### Author Topic: Midnight: A Thief's Tale  (Read 5804 times)

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#### Calculatorer

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##### Midnight: A Thief's Tale
« on: May 29, 2009, 12:31:59 pm »
This is just an idea: I'm completely sure I can't do this.

Plot:
You play as an infamous thief, known only as Midnight. Your house and all your things have been repossessed falsely by some evil rich dude. In order to side with justice (for once), you go around robbing stores in order to buy back your things and hire hitmen and decoys from the Black Market. Soon, you and your team of thieves rob the rich dude's house and claim it as your own.

Gameplay:
I'm thinking this should be a game like The Classroom with stores and a black market instead of students and police instead of a teacher.
Afterwards, it should turn into a platform game with a boss fight at the end.

For those of you who have not played The Classroom, it is a game in which you walk around the class, cheating off of students and avoiding being seen by the teacher.

Instead of spending an hour making an example of a map on my TI-84+, ill just type it up here.

////////////////////////////////////
/                                         /
/  S     S     S     S     S     S   /
/                                         /
/  S     ///////////////////     S   /
/////        S     S     S        /////
/S                                      S/
////////////              /////////////
/BM                                      /
/                                          /
/                                          /
/////////////////////////////////////

/ is a Wall
S is a Store
BM is the Black Market

If a cop sees you, you get a fine of $500. After you get$15,000, another cop should show up.
In the stores, you can get a random amount of money between $100 and$1,000.
In the black market, you hire teammates to help rob stores, but they take a percent.
Also, you buy the key to the rich guy's mansion, but it costs a lot of money, like \$20,000.

Get creative with the boss fight and make this awesome.
I want to shed a single tear while playing this.

#### {AP}

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##### Re: Midnight: A Thief's Tale
« Reply #1 on: May 29, 2009, 01:01:40 pm »
That's actually a pretty good idea.
I'd do it if I didn't already have 2 calculator projects in the works.

Not to mention several other projects that need a LOT of supervision.

#### Galandros

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##### Re: Midnight: A Thief's Tale
« Reply #2 on: May 29, 2009, 01:42:45 pm »
Original game, I liked it. If I already had an engine for platforms or ASCII maps, I would make it. But no for now...
Hobbing in calculator projects.

#### Eeems

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##### Re: Midnight: A Thief's Tale
« Reply #3 on: May 29, 2009, 02:51:59 pm »
there are a few engines out there that you could use....
/e

#### skuller972

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##### Re: Midnight: A Thief's Tale
« Reply #4 on: May 29, 2009, 04:23:16 pm »
nice game. if you need some help for whatever reason it may be, PM me and ill give you some help.
Then again, maybe not...
<a href="http://www.nerdtests.com/ft_nt2.php">
<img src="http://www.nerdtests.com/images/badge/nt2/bc7bf8e12353f09e.png" alt="NerdTests.com says I'm a Cool Non-Nerd.  Click here to take the Nerd Test, get nerdy images and jokes, and talk to others on the nerd forum!">
</a>

#### {AP}

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##### Re: Midnight: A Thief's Tale
« Reply #5 on: May 29, 2009, 04:25:45 pm »

Quote from: Calculatorer
This is just an idea: I'm completely sure I can't do this.

He's obviously NOT programming this.

#### skuller972

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##### Re: Midnight: A Thief's Tale
« Reply #6 on: May 29, 2009, 04:35:58 pm »
im sorry
Then again, maybe not...
<a href="http://www.nerdtests.com/ft_nt2.php">
<img src="http://www.nerdtests.com/images/badge/nt2/bc7bf8e12353f09e.png" alt="NerdTests.com says I'm a Cool Non-Nerd.  Click here to take the Nerd Test, get nerdy images and jokes, and talk to others on the nerd forum!">
</a>

#### DJ Omnimaga

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##### Re: Midnight: A Thief's Tale
« Reply #7 on: May 29, 2009, 05:52:31 pm »
Don't worry about it, just make sure you stay on topic , else Netham45 will kill you (not myself, noah nor {AP}, as we leave all the dirty work to Netham45... just kidding ), but yeah not to mention off-topicness can sometimes be considered as spam. ANYWYA, This is an interesting project, though, I personally will not work on it since I am alerady working on Illusiat 13 and some other (smaller) stuff. However it could maybe give me or someone else inspiration for a future project

#### Galandros

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##### Re: Midnight: A Thief's Tale
« Reply #8 on: May 29, 2009, 06:00:23 pm »
This is an interesting project, though, I personally will not work on it since I am alerady working on Illusiat 13 and some other (smaller) stuff. However it could maybe give me or someone else inspiration for a future project
Yeah, example: include this as a mini game...
Hobbing in calculator projects.

#### noahbaby94

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##### Re: Midnight: A Thief's Tale
« Reply #9 on: May 29, 2009, 06:09:37 pm »
Don't worry about it, just make sure you stay on topic , else Netham45 will kill you (not myself, noah nor {AP}, as we leave all the dirty work to Netham45... just kidding ), but yeah not to mention off-topicness can sometimes be considered as spam. ANYWYA, This is an interesting project, though, I personally will not work on it since I am alerady working on Illusiat 13 and some other (smaller) stuff. However it could maybe give me or someone else inspiration for a future project
Beware of the lobster.
That's what she said!!!

#### darkfire

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##### Re: Midnight: A Thief's Tale
« Reply #10 on: June 10, 2009, 11:38:53 pm »
What an epic title. Midnight... Makes me think its an action game. But it hits you on the head and says no Im a simulator. But simulators do quite well, look at mafia.

#### Ti-newb

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##### Re: Midnight: A Thief's Tale
« Reply #11 on: June 16, 2009, 09:45:55 am »
Duuuuude. i love this game idea!! ( And i love Classroom) me and my freind used to play classroom.. in our classroom.. avoiding the teacher while we played it.. Good times.. (Sorry off topic)

#### Galandros

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##### Re: Midnight: A Thief's Tale
« Reply #12 on: June 21, 2009, 09:13:45 am »
Duuuuude. i love this game idea!! ( And i love Classroom) me and my freind used to play classroom.. in our classroom.. avoiding the teacher while we played it.. Good times.. (Sorry off topic)

I comprehend, you just got enthusiastic about the game. A seek and hide game is definitely a win mini-game for RPG...
Hobbing in calculator projects.

#### tifreak

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##### Re: Midnight: A Thief's Tale
« Reply #13 on: June 21, 2009, 10:55:29 am »
Well, with a map that small for what you are doing, you could expand it a little bit and use the RPGSK.. It is set up so new programmers can learn how to make games similar to this with ascii graphics.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

#### Ti-newb

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##### Re: Midnight: A Thief's Tale
« Reply #14 on: June 22, 2009, 01:09:24 am »
sorry.. whats rpgsk?