Author Topic: My explosive contest entry  (Read 18328 times)

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Offline Builderboy

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Re: My explosive contest entry
« Reply #75 on: May 19, 2011, 04:16:41 pm »
Lol well I'd have to make it again, since I deleted it :P And everybody needs to have faith in their own projects! :P

Offline aeTIos

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Re: My explosive contest entry
« Reply #76 on: May 19, 2011, 04:18:17 pm »
What? The screenie or the program?
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Offline Builderboy

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Re: My explosive contest entry
« Reply #77 on: May 19, 2011, 04:19:14 pm »
I deleted the test program I made to see if pulleys were going to work

Offline aeTIos

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Re: My explosive contest entry
« Reply #78 on: May 20, 2011, 02:49:31 am »
Oh. If it is much work to create it, I dont care if you don't post it.
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Offline Builderboy

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Re: My explosive contest entry
« Reply #79 on: May 20, 2011, 03:04:00 am »
Here is some eye candy for compensation, although the controls are being modified right now so It was a bit hard to control, and this is only a puzzle in beta so I actually am not able to solve it :P

EDIT: It also seems that Axe's flip along the vertical axis messes up sometimes... or maybe my codes weird hmmm... ill have to look into it more
« Last Edit: May 20, 2011, 03:05:15 am by Builderboy »

Offline aeTIos

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Re: My explosive contest entry
« Reply #80 on: May 20, 2011, 03:07:11 am »
Builderboy: Indeed, flipping sometimes messes up.
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Offline Darl181

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Re: My explosive contest entry
« Reply #81 on: May 20, 2011, 03:09:11 am »
I can tell I am going to enjoy this game, if not just for the explosions :P
And yeah, I've run into some instabilities with the flipping stuff in the past, it keeps getting broken XD
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Offline Deep Toaster

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Re: My explosive contest entry
« Reply #82 on: May 20, 2011, 09:46:38 am »
For the gun aiming, I am still working on it, but you use the arrow keys.  How it works is you press 2nd to bring up the gun, aim with the arrow keys, and upon releasing the 2nd key you fire.  This can be a bit weird tho... but i don't want the gun to be out all the time so im not sure.  Maybe press alpha to go into shoot mode, and press 2nd to shoot

The way you have it now actually sounds better. It's simpler to use and doesn't involve two buttons just for one gun.




Offline Freyaday

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Re: My explosive contest entry
« Reply #83 on: May 20, 2011, 09:59:56 am »
Yeah, don't be running out of buttons like I did with xy
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Offline Builderboy

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Re: My explosive contest entry
« Reply #84 on: May 20, 2011, 10:07:02 am »
I actually think I'm going to switch to using the numpad, although I will still run some tests.  The main problem with my current setup, if you have say Up pressed and 2nd pressed, reflexes tend to make people release 2nd and Up at the same time, which sometimes messes up the shots :/

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Re: My explosive contest entry
« Reply #85 on: May 20, 2011, 10:15:45 am »
I've noticed the same flipping issues.  I just decided to use preflipped sprites.

Offline Builderboy

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Re: My explosive contest entry
« Reply #86 on: May 20, 2011, 10:24:17 am »
That would require on the order of 12 or more new sprites for me though  :/ Because it will use the same code for all of the weapons. Bleh

Offline Runer112

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Re: My explosive contest entry
« Reply #87 on: May 20, 2011, 11:27:53 am »
Thanks for mentioning the horizontal flipping issue. I've found the problem and will make a bug report post about it immediately.

Offline Munchor

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Re: My explosive contest entry
« Reply #88 on: May 20, 2011, 11:55:36 am »


Epic.

Offline yunhua98

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Re: My explosive contest entry
« Reply #89 on: May 20, 2011, 04:04:12 pm »

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






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