow, that title screen looks really good! %)rolleyes2.gif
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: DJ Omnimaga on November 21, 2005, 01:19:00 pm
err I hope this isnt Gimpynerd's Metroid title screen he was working on when he was in Drubu Productions, otherwise if its not it look pretty nice, amke sure to change it to 2005 or 2006 tho :Pblah.gif I assume you have put 2002 since metroid fusion was made back then
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: CDI on November 22, 2005, 05:35:00 am
hehe, make 2005 2006?!?!? why?
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: DJ Omnimaga on November 22, 2005, 05:44:00 am
normally you put the year you made the game. If you want to keep the year of the original game put 1986-2005 or 2002-2005 or something like that
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: Spellshaper on November 22, 2005, 06:51:00 am
QuoteBegin-CDI+21 November 2005, 22:14-->
QUOTE (CDI @ 21 November 2005, 22:14)
OMGOMGOMG!!!! where did you get that?!?!? (and why is it 2002?)

I edited the original titlescreen for METROID FUSION...
I typed "copyright 2002 Nintendo" cause it Metroid fusion was released back then... %)rolleyes2.gif



btw: I worked about 40min. on it since all I have to work with is MSPaint <_<dry.gif

Uh ok, I
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: DJ Omnimaga on November 22, 2005, 07:01:00 am
sound cool, I really like the logo :)smile.gif
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: Spellshaper on November 22, 2005, 07:06:00 am
here
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: DJ Omnimaga on November 22, 2005, 07:08:00 am
yeah my bro has that game on the GBA :)smile.gif

I have the ROM on my old computer
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: dysfunction on November 22, 2005, 07:17:00 am
Great game :)smile.gif As I'm sure this will be.
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: Spellshaper on November 22, 2005, 08:25:00 am
and THAT happens when I
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: DJ Omnimaga on November 22, 2005, 09:13:00 am
O_Oshocked2.gif HOLY SH!T!!!!!! O_Oshocked2.gifO_Oshocked2.gifO_Oshocked2.gif

Now I know who I am gonna ask for title screens in the future  :bow:worship.gif:bow:worship.gif:bow:worship.gif:bow:worship.gif:bow:worship.gif

great job  :ru13z:king2.gif
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: Spellshaper on November 22, 2005, 09:22:00 am
I have to admit, I got some help via rigview (makes ASM-Lvl4-Grayscale pictures... and can also output it as z80)
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: DJ Omnimaga on November 22, 2005, 09:31:00 am
yeah but the converting is quite good actually. Rigview take a 4 lv gray pic and convert to 8xp
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: dragon__lance on November 22, 2005, 10:20:00 am
rigview is amazing %)rolleyes2.gif
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: Spellshaper on November 22, 2005, 10:24:00 am
[off topic]
yeah it is... :Dbiggrin.gif

huh? Zelda progress at -5% ??

and @xlibman: what about the -off topic- tags? couldn
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: DJ Omnimaga on November 22, 2005, 10:30:00 am
unfortunately it wont allow putting all topics in one, I wanted to try to create an index of all files in the archives :(sad.gif
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: Spellshaper on November 22, 2005, 10:33:00 am
no I meant these  [off topic]somethin here[/off topic]
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: DJ Omnimaga on November 22, 2005, 10:42:00 am
oh I see lol
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: Master Jc on November 22, 2005, 03:16:00 pm
Nice grayscale title screen... I have many fond memories of beating Fusion over and over again.  Too bad there isn't any music...  'Troid always had good music.
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: DJ Omnimaga on November 23, 2005, 06:25:00 am
true, even the NES one
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: CDI on November 24, 2005, 04:57:00 am
I'm weak :Pblah.gif http://www.freewebs.com/cdi_/METBET1.8xg

Okay, when you load the game to your ACUAL CALCULATOR ONLY you have to change something in theprgmMETMAP1. you have to change the :If theta==:Then to :If theta=2:Then

Also in the prgmMETENG there should be 1->H an 1->I make those 1's 0's

mmmmkay?

ALPHA toggles (ish) the HUD
2nd Jumps
MODE Shoots
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: DJ Omnimaga on November 24, 2005, 05:02:00 am
I played it when you posted the link in #tcpa and it look very nice. you need xlIB 0.5 though, not the new one

also you should try to improve the speed a bit, since diortem ran at at least 2 fps
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: CDI on November 24, 2005, 08:37:00 am
Yeah, I need to do that hmm... I'll look into it :>
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: dysfunction on November 25, 2005, 11:36:00 am
This seems a bit slower tha Diortem, even though it uses xLib and Diortem used Omnicalc... good work, though!
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: CDI on November 25, 2005, 04:00:00 pm
Yeah, the engine is slow... and get's slower as you run it <_<dry.gif

But that's getting better (for speed) and I added the GS title screen :Dbiggrin.gif
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: necro on November 25, 2005, 05:26:00 pm
QuoteBegin-CDI+25 November 2005, 22:0-->
QUOTE (CDI @ 25 November 2005, 22:00)
Yeah, the engine is slow... and get's slower as you run it <_<dry.gif

But that's getting better (for speed) and I added the GS title screen :Dbiggrin.gif

 Did you :gotosuck:goto.gif
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: CDI on November 25, 2005, 05:27:00 pm
nope :Dbiggrin.gif it's not that <_<dry.gif

In the mapprograms I used a Return inside a If:Then
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: DJ Omnimaga on November 26, 2005, 04:21:00 am
oh i see... bad :Pblah.gif

I'll post diortem source
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: Spellshaper on November 26, 2005, 04:37:00 am
hm what can be done for maps is kinda like this:
(A contains the map number)

c1-->
CODE
ec1If A=1
[insert matrix here]->[A]
If A=2
[insert matrix here]->[A]

etc.

return
c2
ec2

That
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: DJ Omnimaga on November 26, 2005, 04:44:00 am
EDIT: nvm I think source coder misses the last lines of codes

*xlibman
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: CDI on November 26, 2005, 08:51:00 am
Okay, I have the map loading ant it's all fast (I think it's equally fast for all maps) so it's all good... oh and Shell, I use theta for both the virtical AND horizontal :Dbiggrin.gif
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: Spellshaper on November 26, 2005, 08:53:00 am
QuoteBegin-CDI+26 November 2005, 20:51-->
QUOTE (CDI @ 26 November 2005, 20:51)
Okay, I have the map loading ant it's all fast (I think it's equally fast for all maps) so it's all good... oh and Shell, I use theta for both the virtical AND horizontal :Dbiggrin.gif

 1. ah ok :)smile.gif
2. just beacuse I
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: necro on December 06, 2005, 04:30:00 pm
user posted imageuser posted imagenormal poses and sumersault jump
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: Spellshaper on December 07, 2005, 01:55:00 am
nice... :)smile.gif
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: DJ Omnimaga on December 07, 2005, 04:23:00 am
wow awesome, I like the spinning jump animation
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: dragon__lance on December 07, 2005, 10:06:00 am
me too :)smile.gif
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: Master Jc on December 07, 2005, 01:54:00 pm
Niiiiice...  pretty accurate.
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: CDI on December 08, 2005, 06:08:00 am
hehe, me too
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: katmaster on December 09, 2005, 08:06:00 pm
Demo looks pretty good. I would say you definatly need to improve the speed.... otherwise people will just quit playing. Otherwise, looks very nice!!!
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: dysfunction on December 10, 2005, 10:30:00 am
Yeah speed is pretty essential in an action game, I'm sure you can speed it up a lot though. Keep up the good work, maybe we'll finally have a FINISHEd Metroid.
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: CDI on December 13, 2005, 12:15:00 am
Yeah, the version I'm releasing for this month will be technally complete, but I'm releasing one in March (about) that will use my Eagle engine and is infinitly faster... I found out that the MAIN problem with speed is the enemies... I took them out and it ran a decent amount faster... any ideas on how to make it faster as it is?
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: DJ Omnimaga on December 13, 2005, 03:39:00 am
why not having simple enemy move, no AI and static enemies like in contra?
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: necro on December 13, 2005, 04:48:00 am
you could use the api's vat variable stuff to make the enemies in asm
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: dragon__lance on December 13, 2005, 10:18:00 am
is that easy enough to program if u have no knoledge of assembly at all?
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: necro on December 13, 2005, 01:46:00 pm
well, the api has various routines that let you work with very little register and stack head-aches...though it would be a bit slower that way, but it would be faster than doing the math in basic
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: CDI on December 14, 2005, 12:12:00 am
Well all it is in BASIC is

N+I->N:O+J->J
If 36<=[A](N+I,O+J:Then:-I->I:-J->J:End

Note, these aren't the acual vars I used in the game

but that's it... hmm...
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: CDI on December 17, 2005, 02:26:00 am
Okay, here's a fun fact... I lose against my motherbrain 9 out of 10 times... good boss?
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: DJ Omnimaga on December 17, 2005, 03:18:00 am
hehe thats how games need to be: hard ;)wink.gif

I cant even beat Over the Frail Dream in xLIB xLIB Revolution on my SE
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: dragon__lance on December 17, 2005, 07:44:00 am
hows the speed issue comming? is it faster?
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: CDI on December 18, 2005, 03:17:00 am
yeah, v2.0 will be extremely faster, but if I swich engines then it'll take me another month to finish (I want to finish by next saturday)
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: Spellshaper on December 18, 2005, 03:29:00 am
O_Oshocked2.gif you
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: DJ Omnimaga on December 18, 2005, 01:06:00 pm
wow O_Oshocked2.gif

maybe you should keep your current engine, release the demo then update the engine right afterward
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: necro on December 18, 2005, 01:15:00 pm
How many enemies will it have at a time?  Also, what enemies are there?
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: dysfunction on December 18, 2005, 03:47:00 pm
Great! A release in a week, man you do work fast (like Kevin and Spencer)!
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: necro on December 29, 2005, 05:01:00 am
well, any new progress?
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: dysfunction on December 29, 2005, 05:05:00 pm
Hope this doesn't become like Joe P.'s Metroid thread. :(sad.gif
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: CDI on December 29, 2005, 06:04:00 pm
Okay, well I don't have a non buggy CODEX and I haven't been able to get xLIB with FG capibilitys so it's stopped right now, the only reason is that I can't do anything with a game that is ~27000b... but it is going good, I have 2 enemies a Metroid ish thing and a star ish thing... gtg for now :(sad.gif
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: necro on December 29, 2005, 06:10:00 pm
well, I'd feel bad sending a copy out without permission, but can you work on each individual area?  Tr1p1ea will surely release it soon.
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: CDI on December 30, 2005, 04:29:00 am
It's not that, I've completed most of the game, it's just that you can't play it :(sad.gif
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: dragon__lance on December 30, 2005, 04:50:00 am
QuoteBegin-necro+30 December 2005, 1:1-->
QUOTE (necro @ 30 December 2005, 1:10)
well, I'd feel bad sending a copy out without permission, but can you work on each individual area?  Tr1p1ea will surely release it soon.  

 Was the copy u sent me with permission?
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: dysfunction on December 30, 2005, 07:14:00 am
I'm sure tr1p1ea will release it soon, there weren't realy any bugs in the new routines, just a few old bugs he forgot about...
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: Spellshaper on December 30, 2005, 07:56:00 am
I hope so, cause he didn
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: dysfunction on December 30, 2005, 11:38:00 am
I don't think he's letting anyone else beta test, but once he releases it, it will be available to everyone. Why don't you use Resource for the moment, it has the same functionality?
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: DJ Omnimaga on December 30, 2005, 03:04:00 pm
I'm gonna ask something to tr1p when I have time, in case the xLIB is not released in the next weeks
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: dysfunction on December 31, 2005, 01:56:00 pm
I don't see why he wouldn't. Has he released the previous beta of 0.6 yet?
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: DJ Omnimaga on December 31, 2005, 02:44:00 pm
last released version of xLIB is 0.5b
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: tenniskid493 on December 31, 2005, 02:45:00 pm
I can't wait till he releases it.
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: BCTurk on December 31, 2005, 04:34:00 pm
Will it be released before, oh, feburary?  If not I'm going to have to use FG and xLIB, ug.
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: dysfunction on January 01, 2006, 05:10:00 am
Resource= better than FG. :)smile.gif
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: BCTurk on January 01, 2006, 05:13:00 am
Which one is smaller?  That's the one I'll be using.
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: tenniskid493 on January 01, 2006, 06:17:00 am
FG is smaller (I believe) but it is a lot slower.
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: DJ Omnimaga on January 01, 2006, 07:25:00 am
i think tr1p1ea said one week before release
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: dysfunction on January 01, 2006, 03:28:00 pm
See? You just have to be patient.
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: BCTurk on January 01, 2006, 04:47:00 pm
Good, good.  Patientence is overrated. :Pblah.gif
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: CDI on January 02, 2006, 04:28:00 am
Well I hope it's released soon... I have to get started on MBv2.0 (or maybe I'll just make it a sequel and not an upgrade... as of now when you D/L it you need to already have the mapacks or it'll not work)
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: DJ Omnimaga on January 02, 2006, 02:30:00 pm
I c, will there be some kind of install program to run so the game works and its easier to install?
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: dragon__lance on January 02, 2006, 03:19:00 pm
theres gonna be a metroid 2? does that mean metroid 1 is already finished? but just not with new xlib?
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: DJ Omnimaga on January 02, 2006, 03:58:00 pm
i think he meant once this metroid is finished he's gonna either make a new one or make a new version of the current one once finished
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: CDI on January 02, 2006, 11:55:00 pm
there where more bosses than I wanted in 1 metroid game (3 is a good number... I had 5) so I'm doing a #2, and yes #1 is mostly done (I had to scrap the MotherBrain engine because there was a glitch that I couldn't figure out and I needed to change it anyways)
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: DJ Omnimaga on January 03, 2006, 01:40:00 pm
wow almost done? great! could u back it up ASAP on your computer or another calc in case this time so you wont lose anything :/
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: kalan_vod on January 03, 2006, 04:18:00 pm
QuoteBegin-xlibman+3 January 2006, 19:4-->
QUOTE (xlibman @ 3 January 2006, 19:40)
wow almost done? great! could u back it up ASAP on your computer or another calc in case this time so you wont lose anything :/

I really like the progress so far and great to hear it is almost down :Dbiggrin.gif.
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: CDI on January 04, 2006, 10:20:00 am
QuoteBegin-kalan_vod+3 January 2006, 23:18-->
QUOTE (kalan_vod @ 3 January 2006, 23:18)

I really like the progress so far and great to hear it is almost down :Dbiggrin.gif.  

 you mean "done"? :Pblah.gif yeah it's getting extremely close... and if you're skilled you can get to motherbrain is about 30mins with current engine :Dbiggrin.gif (takes me about 34 if it's a good day... then there's the extra pickup too <_<dry.gif)
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: Spellshaper on January 04, 2006, 11:40:00 pm
QuoteBegin-CDI+4 January 2006, 22:2-->
QUOTE (CDI @ 4 January 2006, 22:20)
if you're skilled you can get to motherbrain is about 30mins with current engine :Dbiggrin.gif (takes me about 34 if it's a good day... then there's the extra pickup too <_<dry.gif)  

 isn
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: CDI on January 05, 2006, 12:02:00 am
:Dbiggrin.gif I said GET TO motherbrain... the MB battle takes about 10 mins :Pblah.gif and this is if you get the bare minimum... doing only Kraid and not the 2nd boss and not getting any energy tanks.
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: Spellshaper on January 05, 2006, 12:35:00 am
Ok now I got it :)smile.gif
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: dysfunction on January 05, 2006, 01:16:00 am
You can skip a boss?
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: DJ Omnimaga on January 05, 2006, 03:17:00 pm
if he can go to 2nd boss first I assume he did that for testing purpose
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: kalan_vod on January 05, 2006, 04:15:00 pm
Or he has a secret wall you can go through which might be a shortcut ;)wink.gif .
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: dysfunction on January 05, 2006, 07:50:00 pm
Tell me how to do that, so I make sure NOT to skip it... *dysfunction
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: kalan_vod on January 05, 2006, 08:00:00 pm
QuoteBegin-dysfunction+6 January 2006, 1:5-->
QUOTE (dysfunction @ 6 January 2006, 1:50)
Tell me how to do that, so I make sure NOT to skip it... *dysfunction loves bosses  

 Right...... ;)wink.gif
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: CDI on January 06, 2006, 12:01:00 am
:Dbiggrin.gif you can skip the 2nd bodd, all he gaurds is the Varis Suit that'll make it so Lava does no damage to you, but let me warn you ge IS a hard boss...
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: DJ Omnimaga on January 12, 2006, 03:48:00 pm
How is it progressing so far?
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: CDI on January 13, 2006, 12:00:00 am
Well, all I need now is some final touches... and to get the MB Boss engine working well enough (MB is too easy :(sad.gif) I also need to implement the newest xLIB
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: DJ Omnimaga on January 13, 2006, 02:37:00 am
You could make boss to make u lose lot of energy, like in diortem
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: CDI on January 13, 2006, 09:22:00 am
Well on avrage for the 2nd boss I finish with 3 energy, after going in with about 199, so I have that :Dbiggrin.gif I think MB will randomly be able to move you and make you do things after you attack it
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: Spellshaper on January 13, 2006, 09:30:00 am
QuoteBegin-CDI+13 January 2006, 21:22-->
QUOTE (CDI @ 13 January 2006, 21:22)
I think MB will randomly be able to move you and make you do things after you attack it  

 That
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: dysfunction on January 13, 2006, 12:32:00 pm
This sounds more and more awesome, I only hope the speed will be better than Diortem's on regular 83.
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: CDI on January 14, 2006, 05:18:00 am
It might not... but I've found out that even with how... not fast it is dosen't make it less fun, or hard! (acually with the more speed on the 83+SE I tend to die more often)
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: DJ Omnimaga on January 14, 2006, 05:40:00 am
i had this problem with Diortem on the SE
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: kalan_vod on January 14, 2006, 07:55:00 am
QuoteBegin-xlibman+14 January 2006, 11:4-->
QUOTE (xlibman @ 14 January 2006, 11:40)
i had this problem with Diortem on the SE  

 Well I tested the Nov. one around thanksgiving on my 83+ and it was slower than dirtem, but I am sure the code has been optimized since then.
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: CDI on January 14, 2006, 07:57:00 am
Yes, but not much... I don't think I have much wiggle room... and keep in mind that MB83+ has moving enemies on all screens... If I made them stationary that'd hurt the gameplay :(sad.gif
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: CDI on January 15, 2006, 10:12:00 am
Fantastico!

El Sal en xLIB extro numer et "real(2". Si!

Je n'aime pas life.

In other news! since the real(2 command has another ver in it I need to edit all of my Metroid code... delays delays
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: DJ Omnimaga on January 15, 2006, 12:06:00 pm
O_Oshocked2.gif oh noes, well at least the update will be worth it ;)wink.gif
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: dysfunction on January 16, 2006, 09:37:00 am
Ouch... I got off lucky with the update to real(2, since I have one subroutine which draws the map, so I only had to change that...
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: CDI on January 16, 2006, 12:29:00 pm
Hmm, yeah, but wadda gonna do? meh it's all good in the end
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: kalan_vod on January 16, 2006, 03:41:00 pm
QuoteBegin-CDI+15 January 2006, 16:12-->
QUOTE (CDI @ 15 January 2006, 16:12)
Fantastico!

El Sal en xLIB extro numer et "real(2". Si!

Je n'aime pas life.

In other news! since the real(2 command has another ver in it I need to edit all of my Metroid code... delays delays  

 You mean the 16x16 tile maping etc. option? If you do you don't need to update it, just keep it the same.
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: CDI on January 16, 2006, 11:53:00 pm
real(2,1,Yoff,Xoff,1,1,D-1,D,C-1,C,1,3,0

That is the way mine where in accordance with v0.5, now when I do it it updates the screen because it sees the "0" as the option for 8x8 or 16x16 (and rounds to the nearest one I belive) so it updates the screen when I don't want it to...
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: dysfunction on January 17, 2006, 09:02:00 am
Yeah it needs the extra argument even if you don't use the 16x16 tilemapper.
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: kalan_vod on January 17, 2006, 01:54:00 pm
QuoteBegin-dysfunction+17 January 2006, 15:02-->
QUOTE (dysfunction @ 17 January 2006, 15:02)
Yeah it needs the extra argument even if you don't use the 16x16 tilemapper.  

 Well with the current beta .601b I don't have that argument.
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: CDI on January 18, 2006, 12:15:00 am
@kalan - Do you ever NOT update the screen? (i.e. have a 0 for "Update_LCD")?
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: kalan_vod on January 18, 2006, 02:06:00 am
QuoteBegin-CDI+18 January 2006, 6:15-->
QUOTE (CDI @ 18 January 2006, 6:15)
@kalan - Do you ever NOT update the screen? (i.e. have a 0 for "Update_LCD")?  

 That I don't, I always update (Have you tried just changing the don't updates?) that would save you a little space :Pblah.gif.
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: dysfunction on January 18, 2006, 06:46:00 am
QuoteBegin-kalan_vod+17 January 2006, 19:54-->
QUOTE (kalan_vod @ 17 January 2006, 19:54)
QuoteBegin-dysfunction+17 January 2006, 15:02-->
QUOTE (dysfunction @ 17 January 2006, 15:02)
Yeah it needs the extra argument even if you don't use the 16x16 tilemapper.

Well with the current beta .601b I don't have that argument.  

 Actually that's right, nvm. When I first tried the version with the 16x16 tilemapper, it didn't work right, and I thought that was because I didn't include the extra argument, but even when i did it still didn't work right. Turned out I forgot about pic0 now being 10, but after remedying that I kept thinking the tilemap routine needed the extra argument.
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: kalan_vod on January 18, 2006, 09:34:00 am
QuoteBegin-dysfunction+18 January 2006, 12:46-->
QUOTE (dysfunction @ 18 January 2006, 12:46)
QuoteBegin-kalan_vod+17 January 2006, 19:54-->
QUOTE (kalan_vod @ 17 January 2006, 19:54)
QuoteBegin-dysfunction+17 January 2006, 15:02-->
QUOTE (dysfunction @ 17 January 2006, 15:02)
Yeah it needs the extra argument even if you don't use the 16x16 tilemapper.

Well with the current beta .601b I don't have that argument.

Actually that's right, nvm. When I first tried the version with the 16x16 tilemapper, it didn't work right, and I thought that was because I didn't include the extra argument, but even when i did it still didn't work right. Turned out I forgot about pic0 now being 10, but after remedying that I kept thinking the tilemap routine needed the extra argument.  

 So it doesn't need the extra argument for the current version. I don't use the don't update lcd option for tile mapping, but with sprites I do and I don't add the extra arugment there.
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: CDI on January 18, 2006, 10:31:00 am
for the version I have the 16x16 option (acually you have ether 8 or 16 or any number then it's rounded) takes place of the update LCD option and if I updated the LCD every time I used a real(2 option (wich I've tried for fun :Pblah.gif) I end up getting a VERY flickery game with the character appearing for about 1/2 second
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: kalan_vod on January 18, 2006, 11:05:00 am
Is it .601b? If so I tested the update lcd screen deal and it seems if you don't do "don't update lcd" option then you will not need the extra argument (you just need it if you wish not to update the lcd). I have asked tr1p. about  this and he said something about how I shouldn't depend on not useing the extra argument as it may not always work (something like that...go ask him :Dbiggrin.gif).
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: CDI on January 18, 2006, 11:10:00 am
exactally, the thing is that it's not the editing my update LCD ones (I think I have 2 in the entire engine) but my nonupdate ones (like 40)
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: DJ Omnimaga on January 19, 2006, 02:21:00 am
updating the LCD everytime cause games to run slower actually
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: kalan_vod on January 19, 2006, 08:03:00 am
QuoteBegin-xlibman+19 January 2006, 8:21-->
QUOTE (xlibman @ 19 January 2006, 8:21)
updating the LCD everytime cause games to run slower actually  

 In res I use the tilemap once every level and it just updates, I can't see how it would make my game slow :Dbiggrin.gif.
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: CDI on January 19, 2006, 08:03:00 am
Okay, I've switched all the real(2 commands (currentally in there at least) optimized a bit, and now I'm working on the map program, after that I've got to do some options, cheats, password systems, final boss, final sequence, and maybe some other things
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: DJ Omnimaga on January 19, 2006, 02:02:00 pm
nice I guess the demo is approaching even more now? %)rolleyes2.gif
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: dysfunction on January 19, 2006, 03:00:00 pm
Yums, can'ts waits for Metroids...
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: CDI on January 20, 2006, 06:15:00 am
Nope, no demo... COMPLETED GAME! w00t w00t w00t
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: Liazon on January 20, 2006, 06:40:00 am
Liazon Cheers!!!
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: necro on January 21, 2006, 01:11:00 pm
how many enemy kinds?
Title: Metroid BASIC 83+ (for lack of a better name)
Post by: dragon__lance on January 21, 2006, 03:25:00 pm
awesome!!!!cant wait to play!!!! :Dbiggrin.gif:Dbiggrin.gif:Dbiggrin.gif