Author Topic: Midnight  (Read 39738 times)

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Offline ztrumpet

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Re: Midnight
« Reply #105 on: November 28, 2011, 03:09:20 pm »
Well, I have some good news, some bad news, and some ugly news:

Good:  I found a way to make the program fit in RAM (I think).

Bad:  In order to do so, I have to eliminate 4 rooms.

Ugly:  Some of these rooms were already "finalized."

Because of this, the total room count will now be 21 and the total cargo capsule count will be 20.

Offline Deep Toaster

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Re: Midnight
« Reply #106 on: November 28, 2011, 06:12:55 pm »
21's a nice number ;)

And did I mention I can't wait to play this game? :D




Offline ztrumpet

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Re: Midnight
« Reply #107 on: November 28, 2011, 11:52:14 pm »
Wow, I'm still out of RAM.   :banghead:

Don't worry, I'll think of something.

Offline TIfanx1999

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Re: Midnight
« Reply #108 on: November 29, 2011, 02:29:57 am »
O.O Oh wow, this games gotten pretty big. If you don't mind using an ASM program both Iambian (XCOPY) and Xeda (dont remember prog. name) have released utilities that let you copy stuff from archive. You could always try some kind of compression as well...
« Last Edit: November 29, 2011, 02:30:35 am by Art_of_camelot »

Offline Yeong

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Re: Midnight
« Reply #109 on: November 29, 2011, 08:19:04 am »
As far as I know, you're allowed to use little bit of asm program for TI-BASIC section.
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Offline ztrumpet

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Re: Midnight
« Reply #110 on: November 29, 2011, 03:39:06 pm »
As far as I know, you're allowed to use little bit of asm program for TI-BASIC section.
Yes, but I don't want to resort to this. ;)

Edit:
I may make two versions of this, one with a helper program, and one that takes about 22000 bytes of RAM, but is Pure Basic.
« Last Edit: November 29, 2011, 03:55:13 pm by ztrumpet »

Offline ztrumpet

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Re: Midnight
« Reply #111 on: November 29, 2011, 11:26:39 pm »
Well, I tried, and I failed.  It's too big for RAM.
Instillation will look like this:


Unfortunately, there won't be a beta release for another 16-or-so hours, as I just was able to throw everything together after fighting the reading from Archive programs before finally settling on Xcopy.  Because of this I haven't been able to playthrough the game a couple of times to make sure everything is working, and thus I do not feel comfortable releasing it yet.  Sorry about this.

I'll do my very best to release a beta tomorrow, which will have everything in it I was planning for zContest.  However, since I had to go into ROM to get this done, I'll add more stuff to Midnight after zContest.

Thanks, everyone!
« Last Edit: November 29, 2011, 11:26:52 pm by ztrumpet »

Offline DJ Omnimaga

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Re: Midnight
« Reply #112 on: November 29, 2011, 11:30:30 pm »
Yeah TI BASIC is just too big for RAM in general. Notice how all RPGs I made past Illusiat 6 had to be split into chapters. One idea I have if you use lists and stuff that can be archived is to store as much of the game as possible in such format so you can bypass the inability to archive/unarchive programs from other programs.

Anyway sorry to hear about the memory issues. I hope it doesn't prevent an eventual release althogether. Good luck!

Offline TIfanx1999

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Re: Midnight
« Reply #113 on: November 30, 2011, 03:53:18 am »
So you're going to use XCOPY and you plan to include even more content after zContest concludes? No need to apologize, this is good news! Keep up the great work Z! ;D

Offline ztrumpet

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Re: Midnight
« Reply #114 on: November 30, 2011, 07:29:40 pm »
zContest Beta Release

I'm also putting up a mirror and a screenie here.

Thank you guys for your support of this project.  As stated above, I'm going to continue this until I deem it as good as it can get.  Please let me know of anything you see in this that irks you or gives you trouble.

Download:
http://tiforge.info/zcontest3/index.php?a=projet&id=70
« Last Edit: November 30, 2011, 11:04:17 pm by ztrumpet »

Offline Yeong

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Re: Midnight
« Reply #115 on: November 30, 2011, 07:32:03 pm »
It looks awesome! :D
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Offline Builderboy

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Re: Midnight
« Reply #116 on: November 30, 2011, 07:40:26 pm »
Looks amazing!  I take it you took a little inspiration from the Serenity opening cutscene? :] I can't wait to play this ^^

Offline ztrumpet

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Re: Midnight
« Reply #117 on: November 30, 2011, 07:41:53 pm »
Looks amazing!  I take it you took a little inspiration from the Serenity opening cutscene? :] I can't wait to play this ^^
Most certainly. ;D
Also, I really hope you read the readme...

Offline Builderboy

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Re: Midnight
« Reply #118 on: November 30, 2011, 07:46:53 pm »
Oh don't worry I will before I install everything ^^

Offline Deep Toaster

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Re: Midnight
« Reply #119 on: November 30, 2011, 07:49:01 pm »
This is going on my calculator tonight, but I'm not sure if I'll be able to play it until tomorrow at school D: Amazing job from the looks of it. Good luck in the contest, or no ;D