Omnimaga
Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: Fast Crash on January 03, 2011, 11:56:41 am
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Hello everyone !
A long time ago, on my Ti 82.STATS, i decided to make ( in basic ) the second episode of a game that was not from me : Mini Snake
It had only one level and no highscore. After 6 month of updates, mine have 12 levels 2 game modes and 24 highscores.
It's not an exceptionnal game but i hope you will enjoy it !
I'm also making the third one with axe this time :)
Again, i'm a noob on wabbitemu...
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Awesome work :)
Seems like a very advanced game as far as I can see from the screenshot.
I'd download it to my calc if I didn't make a promise to myself about not going to play games in class anymore :O
I never understood how to erase the back part of the snake
Game froze every 80 pixels because I was switching matrixes lol :P
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You can look my algorithm ( in ZMS24 ) if you want.
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You can look my algorithm ( in ZMS24 ) if you want.
I would, but I've out-grown snake already :)
Have about 6/7 different snake games on my calc, of which half is just being stupid :P
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That's really cool. I think it'll go on my calc, as there are soooo many different play modes. :) Nice job. ;D
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very nice, crash! from the screenie, it looks as if the player has a great deal of high-response control over the snake, allowing sharper turning, which is not an easy thing to manage in basic.
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Ooooh that looks awesome! I'll have to pick this apart to see how you did the snake logic, i'm always curious how other programmers do it (since i myself have a method i use specifically) Excellent work!
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Thanks :) . If you want to skip the intro press CLEAR. For the snake's logic, I use the same for the third episode made in Axe. I'm currently working on the linked multiplayer and... that's hard.
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Nice! In the past I made a Tron-like game where all it did during the movement loop was checking if a key was pressed and for collision detection. If a key was pressed it exited the main loop to check which one was pressed. It made it extremly fast. However, back then I used Lbl/Goto and later I packed the game with 20 others. Since the game code was at the very bottom, when pressing a key there was a 1 second lag since the calc had to search through an additional 8 KB of code for the Lbl.
I never successfully made a real snake game with a tail, though. In two cases I did but there were glitches...