QUOTE (dinhotheone @ 12 Sep, 2007, 20:43) | ||||||||||||
whats dual layer ascii?? how can you
Post by: Insanity on September 12, 2007, 05:03:00 pm
I was going to [try to] write an ASM program that lets you store and recall the homescreen to appvars or something. Haven't got around to that, but I've already a homescreen cursor that doesn't destroy anything. Post by: DJ Omnimaga on September 12, 2007, 05:54:00 pm Post by: Harrierfalcon on September 19, 2007, 12:53:00 pm After getting sidetracked once again, I've discovered a much faster, smaller, and more effective way of creating my dynamic subroutines. Hats off to Insanity, for having prgmSTR2PROG in PyroEdit 4 (which, I must say, is much better than Artistic). :D Post by: DJ Omnimaga on September 19, 2007, 12:55:00 pm Post by: DJ Omnimaga on October 15, 2007, 07:21:00 am Post by: Harrierfalcon on October 15, 2007, 10:26:00 am Post by: DJ Omnimaga on October 15, 2007, 10:47:00 am I wish teacher didn't do this, I wonder if it's even legal <_<. It's like if the teacher came at your home and asked you to delete the entirer content of your HDD Post by: JonimusPrime on October 15, 2007, 11:46:00 am Post by: DJ Omnimaga on October 15, 2007, 11:49:00 am Post by: dinhotheone on October 15, 2007, 02:27:00 pm Post by: Liazon on October 15, 2007, 02:43:00 pm
too bad :( Post by: Harrierfalcon on October 30, 2007, 02:11:00 am What do you guys think? Post by: DJ Omnimaga on October 30, 2007, 05:45:00 am Post by: Liazon on October 30, 2007, 01:31:00 pm
that can be done in basic w/ celtic? how much faster load time? Post by: Harrierfalcon on October 30, 2007, 01:46:00 pm Post by: DJ Omnimaga on October 30, 2007, 02:35:00 pm Post by: Harrierfalcon on October 30, 2007, 04:10:00 pm EDIT: Metroid Pi just earned a 7/10 on ticalc.org. Apparently loading is slow and so is gameplay. Loading isn't IMO, but gameplay could be faster. Post by: DJ Omnimaga on October 30, 2007, 06:07:00 pm Post by: TIfanx1999 on November 01, 2007, 02:40:00 pm
I like the idea of faster loading, and I don't think you really need multiple save files, so I'd say go for the faster method. Post by: trevmeister66 on November 01, 2007, 04:28:00 pm Post by: Liazon on November 01, 2007, 04:31:00 pm
keep w/ the save stations ;) Post by: Harrierfalcon on November 12, 2007, 03:29:00 pm In short; I'm working on it. EDIT: I forgot. I figured out the save system as well :). I'll copy all the subroutines to temporary programs when you start, SMC the temp programs when you get a powerup or something, and writeback to the original subroutines when you save. It's simpler than what I had anticipated, and works just like Metroid Pi :D. Post by: DJ Omnimaga on November 12, 2007, 05:12:00 pm j/k but nice you're still wotrking on this :) Post by: Liazon on November 13, 2007, 02:05:00 pm Post by: Harrierfalcon on November 29, 2007, 02:23:00 pm Still working on world one maps. Due to the amount, the completion percentage hasn't been going anywhere. Be prepared; there will be a LOT of subprograms. Put it this way: 16 map databases for each world. 3 worlds. 16*3+[other subroutines]. I could compress each world into 3 programs, but that would mean slower loading times, plus me having to rewrite the entire map system (again). But I need feedback. As for the loading type...post your choice! (The description, not the number):
Screenies upon request. (I'm kind of homework-buried right now) Post by: Liazon on November 29, 2007, 02:30:00 pm
i see ya, take your time. for some reason I find school work takes a huge jump before x-mas and midyear exams. not a surprise though. Post by: DJ Omnimaga on November 29, 2007, 02:31:00 pm I don't mind high amount of sub programs really. If the game is gonna be long, good and complete at the same time it will generally have a lot, and generally when I see a game with many sub programs on ticalc I am more tempted to downlload it because in most cases it's a masterpiece as for loading I would go with option 1, because it wasn't that slow anyway Post by: Harrierfalcon on November 29, 2007, 04:50:00 pm And DJ? Each world has 16*16 room limit. So yeah, it'll be fairly long. I kind of like the loading line...it indicates where it is currently working, which is good in areas with lots of space (plus it kind of gives off that computer-ish feel). But what do you guys think? Post by: trevmeister66 on November 29, 2007, 04:52:00 pm Post by: Liazon on December 01, 2007, 10:59:00 am ya sure, loading isn't a bad thing. Post by: TIfanx1999 on December 02, 2007, 05:25:00 am Post by: trevmeister66 on December 02, 2007, 05:28:00 am Post by: Harrierfalcon on December 02, 2007, 05:28:00 am Post by: TIfanx1999 on December 02, 2007, 06:08:00 am Post by: Harrierfalcon on December 02, 2007, 06:57:00 am Updating my sig, now I'm working on the powerup system. Post by: DJ Omnimaga on December 02, 2007, 10:57:00 am |